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Instead of damaging the entire surface when rendering a cursor move, we can use the EGL_KHR_swap_buffers_with_damage extension to only damage the part of the window covered by the cursor. This should reduce the cursor movement latency on Wayland.
41 lines
1.6 KiB
C
41 lines
1.6 KiB
C
/*
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Looking Glass - KVM FrameRelay (KVMFR) Client
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Copyright (C) 2017-2021 Geoffrey McRae <geoff@hostfission.com>
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https://looking-glass.hostfission.com
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
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PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifdef ENABLE_EGL
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#include "egl_dynprocs.h"
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struct EGLDynProcs g_egl_dynProcs = {0};
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void egl_dynProcsInit(void)
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{
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g_egl_dynProcs.eglGetPlatformDisplay = (eglGetPlatformDisplayEXT_t)
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eglGetProcAddress("eglGetPlatformDisplay");
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g_egl_dynProcs.eglGetPlatformDisplayEXT = (eglGetPlatformDisplayEXT_t)
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eglGetProcAddress("eglGetPlatformDisplayEXT");
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g_egl_dynProcs.glEGLImageTargetTexture2DOES = (glEGLImageTargetTexture2DOES_t)
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eglGetProcAddress("glEGLImageTargetTexture2DOES");
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g_egl_dynProcs.eglSwapBuffersWithDamageKHR = (eglSwapBuffersWithDamageKHR_t)
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eglGetProcAddress("eglSwapBuffersWithDamageKHR");
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g_egl_dynProcs.eglSwapBuffersWithDamageEXT = (eglSwapBuffersWithDamageKHR_t)
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eglGetProcAddress("eglSwapBuffersWithDamageEXT");
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};
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#endif
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