mirror of
https://github.com/gnif/LookingGlass.git
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925 lines
21 KiB
C
925 lines
21 KiB
C
/**
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* Looking Glass
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* Copyright © 2017-2021 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "app.h"
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#include "main.h"
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#include "core.h"
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#include "util.h"
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#include "clipboard.h"
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#include "ll.h"
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#include "kb.h"
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#include "common/debug.h"
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#include "common/stringutils.h"
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#include "interface/overlay.h"
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#include "overlays.h"
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#include "cimgui.h"
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#include <stdarg.h>
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#include <math.h>
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#include <string.h>
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#define ALERT_TIMEOUT 2000000
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bool app_isRunning(void)
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{
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return
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g_state.state == APP_STATE_RUNNING ||
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g_state.state == APP_STATE_RESTART;
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}
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bool app_isCaptureMode(void)
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{
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return g_cursor.grab;
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}
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bool app_isCaptureOnlyMode(void)
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{
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return g_params.captureInputOnly;
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}
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bool app_isFormatValid(void)
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{
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return g_state.formatValid;
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}
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bool app_isOverlayMode(void)
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{
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return g_state.overlayInput;
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}
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void app_updateCursorPos(double x, double y)
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{
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g_cursor.pos.x = x;
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g_cursor.pos.y = y;
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g_cursor.valid = true;
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if (g_state.overlayInput)
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g_state.io->MousePos = (ImVec2) { x, y };
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}
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void app_handleFocusEvent(bool focused)
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{
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g_state.focused = focused;
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// release any imgui buttons/keys if we lost focus
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if (!focused && g_state.overlayInput)
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core_resetOverlayInputState();
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if (!core_inputEnabled())
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{
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if (!focused && g_params.minimizeOnFocusLoss && app_getFullscreen())
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g_state.ds->minimize();
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return;
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}
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if (!focused)
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{
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core_setGrabQuiet(false);
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core_setCursorInView(false);
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if (g_params.releaseKeysOnFocusLoss)
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for (int key = 0; key < KEY_MAX; key++)
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if (g_state.keyDown[key])
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app_handleKeyRelease(key);
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g_state.escapeActive = false;
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if (!g_params.showCursorDot)
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g_state.ds->setPointer(LG_POINTER_NONE);
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if (g_params.minimizeOnFocusLoss)
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g_state.ds->minimize();
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}
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g_cursor.realign = true;
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g_state.ds->realignPointer();
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}
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void app_handleEnterEvent(bool entered)
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{
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if (entered)
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{
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g_cursor.inWindow = true;
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if (!core_inputEnabled())
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return;
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g_cursor.realign = true;
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}
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else
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{
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g_cursor.inWindow = false;
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core_setCursorInView(false);
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// stop the user being able to drag windows off the screen and work around
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// the mouse button release being missed due to not being in capture mode.
