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Store retained frame candidates in the final linear transport layout. Prepare texture output in local DEFAULT buffers before cadence holding. Then publish full frames with a single buffer copy. Keep partial damage on matching pitched layouts and leave effect-owned buffer copies unchanged. This moves detiling out of the deadline-critical IVSHMEM or readback transfer.
194 lines
7.0 KiB
C++
194 lines
7.0 KiB
C++
/**
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* Looking Glass
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* Copyright © 2017-2026 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#pragma once
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#include <Windows.h>
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#include <wrl/client.h>
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#include <d3d12.h>
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#include <dxgi1_5.h>
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#include <memory>
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#include <vector>
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struct CD3D12Device;
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extern "C" {
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#include "common/types.h"
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}
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using namespace Microsoft::WRL;
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enum class PostProcessStatus
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{
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SUCCESS,
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BYPASS_EFFECT,
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FAILED
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};
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struct D12ColorTransform
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{
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bool matrixEnabled = false;
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float matrix[3][4] = {};
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float scalar = 1.0f;
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bool lutEnabled = false;
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float lut[4096][4] = {};
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};
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bool IsIdentityColorTransform(const D12ColorTransform& transform);
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struct D12FrameFormat
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{
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D3D12_RESOURCE_DESC desc = {};
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unsigned dataWidth = 0;
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unsigned dataHeight = 0;
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unsigned pitch = 0;
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unsigned width = 0;
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unsigned height = 0;
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FrameType format = FRAME_TYPE_INVALID;
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bool hdr = false;
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bool hdrPQ = false;
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bool hdrMetadata = false;
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uint32_t sdrWhiteLevel = LG_SDR_WHITE_LEVEL_DEFAULT;
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std::shared_ptr<const D12ColorTransform> colorTransform;
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// HDR static metadata (SMPTE ST 2086)
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// Display color primaries in 0.00002 units (xy coordinates)
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uint16_t displayPrimary[3][2];
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// White point in 0.00002 units
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uint16_t whitePoint[2];
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// Max mastering display luminance in whole cd/m²
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uint32_t maxDisplayLuminance;
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// Min mastering display luminance in 0.0001 cd/m² units
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uint32_t minDisplayLuminance;
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// MaxCLL and MaxFALL in cd/m²
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uint32_t maxContentLightLevel;
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uint32_t maxFrameAverageLightLevel;
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};
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class CPostProcessEffect
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{
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public:
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virtual ~CPostProcessEffect() {}
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virtual const char * GetName() const = 0;
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virtual void ShareState(const CPostProcessEffect& other)
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{
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UNREFERENCED_PARAMETER(other);
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}
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virtual void Update(const D12FrameFormat& format)
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{
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UNREFERENCED_PARAMETER(format);
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}
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virtual bool NeedsReconfigure() const { return false; }
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virtual bool RequiresFullDamage() const { return false; }
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virtual uint64_t GetTimingToken() const { return 0; }
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virtual void RecordTiming(
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uint64_t token, bool fullCopy, uint64_t totalTime)
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{
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UNREFERENCED_PARAMETER(token);
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UNREFERENCED_PARAMETER(fullCopy);
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UNREFERENCED_PARAMETER(totalTime);
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}
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// A final effect with a non-texture output owns its framebuffer copy.
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virtual bool GetCopyLayout(
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unsigned * pitch, unsigned * dataHeight) const
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{
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UNREFERENCED_PARAMETER(pitch);
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UNREFERENCED_PARAMETER(dataHeight);
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return false;
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}
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virtual bool ShouldCopyFully(
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const RECT dirtyRects[], unsigned nbDirtyRects) const
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{
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UNREFERENCED_PARAMETER(dirtyRects);
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UNREFERENCED_PARAMETER(nbDirtyRects);
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return false;
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}
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virtual void CopyFrame(
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const ComPtr<ID3D12GraphicsCommandList>& commandList,
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ID3D12Resource * dst, ID3D12Resource * src,
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const RECT dirtyRects[], unsigned nbDirtyRects, bool fullCopy) const
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{
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UNREFERENCED_PARAMETER(commandList);
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UNREFERENCED_PARAMETER(dst);
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UNREFERENCED_PARAMETER(src);
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UNREFERENCED_PARAMETER(dirtyRects);
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UNREFERENCED_PARAMETER(nbDirtyRects);
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UNREFERENCED_PARAMETER(fullCopy);
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}
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virtual PostProcessStatus SetFormat(const ComPtr<ID3D12Device3>& device,
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const D12FrameFormat& src, D12FrameFormat& dst) = 0;
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virtual void AdjustDamage(RECT dirtyRects[], unsigned * nbDirtyRects) { UNREFERENCED_PARAMETER(dirtyRects); UNREFERENCED_PARAMETER(nbDirtyRects); }
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virtual ComPtr<ID3D12Resource> Run(const ComPtr<ID3D12Device3>& device,
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const ComPtr<ID3D12GraphicsCommandList>& commandList,
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const ComPtr<ID3D12Resource>& src, RECT dirtyRects[],
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unsigned * nbDirtyRects) = 0;
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bool Enabled = false;
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};
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class CPostProcessor
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{
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private:
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std::shared_ptr<CD3D12Device> m_dx12Device;
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ComPtr<ID3D12Device3> m_device;
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std::vector<std::unique_ptr<CPostProcessEffect>> m_effects;
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D12FrameFormat m_srcFormat = {};
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D12FrameFormat m_dstFormat = {};
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D3D12_PLACED_SUBRESOURCE_FOOTPRINT m_copyLayout = {};
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CPostProcessEffect * m_copyEffect = nullptr;
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size_t m_frameSize = 0;
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unsigned m_pitch = 0;
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bool m_effectsActive = false;
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bool m_configured = false;
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public:
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bool Init(std::shared_ptr<CD3D12Device> dx12Device,
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bool enableEffects);
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void Reset();
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bool HasSameEffectChain(const CPostProcessor& other) const;
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bool ShareEffectState(const CPostProcessor& other);
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void Update(const D12FrameFormat& srcFormat);
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bool NeedsReconfigure(const D12FrameFormat& srcFormat) const;
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bool RequiresFullDamage() const;
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bool Configure(const D12FrameFormat& srcFormat, bool * formatChanged);
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void AdjustFrameDamage(RECT dirtyRects[], unsigned * nbDirtyRects);
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ComPtr<ID3D12Resource> Run(
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const ComPtr<ID3D12GraphicsCommandList>& commandList,
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const ComPtr<ID3D12Resource>& src, RECT dirtyRects[],
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unsigned * nbDirtyRects);
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const D12FrameFormat& GetOutputFormat() const { return m_dstFormat; }
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bool HasActiveEffects() const { return m_effectsActive; }
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void GetTimingToken(unsigned * effectIndex, uint64_t * token) const;
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void RecordTiming(unsigned effectIndex, uint64_t token,
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bool fullCopy, uint64_t totalTime);
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unsigned GetOutputPitch() const { return m_pitch; }
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size_t GetOutputSize () const { return m_frameSize; }
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bool ShouldCopyFully(
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const RECT dirtyRects[], unsigned nbDirtyRects) const;
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void CopyToCandidate(
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const ComPtr<ID3D12GraphicsCommandList>& commandList,
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ID3D12Resource * dst, ID3D12Resource * src) const;
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void CopyFromCandidate(
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const ComPtr<ID3D12GraphicsCommandList>& commandList,
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ID3D12Resource * dst, ID3D12Resource * src,
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const RECT dirtyRects[], unsigned nbDirtyRects, bool fullCopy) const;
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};
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