LookingGlass/client/renderers/EGL/egldebug.c
Quantum b8effaf42c [client] egl: use glGetError and codes for errors in gl* functions
We used to use DEBUG_EGL_ERROR for gl* functions, which just yields
EGL_SUCCESS even when there are errors.
2021-07-19 19:36:46 +10:00

61 lines
2.4 KiB
C

/**
* Looking Glass
* Copyright (C) 2017-2021 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "egldebug.h"
#include <GLES3/gl3.h>
#include <EGL/egl.h>
const char * egl_getErrorStr(void)
{
switch (eglGetError())
{
case EGL_SUCCESS : return "EGL_SUCCESS";
case EGL_NOT_INITIALIZED : return "EGL_NOT_INITIALIZED";
case EGL_BAD_ACCESS : return "EGL_BAD_ACCESS";
case EGL_BAD_ALLOC : return "EGL_BAD_ALLOC";
case EGL_BAD_ATTRIBUTE : return "EGL_BAD_ATTRIBUTE";
case EGL_BAD_CONTEXT : return "EGL_BAD_CONTEXT";
case EGL_BAD_CONFIG : return "EGL_BAD_CONFIG";
case EGL_BAD_CURRENT_SURFACE: return "EGL_BAD_CURRENT_SURFACE";
case EGL_BAD_DISPLAY : return "EGL_BAD_DISPLAY";
case EGL_BAD_SURFACE : return "EGL_BAD_SURFACE";
case EGL_BAD_MATCH : return "EGL_BAD_MATCH";
case EGL_BAD_PARAMETER : return "EGL_BAD_PARAMETER";
case EGL_BAD_NATIVE_PIXMAP : return "EGL_BAD_NATIVE_PIXMAP";
case EGL_BAD_NATIVE_WINDOW : return "EGL_BAD_NATIVE_WINDOW";
case EGL_CONTEXT_LOST : return "EGL_CONTEXT_LOST";
default : return "UNKNOWN";
}
}
const char * gl_getErrorStr(void)
{
switch (glGetError())
{
case GL_NO_ERROR : return "GL_NO_ERROR";
case GL_INVALID_ENUM : return "GL_INVALID_ENUM";
case GL_INVALID_VALUE : return "GL_INVALID_VALUE";
case GL_INVALID_OPERATION : return "GL_INVALID_OPERATION";
case GL_INVALID_FRAMEBUFFER_OPERATION: return "GL_INVALID_FRAMEBUFFER_OPERATION";
case GL_OUT_OF_MEMORY : return "GL_OUT_OF_MEMORY";
default : return "UNKNOWN";
}
}