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if (g_state.overlayInput)
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{
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g_state.io->MouseDown[ImGuiMouseButton_Left ] = false;
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g_state.io->MouseDown[ImGuiMouseButton_Right ] = false;
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g_state.io->MouseDown[ImGuiMouseButton_Middle] = false;
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}
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if (!core_inputEnabled())
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return;
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if (!g_params.alwaysShowCursor)
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g_cursor.draw = false;
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g_cursor.redraw = true;
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}
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}
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void app_clipboardRelease(void)
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{
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if (!g_params.clipboardToVM)
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return;
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spice_clipboard_release();
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}
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void app_clipboardNotifyTypes(const LG_ClipboardData types[], int count)
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{
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if (!g_params.clipboardToVM)
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return;
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if (count == 0)
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{
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spice_clipboard_release();
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return;
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}
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SpiceDataType conv[count];
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for(int i = 0; i < count; ++i)
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conv[i] = cb_lgTypeToSpiceType(types[i]);
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spice_clipboard_grab(conv, count);
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}
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void app_clipboardNotifySize(const LG_ClipboardData type, size_t size)
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{
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if (!g_params.clipboardToVM)
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return;
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if (type == LG_CLIPBOARD_DATA_NONE)
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{
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spice_clipboard_release();
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return;
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}
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g_state.cbType = cb_lgTypeToSpiceType(type);
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g_state.cbChunked = size > 0;
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g_state.cbXfer = size;
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spice_clipboard_data_start(g_state.cbType, size);
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}
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void app_clipboardData(const LG_ClipboardData type, uint8_t * data, size_t size)
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{
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if (!g_params.clipboardToVM)
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return;
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if (g_state.cbChunked && size > g_state.cbXfer)
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{
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DEBUG_ERROR("refusing to send more then cbXfer bytes for chunked xfer");
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size = g_state.cbXfer;
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}
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if (!g_state.cbChunked)
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spice_clipboard_data_start(g_state.cbType, size);
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spice_clipboard_data(g_state.cbType, data, (uint32_t)size);
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g_state.cbXfer -= size;
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}
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void app_clipboardRequest(const LG_ClipboardReplyFn replyFn, void * opaque)
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{
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if (!g_params.clipboardToLocal)
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return;
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struct CBRequest * cbr = (struct CBRequest *)malloc(sizeof(*cbr));
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cbr->type = g_state.cbType;
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cbr->replyFn = replyFn;
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cbr->opaque = opaque;
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ll_push(g_state.cbRequestList, cbr);
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spice_clipboard_request(g_state.cbType);
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}
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void spiceClipboardNotice(const SpiceDataType type)
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{
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if (!g_params.clipboardToLocal)
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return;
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if (!g_state.cbAvailable)
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return;
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g_state.cbType = type;
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g_state.ds->cbNotice(cb_spiceTypeToLGType(type));
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}
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static int mapSpiceToImGuiButton(uint32_t button)
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{
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switch (button)
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{
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case 1: // SPICE_MOUSE_BUTTON_LEFT
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return ImGuiMouseButton_Left;
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case 2: // SPICE_MOUSE_BUTTON_MIDDLE
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return ImGuiMouseButton_Middle;
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case 3: // SPICE_MOUSE_BUTTON_RIGHT
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return ImGuiMouseButton_Right;
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}
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return -1;
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}
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void app_handleButtonPress(int button)
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{
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g_cursor.buttons |= (1U << button);
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if (g_state.overlayInput)
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{
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int igButton = mapSpiceToImGuiButton(button);
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if (igButton != -1)
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g_state.io->MouseDown[igButton] = true;
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return;
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}
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if (!core_inputEnabled() || !g_cursor.inView)
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return;
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if (!spice_mouse_press(button))
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DEBUG_ERROR("app_handleButtonPress: failed to send message");
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}
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void app_handleButtonRelease(int button)
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{
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g_cursor.buttons &= ~(1U << button);
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if (g_state.overlayInput)
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{
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int igButton = mapSpiceToImGuiButton(button);
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if (igButton != -1)
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g_state.io->MouseDown[igButton] = false;
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return;
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}
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if (!core_inputEnabled())
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return;
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if (!spice_mouse_release(button))
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DEBUG_ERROR("app_handleButtonRelease: failed to send message");
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}
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void app_handleWheelMotion(double motion)
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{
