mirror of
https://github.com/gnif/LookingGlass.git
synced 2024-11-10 08:38:20 +00:00
1975bc13bc
While we can't interact with UAC and CTL+ALT+DEL stuff, we can alteast wait around for it to return so we can re-init and continue to stream.
435 lines
11 KiB
C++
435 lines
11 KiB
C++
/*
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KVMGFX Client - A KVM Client for VGA Passthrough
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Copyright (C) 2017 Geoffrey McRae <geoff@hostfission.com>
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
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PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "DXGI.h"
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using namespace Capture;
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#include "common\debug.h"
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DXGI::DXGI() :
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m_initialized(false),
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m_dxgiFactory(NULL),
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m_device(NULL),
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m_deviceContext(NULL),
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m_dup(NULL),
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m_texture(NULL),
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m_pointer(NULL)
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{
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}
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DXGI::~DXGI()
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{
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}
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bool DXGI::Initialize()
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{
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if (m_initialized)
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DeInitialize();
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HRESULT status;
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status = CreateDXGIFactory1(__uuidof(IDXGIFactory1), (void **)(&m_dxgiFactory));
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if (FAILED(status))
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{
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DEBUG_ERROR("Failed to create DXGIFactory: %08x", status);
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return false;
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}
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bool done = false;
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CComPtr<IDXGIAdapter1> adapter;
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for (int i = 0; m_dxgiFactory->EnumAdapters1(i, &adapter) != DXGI_ERROR_NOT_FOUND; i++)
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{
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CComPtr<IDXGIOutput> output;
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for (int i = 0; adapter->EnumOutputs(i, &output) != DXGI_ERROR_NOT_FOUND; i++)
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{
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DXGI_OUTPUT_DESC outputDesc;
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output->GetDesc(&outputDesc);
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if (!outputDesc.AttachedToDesktop)
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{
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output.Release();
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continue;
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}
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m_output = output;
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if (!m_output)
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{
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output.Release();
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adapter.Release();
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DEBUG_ERROR("Failed to get IDXGIOutput1");
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DeInitialize();
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return false;
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}
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m_width = outputDesc.DesktopCoordinates.right - outputDesc.DesktopCoordinates.left;
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m_height = outputDesc.DesktopCoordinates.bottom - outputDesc.DesktopCoordinates.top;
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output.Release();
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done = true;
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break;
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}
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if (done)
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break;
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adapter.Release();
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}
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if (!done)
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{
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DEBUG_ERROR("Failed to locate a valid output device");
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DeInitialize();
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return false;
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}
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static const D3D_FEATURE_LEVEL featureLevels[] = {
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D3D_FEATURE_LEVEL_10_1,
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D3D_FEATURE_LEVEL_10_0,
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D3D_FEATURE_LEVEL_9_3,
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D3D_FEATURE_LEVEL_9_2,
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D3D_FEATURE_LEVEL_9_1
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};
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status = D3D11CreateDevice(
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adapter,
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D3D_DRIVER_TYPE_UNKNOWN,
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NULL,
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D3D11_CREATE_DEVICE_DEBUG,
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featureLevels, ARRAYSIZE(featureLevels),
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D3D11_SDK_VERSION,
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&m_device,
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&m_featureLevel,
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&m_deviceContext
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);
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adapter.Release();
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if (FAILED(status))
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{
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DEBUG_ERROR("Failed to create D3D11 device");
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DeInitialize();
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return false;
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}
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// we try this twice just incase we still get an error
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// on re-initialization
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for(int i = 0; i < 2; ++i)
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{
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status = m_output->DuplicateOutput(m_device, &m_dup);
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if (SUCCEEDED(status))
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break;
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Sleep(200);
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}
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if (FAILED(status))
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{
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DEBUG_ERROR("DuplicateOutput Failed: %08x", status);
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DeInitialize();
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return false;
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}
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D3D11_TEXTURE2D_DESC texDesc;
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ZeroMemory(&texDesc, sizeof(texDesc));
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texDesc.Width = m_width;
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texDesc.Height = m_height;
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texDesc.MipLevels = 1;
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texDesc.ArraySize = 1;
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texDesc.SampleDesc.Count = 1;
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texDesc.SampleDesc.Quality = 0;
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texDesc.Usage = D3D11_USAGE_STAGING;
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texDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
