mirror of
https://github.com/gnif/LookingGlass.git
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236 lines
5.7 KiB
C
236 lines
5.7 KiB
C
/**
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* Looking Glass
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* Copyright © 2017-2022 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "texture.h"
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#include "texture_buffer.h"
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#include "common/vector.h"
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#include "egl_dynprocs.h"
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#include "egldebug.h"
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struct FdImage
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{
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int fd;
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EGLImage image;
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};
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typedef struct TexDMABUF
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{
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TextureBuffer base;
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EGLDisplay display;
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Vector images;
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}
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TexDMABUF;
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EGL_TextureOps EGL_TextureDMABUF;
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// internal functions
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static void egl_texDMABUFCleanup(TexDMABUF * this)
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{
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struct FdImage * image;
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vector_forEachRef(image, &this->images)
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g_egl_dynProcs.eglDestroyImage(this->display, image->image);
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vector_clear(&this->images);
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}
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// dmabuf functions
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static bool egl_texDMABUFInit(EGL_Texture ** texture, EGL_TexType type,
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EGLDisplay * display)
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{
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TexDMABUF * this = calloc(1, sizeof(*this));
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*texture = &this->base.base;
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if (!vector_create(&this->images, sizeof(struct FdImage), 2))
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{
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free(this);
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*texture = NULL;
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return false;
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}
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EGL_Texture * parent = &this->base.base;
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if (!egl_texBufferStreamInit(&parent, type, display))
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{
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vector_destroy(&this->images);
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free(this);
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*texture = NULL;
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return false;
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}
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this->display = display;
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return true;
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}
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static void egl_texDMABUFFree(EGL_Texture * texture)
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{
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TextureBuffer * parent = UPCAST(TextureBuffer, texture);
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TexDMABUF * this = UPCAST(TexDMABUF , parent);
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egl_texDMABUFCleanup(this);
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vector_destroy(&this->images);
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egl_texBufferFree(&parent->base);
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free(this);
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}
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static bool egl_texDMABUFSetup(EGL_Texture * texture, const EGL_TexSetup * setup)
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{
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TextureBuffer * parent = UPCAST(TextureBuffer, texture);
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TexDMABUF * this = UPCAST(TexDMABUF , parent);
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egl_texDMABUFCleanup(this);
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return egl_texBufferSetup(&parent->base, setup);
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}
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static bool egl_texDMABUFUpdate(EGL_Texture * texture,
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const EGL_TexUpdate * update)
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{
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TextureBuffer * parent = UPCAST(TextureBuffer, texture);
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TexDMABUF * this = UPCAST(TexDMABUF , parent);
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DEBUG_ASSERT(update->type == EGL_TEXTYPE_DMABUF);
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EGLImage image = EGL_NO_IMAGE;
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struct FdImage * fdImage;
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vector_forEachRef(fdImage, &this->images)
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if (fdImage->fd == update->dmaFD)
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{
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image = fdImage->image;
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break;
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}
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if (image == EGL_NO_IMAGE)
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{
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EGLAttrib const attribs[] =
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{
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EGL_WIDTH , texture->format.width,
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EGL_HEIGHT , texture->format.height,
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EGL_LINUX_DRM_FOURCC_EXT , texture->format.fourcc,
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EGL_DMA_BUF_PLANE0_FD_EXT , update->dmaFD,
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EGL_DMA_BUF_PLANE0_OFFSET_EXT, 0,
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EGL_DMA_BUF_PLANE0_PITCH_EXT , texture->format.stride,
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EGL_NONE , EGL_NONE
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};
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image = g_egl_dynProcs.eglCreateImage(
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this->display,
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EGL_NO_CONTEXT,
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EGL_LINUX_DMA_BUF_EXT,
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(EGLClientBuffer)NULL,
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attribs);
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if (image == EGL_NO_IMAGE)
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{
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DEBUG_EGL_ERROR("Failed to create EGLImage for DMA transfer");
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return false;
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}
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if (!vector_push(&this->images, &(struct FdImage) {
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.fd = update->dmaFD,
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.image = image,
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}))
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{
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DEBUG_ERROR("Failed to store EGLImage");
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g_egl_dynProcs.eglDestroyImage(this->display, image);
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return false;
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}
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}
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INTERLOCKED_SECTION(parent->copyLock,
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{
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glBindTexture(GL_TEXTURE_2D, parent->tex[parent->bufIndex]);
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g_egl_dynProcs.glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, image);
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if (parent->sync)
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glDeleteSync(parent->sync);
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parent->sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
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});
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glFlush();
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return true;
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}
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static EGL_TexStatus egl_texDMABUFProcess(EGL_Texture * texture)
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{
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return EGL_TEX_STATUS_OK;
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}
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static EGL_TexStatus egl_texDMABUFGet(EGL_Texture * texture, GLuint * tex)
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{
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TextureBuffer * parent = UPCAST(TextureBuffer, texture);
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GLsync sync = 0;
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INTERLOCKED_SECTION(parent->copyLock,
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{
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if (parent->sync)
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{
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sync = parent->sync;
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parent->sync = 0;
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parent->rIndex = parent->bufIndex;
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if (++parent->bufIndex == parent->texCount)
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parent->bufIndex = 0;
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}
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});
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if (sync)
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{
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switch(glClientWaitSync(sync, 0, 20000000)) // 20ms
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{
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case GL_ALREADY_SIGNALED:
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case GL_CONDITION_SATISFIED:
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glDeleteSync(sync);
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break;
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case GL_TIMEOUT_EXPIRED:
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INTERLOCKED_SECTION(parent->copyLock,
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{
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if (!parent->sync)
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parent->sync = sync;
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else
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glDeleteSync(sync);
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});
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return EGL_TEX_STATUS_NOTREADY;
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case GL_WAIT_FAILED:
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case GL_INVALID_VALUE:
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glDeleteSync(sync);
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DEBUG_GL_ERROR("glClientWaitSync failed");
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return EGL_TEX_STATUS_ERROR;
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}
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}
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*tex = parent->tex[parent->rIndex];
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return EGL_TEX_STATUS_OK;
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}
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EGL_TextureOps EGL_TextureDMABUF =
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{
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.init = egl_texDMABUFInit,
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.free = egl_texDMABUFFree,
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.setup = egl_texDMABUFSetup,
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.update = egl_texDMABUFUpdate,
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.process = egl_texDMABUFProcess,
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.get = egl_texDMABUFGet
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};
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