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if (g_state.overlayInput)
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g_state.io->MouseWheel -= motion;
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}
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void app_handleKeyPress(int sc)
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{
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if (!g_state.overlayInput || !g_state.io->WantCaptureKeyboard)
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{
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if (sc == g_params.escapeKey && !g_state.escapeActive)
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{
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g_state.escapeActive = true;
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g_state.escapeTime = microtime();
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g_state.escapeAction = -1;
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return;
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}
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if (g_state.escapeActive)
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{
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g_state.escapeAction = sc;
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return;
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}
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}
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if (g_state.overlayInput)
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{
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if (sc == KEY_ESC)
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app_setOverlay(false);
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else
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g_state.io->KeysDown[sc] = true;
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return;
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}
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if (!core_inputEnabled())
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return;
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if (g_params.ignoreWindowsKeys && (sc == KEY_LEFTMETA || sc == KEY_RIGHTMETA))
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return;
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if (!g_state.keyDown[sc])
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{
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uint32_t ps2 = xfree86_to_ps2[sc];
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if (!ps2)
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return;
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if (spice_key_down(ps2))
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g_state.keyDown[sc] = true;
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else
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{
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DEBUG_ERROR("app_handleKeyPress: failed to send message");
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return;
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}
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}
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}
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void app_handleKeyRelease(int sc)
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{
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if (g_state.escapeActive)
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{
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if (g_state.escapeAction == -1)
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{
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if (!g_state.escapeHelp && g_params.useSpiceInput && !g_state.overlayInput)
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core_setGrab(!g_cursor.grab);
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}
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else
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{
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KeybindHandle handle = g_state.bindings[sc];
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if (handle)
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{
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handle->callback(sc, handle->opaque);
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return;
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}
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}
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if (sc == g_params.escapeKey)
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g_state.escapeActive = false;
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}
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if (g_state.overlayInput)
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{
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g_state.io->KeysDown[sc] = false;
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return;
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}
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if (!core_inputEnabled())
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return;
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// avoid sending key up events when we didn't send a down
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if (!g_state.keyDown[sc])
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return;
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if (g_params.ignoreWindowsKeys && (sc == KEY_LEFTMETA || sc == KEY_RIGHTMETA))
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return;
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uint32_t ps2 = xfree86_to_ps2[sc];
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if (!ps2)
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return;
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if (spice_key_up(ps2))
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g_state.keyDown[sc] = false;
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else
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{
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DEBUG_ERROR("app_handleKeyRelease: failed to send message");
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return;
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}
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}
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void app_handleKeyboardTyped(const char * typed)
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{
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ImGuiIO_AddInputCharactersUTF8(g_state.io, typed);
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}
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void app_handleKeyboardModifiers(bool ctrl, bool shift, bool alt, bool super)
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{
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g_state.io->KeyCtrl = ctrl;
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g_state.io->KeyShift = shift;
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g_state.io->KeyAlt = alt;
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g_state.io->KeySuper = super;
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}
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void app_handleKeyboardLEDs(bool numLock, bool capsLock, bool scrollLock)
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{
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uint32_t modifiers =
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(scrollLock ? 1 /* SPICE_SCROLL_LOCK_MODIFIER */ : 0) |
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(numLock ? 2 /* SPICE_NUM_LOCK_MODIFIER */ : 0) |
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(capsLock ? 4 /* SPICE_CAPS_LOCK_MODIFIER */ : 0);
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if (!spice_key_modifiers(modifiers))
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DEBUG_ERROR("app_handleKeyboardLEDs: failed to send message");
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}
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void app_handleMouseRelative(double normx, double normy,
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double rawx, double rawy)
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{
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if (g_state.overlayInput)
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return;
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if (g_cursor.grab)
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{
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if (g_params.rawMouse)
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core_handleMouseGrabbed(rawx, rawy);
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else
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core_handleMouseGrabbed(normx, normy);
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}
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else
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if (g_cursor.inWindow)
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core_handleMouseNormal(normx, normy);
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}
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// On some display servers normal cursor logic does not work due to the lack of
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// cursor warp support. Instead, we attempt a best-effort emulation which works
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// with a 1:1 mouse movement patch applied in the guest. For anything fancy, use
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// capture mode.
