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LookingGlass/client/src/core.h
Geoffrey McRae 53917c4918
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[client] input: synchronize host lock state over LGMP
Cache native keyboard lock state across input-provider transitions and
reconcile it with HID LED feedback over LGMP.

Project raw and corrective lock-key transitions through the reliable
input FIFO, defer correction until outstanding transitions settle, and
recover from delayed or missing feedback without double toggling.
2026-08-21 15:03:57 +10:00

51 lines
1.8 KiB
C

/**
* Looking Glass
* Copyright © 2017-2026 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _H_LG_CORE_
#define _H_LG_CORE_
#include <stdbool.h>
bool core_inputEnabled(void);
void core_updateKeyboardLEDsSync(void);
void core_updateKeyboardGrab(void);
void core_invalidatePointer(bool detectInView);
void core_setCursorInView(bool enable);
void core_handleGrabEvent(bool active);
void core_setGrab(bool enable);
void core_setGrabQuiet(bool enable);
bool core_warpPointer(int x, int y, bool exiting);
void core_onWindowSizeChanged(unsigned width, unsigned height);
void core_updatePositionInfo(void);
void core_alignToGuest(void);
bool core_isValidPointerPos(int x, int y);
bool core_startVideoThreads(void);
void core_stopVideoThreads(void);
void core_handleGuestMouseUpdate(void);
void core_handleMouseAbsolute(void);
void core_handleMousePosition(double x, double y);
void core_handleMouseGrabbed(double ex, double ey);
void core_handleMouseNormal(double ex, double ey);
void core_resetOverlayInputState(void);
void core_updateOverlayState(void);
void core_setTitle(const char * title);
#endif