Files
LookingGlass/idd/LGIdd/CIndirectMonitorContext.h
Geoffrey McRae 1ce446f97a [idd] stop using IddCxMonitorUpdateModes(2)
While it would make much more sense to use these then a full replug to
change modes, Microsoft have not properly implemented the API to clear
the cached monitor mode states internally, making these calls useless.

Revert to just replugging the device on mode change
2026-07-16 19:24:24 +10:00

70 lines
2.0 KiB
C++

/**
* Looking Glass
* Copyright © 2017-2026 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#pragma once
#include <Windows.h>
#include <wdf.h>
#include <IddCx.h>
#include <memory>
#include "CIndirectDeviceContext.h"
#include "CSwapChainProcessor.h"
using namespace Microsoft::WRL;
class CIndirectMonitorContext
{
private:
IDDCX_MONITOR m_monitor;
// Guards the swap chain and device pointers. Assign and unassign can run
// concurrently (an unassign triggered by the worker's WdfObjectDelete can
// race the next assign), and shared_ptr copy/reset is not thread safe.
SRWLOCK m_lock = SRWLOCK_INIT;
std::shared_ptr<CD3D11Device> m_dx11Device;
std::shared_ptr<CD3D12Device> m_dx12Device;
CIndirectDeviceContext * m_devContext;
std::unique_ptr<CSwapChainProcessor> m_swapChain;
public:
CIndirectMonitorContext(_In_ IDDCX_MONITOR monitor, CIndirectDeviceContext * device);
virtual ~CIndirectMonitorContext();
void AssignSwapChain(IDDCX_SWAPCHAIN swapChain, LUID renderAdapter, HANDLE newFrameEvent);
void UnassignSwapChain();
CIndirectDeviceContext * GetDeviceContext() { return m_devContext; }
};
struct CIndirectMonitorContextWrapper
{
CIndirectMonitorContext* context;
void Cleanup()
{
delete context;
context = nullptr;
}
};
WDF_DECLARE_CONTEXT_TYPE(CIndirectMonitorContextWrapper);