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void app_handleMouseBasic()
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{
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/* do not pass mouse events to the guest if we do not have focus */
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if (!g_cursor.guest.valid || !g_state.haveSrcSize || !g_state.focused || g_state.overlayInput)
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return;
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if (!core_inputEnabled())
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return;
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const bool inView =
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g_cursor.pos.x >= g_state.dstRect.x &&
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g_cursor.pos.x < g_state.dstRect.x + g_state.dstRect.w &&
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g_cursor.pos.y >= g_state.dstRect.y &&
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g_cursor.pos.y < g_state.dstRect.y + g_state.dstRect.h;
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core_setCursorInView(inView);
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/* translate the current position to guest coordinate space */
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struct DoublePoint guest;
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util_localCurToGuest(&guest);
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int x = (int) round(util_clamp(guest.x, 0, g_state.srcSize.x) -
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g_cursor.projected.x);
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int y = (int) round(util_clamp(guest.y, 0, g_state.srcSize.y) -
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g_cursor.projected.y);
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if (!x && !y)
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return;
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g_cursor.projected.x += x;
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g_cursor.projected.y += y;
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if (!spice_mouse_motion(x, y))
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DEBUG_ERROR("failed to send mouse motion message");
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}
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void app_resyncMouseBasic()
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{
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if (!g_cursor.guest.valid)
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return;
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g_cursor.projected.x = g_cursor.guest.x + g_cursor.guest.hx;
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g_cursor.projected.y = g_cursor.guest.y + g_cursor.guest.hy;
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}
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void app_updateWindowPos(int x, int y)
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{
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g_state.windowPos.x = x;
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g_state.windowPos.y = y;
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}
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void app_handleResizeEvent(int w, int h, double scale, const struct Border border)
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{
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memcpy(&g_state.border, &border, sizeof(border));
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/* don't do anything else if the window dimensions have not changed */
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if (g_state.windowW == w && g_state.windowH == h && g_state.windowScale == scale)
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return;
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g_state.windowW = w;
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g_state.windowH = h;
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g_state.windowCX = w / 2;
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g_state.windowCY = h / 2;
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g_state.windowScale = scale;
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core_updatePositionInfo();
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if (core_inputEnabled())
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{
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/* if the window is moved/resized causing a loss of focus while grabbed, it
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* makes it impossible to re-focus the window, so we quietly re-enter
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* capture if we were already in it */
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if (g_cursor.grab)
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{
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core_setGrabQuiet(false);
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core_setGrabQuiet(true);
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}
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core_alignToGuest();
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}
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}
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void app_invalidateWindow(bool full)
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{
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if (full)
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atomic_store(&g_state.invalidateWindow, true);
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lgSignalEvent(g_state.frameEvent);
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}
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void app_handleCloseEvent(void)
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{
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if (!g_params.ignoreQuit || !g_cursor.inView)
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g_state.state = APP_STATE_SHUTDOWN;
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}
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void app_handleRenderEvent(const uint64_t timeUs)
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{
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bool invalidate = false;
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if (!g_state.escapeActive)
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{
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if (g_state.escapeHelp)
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{
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g_state.escapeHelp = false;
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invalidate = true;
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}
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}
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else
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{
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if (!g_state.escapeHelp && timeUs - g_state.escapeTime > g_params.helpMenuDelayUs)
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{
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g_state.escapeHelp = true;
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invalidate = true;
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}
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}
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if (g_state.alertShow)
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if (g_state.alertTimeout < timeUs)
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{
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g_state.alertShow = false;
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free(g_state.alertMessage);
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g_state.alertMessage = NULL;
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invalidate = true;
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}
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if (invalidate)
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app_invalidateWindow(false);
|
|
}
|
|
|
|
void app_setFullscreen(bool fs)
|
|
{
|
|
g_state.ds->setFullscreen(fs);
|
|
}
|
|
|
|
bool app_getFullscreen(void)
|
|
{
|
|
return g_state.ds->getFullscreen();
|
|
}
|
|
|
|
bool app_getProp(LG_DSProperty prop, void * ret)
|
|
{
|
|
return g_state.ds->getProp(prop, ret);
|
|
}
|
|
|
|
#ifdef ENABLE_EGL
|
|
EGLDisplay app_getEGLDisplay(void)
|
|
{
|
|
return g_state.ds->getEGLDisplay();
|
|
}
|
|
|
|
EGLNativeWindowType app_getEGLNativeWindow(void)
|
|
{
|
|
return g_state.ds->getEGLNativeWindow();
|
|
}
|
|
|
|
void app_eglSwapBuffers(EGLDisplay display, EGLSurface surface, const struct Rect * damage, int count)
|
|
{
|
|
g_state.ds->eglSwapBuffers(display, surface, damage, count);
|
|
}
|
|
#endif
|
|
|
|
#ifdef ENABLE_OPENGL
|
|
LG_DSGLContext app_glCreateContext(void)
|
|
{
|
|
return g_state.ds->glCreateContext();
|
|
}
|
|
|
|
void app_glDeleteContext(LG_DSGLContext context)
|
|
{
|
|
g_state.ds->glDeleteContext(context);
|
|
}
|
|
|
|
void app_glMakeCurrent(LG_DSGLContext context)
|
|
{
|
|
g_state.ds->glMakeCurrent(context);
|
|
}
|
|
|
|
void app_glSetSwapInterval(int interval)
|
|
{
|
|
g_state.ds->glSetSwapInterval(interval);
|
|
}
|
|
|
|
void app_glSwapBuffers(void)
|
|
{
|
|
g_state.ds->glSwapBuffers();
|
|
}
|
|
#endif
|
|
|
|
void app_alert(LG_MsgAlert type, const char * fmt, ...)
