Files
LookingGlass/idd/LGIdd/transport/CInputHub.h
Geoffrey McRae 1af2f13440 [client/idd] input: reduce network latency
Route input through a dedicated high-priority stream, send pointer
motion as cumulative datagrams, and recover suspected loss reliably.

Reduce downstream input queuing with age-aware coalescing and input
thread scheduling.
2026-11-06 14:40:30 +11:00

141 lines
5.0 KiB
C++

/**
* Looking Glass
* Copyright © 2017-2026 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#pragma once
#include "CSRWLock.h"
#include "transport/IInputSource.h"
#include "transport/IInputTransport.h"
#include "transport/ITransport.h"
#include <Windows.h>
class IInputSink;
class CInputHub final : public IInputTransport
{
public:
struct InteractionPermit
{
uint64_t serial = 0;
SourceKey source;
};
private:
static constexpr unsigned MAX_SOURCES = 8;
static constexpr uint64_t OWNER_LEASE_MS = 500;
static constexpr uint64_t INTERACTION_LEASE_MS = 500;
struct Source final : public IInputTarget
{
CInputHub * owner = nullptr;
BackendId backend = 0;
uint32_t epoch = 0;
IInputSource * endpoint = nullptr;
bool running = false;
bool active = false;
bool reserved = false;
bool failed = false;
bool failurePending = false;
SourceKey Key(const InputSourceId& source) const;
InputTargetState GetState(const InputSourceId& source) override;
bool WithAuthority(const InputSourceId& source,
InputAuthorityAction action, void * opaque) override;
void Failed() override;
InputResult Claim(const InputSourceId& source) override;
InputResult Touch(const InputSourceId& source) override;
InputResult Release(
const InputSourceId& source, bool reset) override;
InputResult SendMouseRelative(const InputSourceId& source,
int32_t deltaX, int32_t deltaY, int32_t wheel,
uint32_t buttons) override;
InputResult SendMouseAbsolute(const InputSourceId& source,
uint16_t x, uint16_t y, int32_t wheel,
uint32_t buttons) override;
InputResult SendKeyboard(const InputSourceId& source,
uint8_t modifiers, const uint8_t * keys) override;
InputResult Reset(const InputSourceId& source) override;
};
mutable CSRWLock m_lock;
CSRWLock m_lifecycleLock;
CSRWLock m_authorityLock;
Source m_sources[MAX_SOURCES];
IInputSink * m_sink = nullptr;
uint64_t m_sinkState = 0;
SourceKey m_owner;
uint64_t m_ownerDeadline = 0;
uint64_t m_authorityGeneration = 1;
uint64_t m_inputGeneration = 1;
SourceKey m_interactionOwner;
uint64_t m_interactionDeadline = 0;
uint64_t m_interactionSerial = 1;
bool m_started = false;
bool SourceValid(const SourceKey& source) const;
bool BindingPresent(const SourceKey& source) const;
bool BindingValid(const SourceKey& source) const;
bool OwnerValid(const SourceKey& source) const;
void ClearInteraction();
void InvalidateInteraction();
void AdvanceInteractionSerial();
void AdvanceAuthorityGeneration();
void AdvanceInputGeneration();
bool StateAvailable() const;
InputResult ReconcileAuthorityState(const SourceKey& source);
bool CheckState();
void HandleSinkFailure(const SourceKey& source, bool reset,
uint64_t inputGeneration);
InputTargetState GetState(const SourceKey& source);
bool WithAuthority(const SourceKey& source,
InputAuthorityAction action, void * opaque);
void Failed(Source& source);
InputResult Claim(const SourceKey& source);
InputResult Touch(const SourceKey& source);
InputResult Release(const SourceKey& source, bool reset);
InputResult SendMouseRelative(const SourceKey& source,
int32_t deltaX, int32_t deltaY, int32_t wheel, uint32_t buttons);
InputResult SendMouseAbsolute(const SourceKey& source,
uint16_t x, uint16_t y, int32_t wheel, uint32_t buttons);
InputResult SendKeyboard(const SourceKey& source,
uint8_t modifiers, const uint8_t * keys);
InputResult Reset(const SourceKey& source);
public:
CInputHub();
~CInputHub() override;
CInputHub(const CInputHub&) = delete;
CInputHub& operator=(const CInputHub&) = delete;
bool Bind(BackendId backend, uint32_t epoch, IInputSource& source);
void Unbind(BackendId backend, uint32_t epoch);
InteractionResult CheckInteraction(
SourceKey& source, InteractionPermit& permit);
void CommitInteraction(
const SourceKey& source, const InteractionPermit& permit);
void RevokeInteraction(BackendId backend, uint32_t epoch);
bool TakeFailure(SourceKey& source);
bool Start(IInputSink& sink) override;
void Stop() override;
};