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texDesc.BindFlags = 0;
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texDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
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texDesc.MiscFlags = 0;
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status = m_device->CreateTexture2D(&texDesc, NULL, &m_texture);
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if (FAILED(status))
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{
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DEBUG_ERROR("Failed to create texture: %08x", status);
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DeInitialize();
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return false;
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}
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if (!m_memcpy.Initialize())
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{
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DEBUG_ERROR("Failed to initialize memcpy");
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return false;
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}
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m_initialized = true;
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return true;
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}
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void DXGI::DeInitialize()
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{
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m_memcpy.DeInitialize();
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if (m_pointer)
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{
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delete[] m_pointer;
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m_pointer = NULL;
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m_pointerBufSize = 0;
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}
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if (m_texture)
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m_texture.Release();
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if (m_dup)
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m_dup.Release();
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if (m_output)
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m_output.Release();
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if (m_deviceContext)
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m_deviceContext.Release();
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if (m_device)
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m_device.Release();
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if (m_dxgiFactory)
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m_dxgiFactory.Release();
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m_initialized = false;
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}
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bool DXGI::ReInitialize()
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{
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DeInitialize();
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/*
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DXGI needs some time when mode switches occur, failing to do so causes
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failure to start and exceptions internal to DXGI
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*/
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Sleep(200);
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return Initialize();
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}
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FrameType DXGI::GetFrameType()
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{
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if (!m_initialized)
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return FRAME_TYPE_INVALID;
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return FRAME_TYPE_ARGB;
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}
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FrameComp DXGI::GetFrameCompression()
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{
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if (!m_initialized)
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return FRAME_COMP_NONE;
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return FRAME_COMP_NONE;
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}
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size_t DXGI::GetMaxFrameSize()
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{
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if (!m_initialized)
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return 0;
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return m_width * m_height * 4;
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}
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bool DXGI::GrabFrame(FrameInfo & frame)
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{
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if (!m_initialized)
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return false;
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DXGI_OUTDUPL_FRAME_INFO frameInfo;
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CComPtr<IDXGIResource> res;
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HRESULT status;
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for(int i = 0; i < 2; ++i)
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{
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status = m_dup->AcquireNextFrame(INFINITE, &frameInfo, &res);
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if (SUCCEEDED(status))
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break;
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switch (status)
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{
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case DXGI_ERROR_ACCESS_LOST: // desktop switch, mode change or switch DWM on or off
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case WAIT_ABANDONED: // this can happen also during desktop switches, not documented by MS though
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{
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// see if we can open the desktop, if not the secure desktop
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// is active so just wait for it instead of aborting out
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HDESK desktop = NULL;
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while(!desktop)
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{
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desktop = OpenInputDesktop(0, TRUE, GENERIC_READ);
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if (desktop)
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break;
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Sleep(100);
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}
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CloseDesktop(desktop);
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if (!ReInitialize())
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{
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DEBUG_ERROR("Failed to ReInitialize after lost access to desktop");
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return false;
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}
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break;
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}
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default:
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// unknown failure
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DEBUG_INFO("AcquireNextFrame failed: %08x", status);
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return false;
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}
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}
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// retry count exceeded
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if (FAILED(status))
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{
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m_dup->ReleaseFrame();
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DEBUG_ERROR("Failed to acquire next frame");
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return false;
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}
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CComQIPtr<ID3D11Texture2D> src = res;
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if (!src)
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{
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m_dup->ReleaseFrame();
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DEBUG_ERROR("Failed to get src ID3D11Texture2D");
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return false;
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}
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D3D11_TEXTURE2D_DESC desc;