|
|
{
|
|
if (!g_state.lgr || !g_params.showAlerts)
|
|
return;
|
|
|
|
char * buffer;
|
|
|
|
va_list args;
|
|
va_start(args, fmt);
|
|
valloc_sprintf(&buffer, fmt, args);
|
|
va_end(args);
|
|
|
|
free(g_state.alertMessage);
|
|
g_state.alertMessage = buffer;
|
|
g_state.alertTimeout = microtime() + ALERT_TIMEOUT;
|
|
g_state.alertType = type;
|
|
g_state.alertShow = true;
|
|
app_invalidateWindow(false);
|
|
}
|
|
|
|
KeybindHandle app_registerKeybind(int sc, KeybindFn callback, void * opaque, const char * description)
|
|
{
|
|
// don't allow duplicate binds
|
|
if (g_state.bindings[sc])
|
|
{
|
|
DEBUG_INFO("Key already bound");
|
|
return NULL;
|
|
}
|
|
|
|
KeybindHandle handle = (KeybindHandle)malloc(sizeof(*handle));
|
|
handle->sc = sc;
|
|
handle->callback = callback;
|
|
handle->opaque = opaque;
|
|
|
|
g_state.bindings[sc] = handle;
|
|
g_state.keyDescription[sc] = description;
|
|
return handle;
|
|
}
|
|
|
|
void app_releaseKeybind(KeybindHandle * handle)
|
|
{
|
|
if (!*handle)
|
|
return;
|
|
|
|
g_state.bindings[(*handle)->sc] = NULL;
|
|
free(*handle);
|
|
*handle = NULL;
|
|
}
|
|
|
|
void app_releaseAllKeybinds(void)
|
|
{
|
|
for(int i = 0; i < KEY_MAX; ++i)
|
|
if (g_state.bindings[i])
|
|
{
|
|
free(g_state.bindings[i]);
|
|
g_state.bindings[i] = NULL;
|
|
}
|
|
}
|
|
|
|
GraphHandle app_registerGraph(const char * name, RingBuffer buffer, float min, float max)
|
|
{
|
|
return overlayGraph_register(name, buffer, min, max);
|
|
}
|
|
|
|
void app_unregisterGraph(GraphHandle handle)
|
|
{
|
|
overlayGraph_unregister(handle);
|
|
}
|
|
|
|
struct Overlay
|
|
{
|
|
const struct LG_OverlayOps * ops;
|
|
const void * params;
|
|
void * udata;
|
|
int lastRectCount;
|
|
struct Rect lastRects[MAX_OVERLAY_RECTS];
|
|
};
|
|
|
|
void app_registerOverlay(const struct LG_OverlayOps * ops, const void * params)
|
|
{
|
|
ASSERT_LG_OVERLAY_VALID(ops);
|
|
|
|
struct Overlay * overlay = malloc(sizeof(*overlay));
|
|
overlay->ops = ops;
|
|
overlay->params = params;
|
|
overlay->udata = NULL;
|
|
overlay->lastRectCount = 0;
|
|
ll_push(g_state.overlays, overlay);
|
|
|
|
if (ops->earlyInit)
|
|
ops->earlyInit();
|
|
}
|
|
|
|
void app_initOverlays(void)
|
|
{
|
|
struct Overlay * overlay;
|
|
for (ll_reset(g_state.overlays);
|
|
ll_walk(g_state.overlays, (void **)&overlay); )
|
|
{
|
|
if (!overlay->ops->init(&overlay->udata, overlay->params))
|
|
{
|
|
DEBUG_ERROR("Overlay `%s` failed to initialize", overlay->ops->name);
|
|
overlay->ops = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
