Files
LookingGlass/client/transports/Network/network.c
2026-11-06 14:37:38 +11:00

570 lines
15 KiB
C

/**
* Looking Glass
* Copyright © 2017-2026 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "network.h"
#include "connection.h"
#include "known_hosts.h"
#include "app.h"
#include "interface/renderer.h"
#include "common/debug.h"
#include "common/event.h"
#include "common/locking.h"
#include "common/network/protocol.h"
#include "common/option.h"
#include <stddef.h>
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define NETWORK_ADDRESS_MAX 255U
#define NETWORK_ENDPOINT_TEXT_SIZE (NETWORK_ADDRESS_MAX + 9U)
struct NetworkTrustPrompt
{
MsgBoxHandle message;
NetworkTrustDecisionFn decision;
void * decisionOpaque;
};
struct LG_Transport
{
NetworkConnection * connection;
NetworkKnownHosts knownHosts;
LGEvent * frameEvent;
LGEvent * promptIdle;
LG_Lock callbackLock;
LG_Lock stateLock;
LG_Lock promptLock;
LG_VideoStatus videoStatus;
LG_VideoStatusFn videoStatusFn;
void * videoStatusOpaque;
bool rendererAttached;
bool promptCallbackActive;
struct NetworkTrustPrompt prompt;
};
static bool networkAddressValidate(struct Option * option,
const char ** error)
{
const char * address = option->value.x_string;
if (address && *address && strlen(address) <= NETWORK_ADDRESS_MAX)
{
for (const unsigned char * c = (const unsigned char *)address; *c; ++c)
if (*c < 0x20U || *c == 0x7fU)
goto invalid;
return true;
}
invalid:
*error = "The network address must be 1-255 characters without controls";
return false;
}
static bool networkPortValidate(struct Option * option, const char ** error)
{
if (option->value.x_int > 0 && option->value.x_int <= UINT16_MAX)
return true;
*error = "The network port must be between 1 and 65535";
return false;
}
static void networkSetup(void)
{
static struct Option options[] =
{
{
.module = "network",
.name = "address",
.description = "Network server address",
.type = OPTION_TYPE_STRING,
.value.x_string = "127.0.0.1",
.validator = networkAddressValidate,
},
{
.module = "network",
.name = "port",
.description = "Network server UDP port",
.type = OPTION_TYPE_INT,
.value.x_int = LG_NET_DEFAULT_PORT,
.validator = networkPortValidate,
},
{
.module = "network",
.name = "password",
.description =
"Reserved network password (empty uses no authentication)",
.type = OPTION_TYPE_STRING,
.value.x_string = NULL,
},
{
.module = "network",
.name = "forgetCertificate",
.description = "Forget the saved certificate for this server",
.type = OPTION_TYPE_BOOL,
.value.x_bool = false,
},
{0}
};
option_register(options);
}
static void networkTrustDecision(bool trusted, void * opaque)
{
LG_Transport * this = opaque;
NetworkTrustDecisionFn decision;
void * decisionOpaque;
LG_LOCK(this->promptLock);
decision = this->prompt.decision;
decisionOpaque = this->prompt.decisionOpaque;
this->prompt.message = NULL;
this->prompt.decision = NULL;
this->prompt.decisionOpaque = NULL;
if (decision)
{
this->promptCallbackActive = true;
lgResetEvent(this->promptIdle);
}
LG_UNLOCK(this->promptLock);
if (decision)
decision(decisionOpaque, trusted);
LG_LOCK(this->promptLock);
this->promptCallbackActive = false;
lgSignalEvent(this->promptIdle);
LG_UNLOCK(this->promptLock);
}
static bool networkTrustPrompt(void * opaque, const char * endpoint,
const char * fingerprint, NetworkTrustDecisionFn decision,
void * decisionOpaque)
{
LG_Transport * this = opaque;
LG_LOCK(this->promptLock);
if (this->prompt.message || this->prompt.decision ||
this->promptCallbackActive)
{
