LookingGlass/idd/LGIdd/Direct3DDevice.h

26 lines
535 B
C

#pragma once
#include <Windows.h>
#include <wdf.h>
#include <wrl.h>
#include <dxgi1_5.h>
#include <d3d11_4.h>
struct Direct3DDevice
{
Direct3DDevice(LUID adapterLuid) :
m_adapterLuid(adapterLuid) {};
Direct3DDevice()
{
m_adapterLuid = LUID{};
}
HRESULT Init();
LUID m_adapterLuid;
Microsoft::WRL::ComPtr<IDXGIFactory5 > m_factory;
Microsoft::WRL::ComPtr<IDXGIAdapter1 > m_adapter;
Microsoft::WRL::ComPtr<ID3D11Device > m_device;
Microsoft::WRL::ComPtr<ID3D11DeviceContext> m_context;
};