static inline void mergeRect(struct Rect * dest, const struct Rect * a, const struct Rect * b)
|
|
{
|
|
int x2 = max(a->x + a->w, b->x + b->w);
|
|
int y2 = max(a->y + a->h, b->y + b->h);
|
|
|
|
dest->x = min(a->x, b->x);
|
|
dest->y = min(a->y, b->y);
|
|
dest->w = x2 - dest->x;
|
|
dest->h = y2 - dest->y;
|
|
}
|
|
|
|
static inline LG_DSPointer mapImGuiCursor(ImGuiMouseCursor cursor)
|
|
{
|
|
switch (cursor)
|
|
{
|
|
case ImGuiMouseCursor_None:
|
|
return LG_POINTER_NONE;
|
|
case ImGuiMouseCursor_Arrow:
|
|
return LG_POINTER_ARROW;
|
|
case ImGuiMouseCursor_TextInput:
|
|
return LG_POINTER_INPUT;
|
|
case ImGuiMouseCursor_ResizeAll:
|
|
return LG_POINTER_MOVE;
|
|
case ImGuiMouseCursor_ResizeNS:
|
|
return LG_POINTER_RESIZE_NS;
|
|
case ImGuiMouseCursor_ResizeEW:
|
|
return LG_POINTER_RESIZE_EW;
|
|
case ImGuiMouseCursor_ResizeNESW:
|
|
return LG_POINTER_RESIZE_NESW;
|
|
case ImGuiMouseCursor_ResizeNWSE:
|
|
return LG_POINTER_RESIZE_NWSE;
|
|
case ImGuiMouseCursor_Hand:
|
|
return LG_POINTER_HAND;
|
|
case ImGuiMouseCursor_NotAllowed:
|
|
return LG_POINTER_NOT_ALLOWED;
|
|
default:
|
|
return LG_POINTER_ARROW;
|
|
}
|
|
}
|
|
|
|
bool app_overlayNeedsRender(void)
|
|
{
|
|
struct Overlay * overlay;
|
|
|
|
if (g_state.overlayInput)
|
|
return true;
|
|
|
|
for (ll_reset(g_state.overlays);
|
|
ll_walk(g_state.overlays, (void **)&overlay); )
|
|
{
|
|
if (!overlay->ops->needs_render)
|
|
continue;
|
|
|
|
if (overlay->ops->needs_render(overlay->udata, g_state.overlayInput))
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
int app_renderOverlay(struct Rect * rects, int maxRects)
|
|
{
|
|
int totalRects = 0;
|
|
bool totalDamage = false;
|
|
struct Overlay * overlay;
|
|
struct Rect buffer[MAX_OVERLAY_RECTS];
|
|
|
|
igNewFrame();
|
|
|
|
if (g_state.overlayInput)
|
|
{
|
|
totalDamage = true;
|
|
ImDrawList_AddRectFilled(igGetBackgroundDrawListNil(), (ImVec2) { 0.0f , 0.0f },
|
|
g_state.io->DisplaySize, 0x66000000, 0, 0);
|
|
|
|
// bool test;
|
|
// igShowDemoWindow(&test);
|
|
}
|
|
|
|
// render the overlays
|
|
for (ll_reset(g_state.overlays);
|
|
ll_walk(g_state.overlays, (void **)&overlay); )
|
|
{
|
|
const int written =
|
|
overlay->ops->render(overlay->udata, g_state.overlayInput,
|
|
buffer, MAX_OVERLAY_RECTS);
|
|
|
|
for (int i = 0; i < written; ++i)
|
|
{
|
|
buffer[i].x *= g_state.windowScale;
|
|
buffer[i].y *= g_state.windowScale;
|
|
buffer[i].w *= g_state.windowScale;
|
|
buffer[i].h *= g_state.windowScale;
|
|
}
|
|
|
|
// It is an error to run out of rectangles, because we will not be able to
|
|
// correctly calculate the damage of the next frame.