LG_UNLOCK(this->promptLock);
return false;
}
this->prompt.decision = decision;
this->prompt.decisionOpaque = decisionOpaque;
this->prompt.message = app_confirmMsgBox(
"Trust network server?", networkTrustDecision, this,
"The identity of %s has not been seen before.\n\n"
"SHA-256 fingerprint:\n%s\n\n"
"Trust and remember this server?", endpoint, fingerprint);
const bool queued = this->prompt.message != NULL;
if (!queued)
{
this->prompt.decision = NULL;
this->prompt.decisionOpaque = NULL;
}
LG_UNLOCK(this->promptLock);
return queued;
}
static void networkCancelTrustPrompt(void * opaque)
{
LG_Transport * this = opaque;
MsgBoxHandle message;
LG_LOCK(this->promptLock);
message = this->prompt.message;
this->prompt.message = NULL;
this->prompt.decision = NULL;
this->prompt.decisionOpaque = NULL;
LG_UNLOCK(this->promptLock);
if (message)
app_msgBoxClose(message);
lgWaitEvent(this->promptIdle, TIMEOUT_INFINITE);
LG_LOCK(this->promptLock);
LG_UNLOCK(this->promptLock);
}
static void networkNotifyVideoStatus(LG_Transport * this)
{
LG_VideoStatusFn callback;
void * opaque;
LG_VideoStatus status;
LG_LOCK(this->callbackLock);
LG_LOCK(this->stateLock);
callback = this->videoStatusFn;
opaque = this->videoStatusOpaque;
status = this->videoStatus;
LG_UNLOCK(this->stateLock);
if (callback)
callback(opaque, &status);
LG_UNLOCK(this->callbackLock);
}
static uint64_t networkNextEpoch(uint64_t epoch)
{
++epoch;
return epoch ? epoch : 1U;
}
static void networkSetUnavailable(LG_VideoComponentStatus * status,
LG_TransportStatus reason)
{
if (status->available)
status->epoch = networkNextEpoch(status->epoch);
status->available = false;
status->reason = reason;
}
static void networkConnectionState(void * opaque, bool connected,
LG_TransportStatus reason)
{
LG_Transport * this = opaque;
const LG_TransportStatus status = connected ?
LG_TRANSPORT_UNAVAILABLE : reason;
LG_LOCK(this->stateLock);
networkSetUnavailable(&this->videoStatus.frame, status);
networkSetUnavailable(&this->videoStatus.pointer, status);
LG_UNLOCK(this->stateLock);
lgSignalEvent(this->frameEvent);
networkNotifyVideoStatus(this);
}
static void networkPacket(void * opaque, const LGNetPacketView * packet,
bool datagram)
{
(void)opaque;
(void)packet;
(void)datagram;
/* Media and service dispatch is added behind this boundary in the next
* implementation stage. The connection still validates all wire framing. */
}
static bool networkCreate(LG_Transport ** result)
{
if (!result)
return false;
LG_Transport * this = calloc(1, sizeof(*this));
if (!this)
return false;
LG_LOCK_INIT(this->callbackLock);
LG_LOCK_INIT(this->stateLock);
LG_LOCK_INIT(this->promptLock);
this->videoStatus.frame.epoch = 1;
this->videoStatus.frame.reason = LG_TRANSPORT_DISCONNECTED;
this->videoStatus.pointer.epoch = 1;
this->videoStatus.pointer.reason = LG_TRANSPORT_DISCONNECTED;
if (!networkKnownHostsInit(&this->knownHosts))
goto fail;
this->frameEvent = lgCreateEvent(true, 0);
this->promptIdle = lgCreateEvent(false, 0);
if (!this->frameEvent || !this->promptIdle ||
!lgSignalEvent(this->promptIdle))
goto fail;
const char * address = option_get_string("network", "address");
const uint16_t port = (uint16_t)option_get_int("network", "port");
char endpoint[NETWORK_ENDPOINT_TEXT_SIZE];
if (!address)
goto fail;
snprintf(endpoint, sizeof(endpoint), "[%s]:%u", address, port);
if (option_get_bool("network", "forgetCertificate") &&
!networkKnownHostsForget(&this->knownHosts, endpoint))
{
DEBUG_ERROR("Failed to forget the network server certificate");