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src->GetDesc(&desc);
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m_deviceContext->CopyResource(m_texture, src);
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// if the pointer shape has changed
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if (frameInfo.PointerShapeBufferSize > 0)
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{
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if (m_pointerBufSize < frameInfo.PointerShapeBufferSize)
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{
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if (m_pointer)
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delete[] m_pointer;
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m_pointer = new BYTE[frameInfo.PointerShapeBufferSize];
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m_pointerBufSize = frameInfo.PointerShapeBufferSize;
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}
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status = m_dup->GetFramePointerShape(m_pointerBufSize, m_pointer, &m_pointerSize, &m_shapeInfo);
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if (!SUCCEEDED(status))
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{
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m_dup->ReleaseFrame();
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DEBUG_ERROR("Failed to get the new pointer shape: %08x", status);
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return false;
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}
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}
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m_dup->ReleaseFrame();
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res.Release();
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src.Release();
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CComQIPtr<IDXGISurface1> surface = m_texture;
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if (!surface)
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{
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DEBUG_ERROR("Failed to get IDXGISurface1");
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return false;
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}
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DXGI_MAPPED_RECT rect;
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status = surface->Map(&rect, DXGI_MAP_READ);
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if (FAILED(status))
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{
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DEBUG_ERROR("Failed to map surface: %08x", status);
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return false;
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}
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m_width = desc.Width;
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m_height = desc.Height;
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frame.width = desc.Width;
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frame.height = desc.Height;
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frame.stride = rect.Pitch / 4;
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frame.outSize = min(frame.bufferSize, m_height * rect.Pitch);
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m_memcpy.Copy(frame.buffer, rect.pBits, frame.outSize);
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status = surface->Unmap();
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// if we have a mouse update
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if (frameInfo.LastMouseUpdateTime.QuadPart)
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{
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m_pointerVisible = frameInfo.PointerPosition.Visible;
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m_pointerPos = frameInfo.PointerPosition.Position;
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}
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// if the pointer is to be drawn
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if (m_pointerVisible)
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{
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const int maxHeight = min(m_shapeInfo.Height, desc.Height - m_pointerPos.y);
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const int maxWidth = min(m_shapeInfo.Width , desc.Width - m_pointerPos.x);
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switch (m_shapeInfo.Type)
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{
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case DXGI_OUTDUPL_POINTER_SHAPE_TYPE_COLOR:
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{
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for(int y = abs(min(0, m_pointerPos.y)); y < maxHeight; ++y)
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for (int x = abs(min(0, m_pointerPos.x)); x < maxWidth; ++x)
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{
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BYTE *src = (BYTE *)m_pointer + (m_shapeInfo.Pitch * y) + (x * 4);
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BYTE *dst = (BYTE *)frame.buffer + (rect.Pitch * (y + m_pointerPos.y)) + ((x + m_pointerPos.x) * 4);
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const unsigned int alpha = src[3] + 1;
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const unsigned int inv = 256 - alpha;
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dst[0] = (BYTE)((alpha * src[0] + inv * dst[0]) >> 8);
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dst[1] = (BYTE)((alpha * src[1] + inv * dst[1]) >> 8);
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dst[2] = (BYTE)((alpha * src[2] + inv * dst[2]) >> 8);
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}
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break;
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}
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case DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MASKED_COLOR:
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{
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for (int y = abs(min(0, m_pointerPos.y)); y < maxHeight; ++y)
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for (int x = abs(min(0, m_pointerPos.x)); x < maxWidth; ++x)
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{
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UINT32 *src = (UINT32 *)m_pointer + ((m_shapeInfo.Pitch/4) * y) + x;
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UINT32 *dst = (UINT32 *)frame.buffer + (frame.stride * (y + m_pointerPos.y)) + (x + m_pointerPos.x);
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if (*src & 0xff000000)
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*dst = 0xff000000 | (*dst ^ *src);
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else *dst = 0xff000000 | *src;
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}
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break;
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}
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case DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MONOCHROME:
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{
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for (int y = abs(min(0, m_pointerPos.y)); y < maxHeight / 2; ++y)
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for (int x = abs(min(0, m_pointerPos.x)); x < maxWidth; ++x)
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{
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UINT8 *srcAnd = (UINT8 *)m_pointer + (m_shapeInfo.Pitch * y) + (x/8);
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UINT8 *srcXor = srcAnd + m_shapeInfo.Pitch * (m_shapeInfo.Height / 2);
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UINT32 *dst = (UINT32 *)frame.buffer + (frame.stride * (y + m_pointerPos.y)) + (x + m_pointerPos.x);
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const BYTE mask = 0x80 >> (x % 8);
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const UINT32 andMask = (*srcAnd & mask) ? 0xFFFFFFFF : 0xFF000000;
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const UINT32 xorMask = (*srcXor & mask) ? 0x00FFFFFF : 0x00000000;
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*dst = (*dst & andMask) ^ xorMask;
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}
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break;
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}
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}
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}
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if (FAILED(status))
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{
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DEBUG_ERROR("Failed to unmap surface: %08x", status);
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return false;
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}
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return true;
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} |