|
|
DEBUG_ASSERT(written >= 0);
|
|
|
|
const int toAdd = max(written, overlay->lastRectCount);
|
|
totalDamage |= toAdd > maxRects;
|
|
|
|
if (!totalDamage && toAdd)
|
|
{
|
|
int i = 0;
|
|
for (; i < overlay->lastRectCount && i < written; ++i)
|
|
mergeRect(rects + i, buffer + i, overlay->lastRects + i);
|
|
|
|
// only one of the following memcpys will copy non-zero bytes.
|
|
memcpy(rects + i, buffer + i, (written - i) * sizeof(struct Rect));
|
|
memcpy(rects + i, overlay->lastRects + i, (overlay->lastRectCount - i) * sizeof(struct Rect));
|
|
|
|
rects += toAdd;
|
|
totalRects += toAdd;
|
|
maxRects -= toAdd;
|
|
}
|
|
|
|
memcpy(overlay->lastRects, buffer, sizeof(struct Rect) * written);
|
|
overlay->lastRectCount = written;
|
|
}
|
|
|
|
if (g_state.overlayInput)
|
|
{
|
|
ImGuiMouseCursor cursor = igGetMouseCursor();
|
|
if (cursor != g_state.cursorLast)
|
|
{
|
|
g_state.ds->setPointer(mapImGuiCursor(cursor));
|
|
g_state.cursorLast = cursor;
|
|
}
|
|
}
|
|
|
|
igRender();
|
|
|
|
return totalDamage ? -1 : totalRects;
|
|
}
|
|
|
|
void app_freeOverlays(void)
|
|
{
|
|
struct Overlay * overlay;
|
|
while(ll_shift(g_state.overlays, (void **)&overlay))
|
|
{
|
|
overlay->ops->free(overlay->udata);
|
|
free(overlay);
|
|
}
|
|
}
|
|
|
|
void app_setOverlay(bool enable)
|
|
{
|
|
static bool wasGrabbed = false;
|
|
|
|
if (g_state.overlayInput == enable)
|
|
return;
|
|
|
|
g_state.overlayInput = enable;
|
|
g_state.cursorLast = -2;
|
|
|
|
if (g_state.overlayInput)
|
|
{
|
|
wasGrabbed = g_cursor.grab;
|
|
|
|
g_state.io->ConfigFlags &= ~ImGuiConfigFlags_NoMouse;
|
|
g_state.io->MousePos = (ImVec2) { g_cursor.pos.x, g_cursor.pos.y };
|
|
|
|
core_setGrabQuiet(false);
|
|
core_setCursorInView(false);
|
|
}
|
|
else
|
|
{
|
|
g_state.io->ConfigFlags |= ImGuiConfigFlags_NoMouse;
|
|
core_resetOverlayInputState();
|
|
core_setGrabQuiet(wasGrabbed);
|
|
app_invalidateWindow(false);
|
|
}
|
|
}
|
|
|
|
void app_overlayConfigRegister(const char * title,
|
|
void (*callback)(void * udata, int * id), void * udata)
|
|
{
|
|
overlayConfig_register(title, callback, udata);
|
|
}
|
|
|
|
void app_overlayConfigRegisterTab(const char * title,
|
|
void (*callback)(void * udata, int * id), void * udata)
|
|
{
|
|
overlayConfig_registerTab(title, callback, udata);
|
|
}
|