goto fail;
}
const NetworkConnectionParams params =
{
.address = address,
.port = port,
.password = option_get_string("network", "password"),
.knownHosts = &this->knownHosts,
.trustPrompt = networkTrustPrompt,
.trustCancel = networkCancelTrustPrompt,
.packet = networkPacket,
.state = networkConnectionState,
.opaque = this,
};
if (!networkConnectionCreate(&this->connection, &params))
goto fail;
*result = this;
return true;
fail:
if (this->frameEvent)
lgFreeEvent(this->frameEvent);
if (this->promptIdle)
lgFreeEvent(this->promptIdle);
networkKnownHostsFree(&this->knownHosts);
LG_LOCK_FREE(this->promptLock);
LG_LOCK_FREE(this->stateLock);
LG_LOCK_FREE(this->callbackLock);
free(this);
return false;
}
static void networkDisconnect(LG_Transport * this);
static void networkDestroy(LG_Transport ** transport)
{
if (!transport || !*transport)
return;
LG_Transport * this = *transport;
networkDisconnect(this);
LG_LOCK(this->callbackLock);
LG_LOCK(this->stateLock);
this->videoStatusFn = NULL;
this->videoStatusOpaque = NULL;
LG_UNLOCK(this->stateLock);
LG_UNLOCK(this->callbackLock);
networkConnectionDestroy(&this->connection);
lgFreeEvent(this->frameEvent);
lgFreeEvent(this->promptIdle);
networkKnownHostsFree(&this->knownHosts);
LG_LOCK_FREE(this->promptLock);
LG_LOCK_FREE(this->stateLock);
LG_LOCK_FREE(this->callbackLock);
free(this);
*transport = NULL;
}
static LG_TransportStatus networkConnectCancellable(LG_Transport * this,
LG_TransportSession * session, LG_TransportCancelledFn cancelled,
void * opaque)
{
return networkConnectionConnect(
this->connection, session, cancelled, opaque);
}
static LG_TransportStatus networkConnect(LG_Transport * this,
LG_TransportSession * session)
{
return networkConnectCancellable(this, session, NULL, NULL);
}
static void networkDisconnect(LG_Transport * this)
{
networkConnectionDisconnect(this->connection);
lgSignalEvent(this->frameEvent);
}
static bool networkSessionValid(LG_Transport * this)
{
return networkConnectionValid(this->connection);
}
static void networkSetStatusListener(LG_Transport * this,
LG_VideoStatusFn callback, void * opaque)
{
LG_VideoStatus status;
LG_LOCK(this->callbackLock);
LG_LOCK(this->stateLock);
this->videoStatusFn = callback;
this->videoStatusOpaque = opaque;
status = this->videoStatus;
LG_UNLOCK(this->stateLock);
if (callback)
callback(opaque, &status);
LG_UNLOCK(this->callbackLock);
}
static bool networkSupportsDMA(LG_Transport * this)
{
(void)this;
return false;
}
static bool networkAttachRenderer(LG_Transport * this,
const LG_RendererInterop * interop)
{
const size_t requiredSize = offsetof(LG_RendererInterop,
egl.sharedTextureImport) + sizeof(interop->egl.sharedTextureImport);
if (!interop ||
interop->version < LG_RENDERER_INTEROP_EGL_TEXTURE_VERSION ||
interop->size < requiredSize ||
interop->type != LG_RENDERER_INTEROP_EGL ||
!interop->egl.display || !interop->egl.config ||
!interop->egl.shareContext || !interop->egl.sharedTextureImport)
{
DEBUG_ERROR("The network transport requires EGL shared textures");
return false;
}
this->rendererAttached = true;
return true;
}
static void networkDetachRenderer(LG_Transport * this)
{
this->rendererAttached = false;
}
static LG_TransportStatus networkNextFrame(LG_Transport * this, bool useDMA,
LG_TransportFrame * frame)
{
(void)useDMA;
(void)frame;
if (!this->rendererAttached)
return LG_TRANSPORT_ERROR;
if (!networkSessionValid(this))
return LG_TRANSPORT_DISCONNECTED;
lgWaitEvent(this->frameEvent, 100);
return networkSessionValid(this) ?
