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https://github.com/gnif/LookingGlass.git
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170 lines
4.3 KiB
C++
170 lines
4.3 KiB
C++
#include "CD3D12Device.h"
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#include "CDebug.h"
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CD3D12Device::CD3D12Device(LUID adapterLuid) :
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m_adapterLuid(adapterLuid),
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m_debug(false),
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m_indirectCopy(false)
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{
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if (m_debug)
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{
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HRESULT hr = D3D12GetDebugInterface(IID_PPV_ARGS(&m_dxDebug));
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if (FAILED(hr))
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{
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DEBUG_ERROR_HR(hr, "Failed to get the debug interface");
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return;
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}
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m_dxDebug->EnableDebugLayer();
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m_dxDebug->SetEnableGPUBasedValidation(TRUE);
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m_dxDebug->SetEnableSynchronizedCommandQueueValidation(TRUE);
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m_dxDebug->SetForceLegacyBarrierValidation(TRUE);
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}
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}
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static void CALLBACK _D3D12DebugCallback(
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D3D12_MESSAGE_CATEGORY category,
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D3D12_MESSAGE_SEVERITY severity,
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D3D12_MESSAGE_ID id,
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LPCSTR description,
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void *context
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)
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{
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(void)context;
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DEBUG_INFO("category:%d severity:%d id:%d desc:%s",
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category,
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severity,
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id,
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description);
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}
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bool CD3D12Device::Init(CIVSHMEM &ivshmem, UINT64 &alignSize)
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{
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reInit:
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HRESULT hr;
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hr = CreateDXGIFactory2(m_debug ? DXGI_CREATE_FACTORY_DEBUG : 0, IID_PPV_ARGS(&m_factory));
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if (FAILED(hr))
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{
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DEBUG_ERROR_HR(hr, "Failed to create the DXGI factory");
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return false;
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}
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hr = m_factory->EnumAdapterByLuid(m_adapterLuid, IID_PPV_ARGS(&m_adapter));
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if (FAILED(hr))
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{
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DEBUG_ERROR_HR(hr, "Failed to enumerate the adapter");
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return false;
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}
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hr = D3D12CreateDevice(m_adapter.Get(), D3D_FEATURE_LEVEL_12_0, IID_PPV_ARGS(&m_device));
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if (FAILED(hr))
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{
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DEBUG_ERROR_HR(hr, "Failed to create the DirectX12 device");
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return false;
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}
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if (m_debug)
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{
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hr = m_device.As(&m_infoQueue);
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if (FAILED(hr))
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{
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DEBUG_WARN_HR(hr, "Failed to get the ID3D12InfoQueue1 interface");
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//non-fatal do not exit
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}
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else
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m_infoQueue->RegisterMessageCallback(
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_D3D12DebugCallback, D3D12_MESSAGE_CALLBACK_FLAG_NONE, NULL, &m_callbackCookie);
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}
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if (!m_indirectCopy)
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{
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hr = m_device->OpenExistingHeapFromAddress(ivshmem.GetMem(), IID_PPV_ARGS(&m_ivshmemHeap));
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if (FAILED(hr))
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{
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DEBUG_ERROR_HR(hr, "Failed to open IVSHMEM as a D3D12Heap");
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return false;
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}
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m_ivshmemHeap->SetName(L"IVSHMEM");
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D3D12_HEAP_DESC heapDesc = m_ivshmemHeap->GetDesc();
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alignSize = heapDesc.Alignment;
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// test that the heap is usable
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if (!HeapTest())
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{
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DEBUG_WARN("Unable to create resources in the IVSHMEM heap, falling back to indirect copy");
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// failure often results in the device being removed and we need to completely reinit when this occurs
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m_indirectCopy = true;
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m_device.Reset();
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m_adapter.Reset();
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m_factory.Reset();
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goto reInit;
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}
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DEBUG_INFO("Using IVSHMEM as a D3D12Heap");
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}
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if (!m_copyQueue.Init(m_device.Get(), D3D12_COMMAND_LIST_TYPE_COPY, L"Copy"))
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return false;
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//if (!m_computeQueue.Init(m_device.Get(), D3D12_COMMAND_LIST_TYPE_COMPUTE, L"Compute"))
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//return false;
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DEBUG_INFO("Created CD3D12Device");
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return true;
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}
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void CD3D12Device::DeInit()
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{
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if (m_debug && m_infoQueue)
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m_infoQueue->UnregisterMessageCallback(m_callbackCookie);
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m_infoQueue.Reset();
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}
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bool CD3D12Device::HeapTest()
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{
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D3D12_RESOURCE_DESC desc = {};
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desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
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desc.Alignment = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT;
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desc.Width = 1048576;
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desc.Height = 1;
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desc.DepthOrArraySize = 1;
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desc.MipLevels = 1;
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desc.Format = DXGI_FORMAT_UNKNOWN;
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desc.SampleDesc.Count = 1;
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desc.SampleDesc.Quality = 0;
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desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
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desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER;
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HRESULT hr;
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ComPtr<ID3D12Resource> resource;
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hr = m_device->CreatePlacedResource(
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m_ivshmemHeap.Get(),
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0,
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&desc,
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D3D12_RESOURCE_STATE_COPY_DEST,
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NULL,
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IID_PPV_ARGS(&resource));
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if (FAILED(hr))
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{
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DEBUG_ERROR_HR(hr, "Failed to create the ivshmem ID3D12Resource");
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return false;
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}
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resource->SetName(L"HeapTest");
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/* the above may succeed even if there was a fault, as such we also need to check
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* check if the device was removed */
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hr = m_device->GetDeviceRemovedReason();
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if (hr != S_OK)
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{
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DEBUG_ERROR_HR(hr, "Device Removed");
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return false;
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}
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return true;
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}
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