Files
LookingGlass/client/renderers/EGL/desktop.h
2026-08-11 15:07:35 +10:00

77 lines
3.0 KiB
C

/**
* Looking Glass
* Copyright © 2017-2026 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#pragma once
#include <stdbool.h>
#include "egl.h"
#include "desktop_rects.h"
typedef struct EGL_Desktop EGL_Desktop;
typedef struct EGL_Framebuffer EGL_Framebuffer;
enum EGL_DesktopScaleType
{
EGL_DESKTOP_NOSCALE,
EGL_DESKTOP_UPSCALE,
EGL_DESKTOP_DOWNSCALE,
};
struct Option;
bool egl_desktopScaleValidate(struct Option * opt, const char ** error);
bool egl_desktopInit(EGL * egl, EGL_Desktop ** desktop, EGLDisplay * display,
bool useDMA, int maxRects);
void egl_desktopFree(EGL_Desktop ** desktop);
void egl_desktopConfigUI(EGL_Desktop * desktop);
void egl_desktopSetNativeHDR(EGL_Desktop * desktop, bool nativeHDR,
bool linearComposition);
void egl_desktopGetHDRMapping(EGL_Desktop * desktop, bool * enabled,
float * gain, float * contentPeak);
bool egl_desktopSetup (EGL_Desktop * desktop, const LG_RendererFormat format);
bool egl_desktopUpdate(EGL_Desktop * desktop, const FrameBuffer * frame,
LG_RendererFrameToken frameToken, int dmaFd,
const FrameDamageRect * damageRects, int damageRectsCount,
uint64_t * waitTimeNs, LG_FrameReleaseFn releaseFn,
void * releaseOpaque, uint64_t releaseHandle);
void egl_desktopRestart(EGL_Desktop * desktop);
void egl_desktopPoll(EGL_Desktop * desktop);
void egl_desktopResize(EGL_Desktop * desktop, int width, int height);
bool egl_desktopRender(EGL_Desktop * desktop, unsigned int outputWidth,
unsigned int outputHeight, const float x, const float y,
const float scaleX, const float scaleY, enum EGL_DesktopScaleType scaleType,
LG_RendererRotate rotate, const struct DamageRects * rects,
LG_RendererFrameToken damageFrameToken,
LG_RendererFrameToken frameTokenLimit, bool * fullFrame,
LG_RendererFrameToken * consumedFrameToken,
LG_RendererFrameToken * renderedFrameToken,
uint64_t * effectsTime, EGL_Framebuffer * target);
void egl_desktopSwSurfaceConfigure(EGL_Desktop * desktop,
int width, int height);
void egl_desktopSwSurfaceDrawFill(EGL_Desktop * desktop,
int x, int y, int width, int height, uint32_t color);
void egl_desktopSwSurfaceDrawBitmap(EGL_Desktop * desktop,
int x, int y, int width, int height, int stride, uint8_t * data,
bool topDown);
void egl_desktopSwSurfaceShow(EGL_Desktop * desktop, bool show);