LG_TRANSPORT_UNAVAILABLE : LG_TRANSPORT_DISCONNECTED;
}
static void networkGetFrameTiming(LG_Transport * this,
const LG_TransportFrame * frame, LG_TransportFrameTiming * timing)
{
(void)this;
(void)frame;
memset(timing, 0, sizeof(*timing));
}
static void networkReleaseFrame(LG_Transport * this,
LG_TransportFrame * frame)
{
(void)this;
(void)frame;
}
static void networkCancelFrameWait(LG_Transport * this)
{
lgSignalEvent(this->frameEvent);
}
static void networkStopFrame(LG_Transport * this)
{
lgSignalEvent(this->frameEvent);
}
static const LG_FrameOps networkFrameOps =
{
.setStatusListener = networkSetStatusListener,
.supportsDMA = networkSupportsDMA,
.attachRenderer = networkAttachRenderer,
.detachRenderer = networkDetachRenderer,
.nextFrame = networkNextFrame,
.getFrameTiming = networkGetFrameTiming,
.releaseFrame = networkReleaseFrame,
.cancelFrameWait = networkCancelFrameWait,
.stopFrame = networkStopFrame,
};
static const LG_VideoOps networkVideoOps =
{
.name = "network",
.type = LG_VIDEO_TYPE_FRAME,
.frame = &networkFrameOps,
};
static const LG_VideoOps * networkGetVideoOps(LG_Transport * this)
{
(void)this;
return &networkVideoOps;
}
static const LG_InputOps * networkGetInputOps(LG_Transport * this,
void ** opaque)
{
(void)this;
*opaque = NULL;
return NULL;
}
static const LG_AudioOps * networkGetAudioOps(LG_Transport * this,
void ** opaque)
{
(void)this;
*opaque = NULL;
return NULL;
}
static const LG_ClipboardOps * networkGetClipboardOps(LG_Transport * this,
void ** opaque)
{
(void)this;
*opaque = NULL;
return NULL;
}
static LG_TransportStatus networkSendControl(LG_Transport * this,
const LG_TransportControl * control, LG_TransportControlToken * token)
{
(void)control;
(void)token;
return networkSessionValid(this) ?
LG_TRANSPORT_UNAVAILABLE : LG_TRANSPORT_DISCONNECTED;
}
static LG_TransportStatus networkControlStatus(LG_Transport * this,
LG_TransportControlToken token)
{
(void)token;
return networkSessionValid(this) ?
LG_TRANSPORT_UNAVAILABLE : LG_TRANSPORT_DISCONNECTED;
}
const LG_TransportOps LGT_Network =
{
.name = "network",
.setup = networkSetup,
.create = networkCreate,
.destroy = networkDestroy,
.connect = networkConnect,
.connectCancellable = networkConnectCancellable,
.disconnect = networkDisconnect,
.sessionValid = networkSessionValid,
.getVideoOps = networkGetVideoOps,
.getInputOps = networkGetInputOps,
.getAudioOps = networkGetAudioOps,
.getClipboardOps = networkGetClipboardOps,
.sendControl = networkSendControl,
.controlStatus = networkControlStatus,
};