LookingGlass/client/lg-renderers.h
Geoffrey McRae 0ac1992019 [client] add new OpenGL-Basic renderer
This is based on bf8da7fd7e4397fe9931e82e52753806f1eee7e0 by @kiljacken
Per issue #11 on some cards this method performs much better then the
persistant buffering used in the standard OpenGL renderer.

Closes #11
2017-12-17 23:32:08 +11:00

33 lines
1.1 KiB
C

/*
Looking Glass - KVM FrameRelay (KVMFR) Client
Copyright (C) 2017 Geoffrey McRae <geoff@hostfission.com>
https://looking-glass.hostfission.com
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place, Suite 330, Boston, MA 02111-1307 USA
*/
#pragma once
#include "lg-renderer.h"
extern const LG_Renderer LGR_OpenGL;
extern const LG_Renderer LGR_OpenGLBasic;
const LG_Renderer * LG_Renderers[] =
{
&LGR_OpenGL,
&LGR_OpenGLBasic,
NULL // end of array sentinal
};
#define LG_RENDERER_COUNT ((sizeof(LG_Renderers) / sizeof(LG_Renderer *)) - 1)