mirror of
https://github.com/gnif/LookingGlass.git
synced 2024-11-26 23:37:18 +00:00
109 lines
3.2 KiB
C
109 lines
3.2 KiB
C
#include <stdbool.h>
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#include <SDL.h>
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#include <SDL_ttf.h>
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#include <stdio.h>
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int main(int argc, char * argv[])
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{
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SDL_Window * window;
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SDL_Renderer * renderer;
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TTF_Init();
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SDL_Init(SDL_INIT_VIDEO);
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window = SDL_CreateWindow("sync-test", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1000, 1040, SDL_WINDOW_RESIZABLE);
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renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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SDL_Event event;
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bool running = true;
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unsigned int frameCount = 0;
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Uint32 fpsFrame = 0;
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Uint32 fpsStart = SDL_GetTicks();
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float fps = 0.0f;
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TTF_Font * fpsFont = NULL;
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SDL_Rect fpsTextRect = {5, 5};
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SDL_Texture * fpsText = NULL;
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int width = 1000;
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int boxX = 100;
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int boxY = 100;
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fpsFont = TTF_OpenFont("C:\\Windows\\Fonts\\cour.ttf", 24);
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while (running)
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{
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while (SDL_PollEvent(&event))
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switch(event.type)
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{
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case SDL_QUIT:
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running = false;
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break;
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case SDL_KEYUP:
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switch(event.key.keysym.scancode)
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{
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case SDL_SCANCODE_ESCAPE:
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running = false;
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break;
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case SDL_SCANCODE_F11:
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SDL_SetWindowFullscreen(window, (SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN_DESKTOP) ? 0 : SDL_WINDOW_FULLSCREEN_DESKTOP);
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break;
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}
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case SDL_WINDOWEVENT:
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switch (event.window.event)
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{
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case SDL_WINDOWEVENT_RESIZED:
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width = event.window.data1;
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boxX = event.window.data1 / 10;
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boxY = (event.window.data2 - 40) / 10;
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break;
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}
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}
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SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0x00, SDL_ALPHA_OPAQUE);
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SDL_RenderClear(renderer);
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SDL_SetRenderDrawColor(renderer, 0xff, 0xff, 0xff, SDL_ALPHA_OPAQUE);
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for (int y = 0; y < 10; ++y)
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for (int x = 0; x < 10; ++x)
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{
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const SDL_Rect rect = { x * boxX, y * boxY + 40, boxX, boxY};
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if (y * 10 + x == frameCount % 100)
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SDL_RenderFillRect(renderer, &rect);
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else
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SDL_RenderDrawRect(renderer, &rect);
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}
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if (SDL_GetTicks() - fpsStart > 1000)
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{
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const float delta = (float)(SDL_GetTicks() - fpsStart) / 1000.0f;
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const unsigned int frames = frameCount - fpsFrame;
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fps = (float)frames / delta;
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fpsStart = SDL_GetTicks();
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fpsFrame = frameCount;
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}
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const SDL_Color c = {0x00, 0xff, 0x00, 0xff};
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char text[128];
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snprintf(text, sizeof(text), "FPS: %7.4f, Frame: %05u \"F11\" to toggle Full Screen", fps, frameCount);
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SDL_Surface * fpsSurf = TTF_RenderText_Solid(fpsFont, text, c);
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if (fpsText)
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SDL_DestroyTexture(fpsText);
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fpsText = SDL_CreateTextureFromSurface(renderer, fpsSurf);
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fpsTextRect.x = width / 2 - fpsSurf->w / 2;
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fpsTextRect.y = 20 - fpsSurf->h / 2;
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fpsTextRect.w = fpsSurf->w;
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fpsTextRect.h = fpsSurf->h;
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SDL_FreeSurface(fpsSurf);
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SDL_RenderCopy(renderer, fpsText, NULL, &fpsTextRect);
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SDL_RenderPresent(renderer);
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++frameCount;
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}
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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return 0;
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} |