mirror of
https://github.com/gnif/LookingGlass.git
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1302 lines
36 KiB
C
1302 lines
36 KiB
C
/**
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* Looking Glass
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* Copyright © 2017-2024 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "interface/renderer.h"
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#include "common/util.h"
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#include "common/debug.h"
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#include "common/KVMFR.h"
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#include "common/option.h"
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#include "common/sysinfo.h"
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#include "common/rects.h"
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#include "common/time.h"
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#include "common/locking.h"
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#include "app.h"
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#include "util.h"
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#include <EGL/egl.h>
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#include <GLES3/gl32.h>
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#include "cimgui.h"
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#include "generator/output/cimgui_impl.h"
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#include <math.h>
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#include <string.h>
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#include "egl_dynprocs.h"
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#include "model.h"
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#include "shader.h"
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#include "damage.h"
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#include "desktop.h"
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#include "cursor.h"
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#include "postprocess.h"
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#include "util.h"
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#define MAX_BUFFER_AGE 3
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#define DESKTOP_DAMAGE_COUNT 4
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#define MAX_ACCUMULATED_DAMAGE ((KVMFR_MAX_DAMAGE_RECTS + MAX_OVERLAY_RECTS + 2) * MAX_BUFFER_AGE)
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#define IDX_AGO(counter, i, total) (((counter) + (total) - (i)) % (total))
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struct Options
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{
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bool vsync;
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bool doubleBuffer;
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};
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struct Inst
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{
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LG_Renderer base;
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bool dmaSupport;
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LG_RendererParams params;
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struct Options opt;
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EGLNativeWindowType nativeWind;
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EGLDisplay display;
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EGLConfig configs;
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EGLSurface surface;
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EGLContext context, frameContext;
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EGL_Desktop * desktop; // the desktop
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EGL_Cursor * cursor; // the mouse cursor
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EGL_Damage * damage; // the damage display
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bool imgui; // if imgui was initialized
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LG_RendererFormat format;
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bool formatValid;
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int width, height;
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float uiScale;
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struct DoubleRect destRect;
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LG_RendererRotate rotate; //client side rotation
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float translateX , translateY;
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float scaleX , scaleY;
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float splashRatio;
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float screenScaleX, screenScaleY;
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int viewportWidth, viewportHeight;
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enum EGL_DesktopScaleType scaleType;
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bool cursorVisible;
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int cursorX , cursorY;
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int cursorHX , cursorHY;
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float mouseWidth , mouseHeight;
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float mouseScaleX, mouseScaleY;
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bool showDamage;
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bool scalePointer;
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struct CursorState cursorLast;
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bool hadOverlay;
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bool noSwapDamage;
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struct DesktopDamage desktopDamage[DESKTOP_DAMAGE_COUNT];
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unsigned int desktopDamageIdx;
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LG_Lock desktopDamageLock;
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bool hasBufferAge;
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struct Rect overlayHistory[DESKTOP_DAMAGE_COUNT][MAX_OVERLAY_RECTS + 1];
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int overlayHistoryCount[DESKTOP_DAMAGE_COUNT];
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unsigned int overlayHistoryIdx;
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RingBuffer importTimings;
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GraphHandle importGraph;
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bool showSpice;
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int spiceWidth, spiceHeight;
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};
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static struct Option egl_options[] =
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{
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{
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.module = "egl",
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.name = "vsync",
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.description = "Enable vsync",
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.type = OPTION_TYPE_BOOL,
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.value.x_bool = false,
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},
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{
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.module = "egl",
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.name = "doubleBuffer",
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.description = "Enable double buffering",
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.type = OPTION_TYPE_BOOL,
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.value.x_bool = false
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},
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{
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.module = "egl",
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.name = "multisample",
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.description = "Enable Multisampling",
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.type = OPTION_TYPE_BOOL,
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.value.x_bool = true
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},
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{
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.module = "egl",
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.name = "nvGainMax",
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.description = "The maximum night vision gain",
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.type = OPTION_TYPE_INT,
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.value.x_int = 1
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},
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{
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.module = "egl",
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.name = "nvGain",
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.description = "The initial night vision gain at startup",
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.type = OPTION_TYPE_INT,
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.value.x_int = 0
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},
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{
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.module = "egl",
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.name = "cbMode",
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.description = "Color Blind Mode (0 = Off, 1 = Protanope, 2 = Deuteranope, 3 = Tritanope)",
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.type = OPTION_TYPE_INT,
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.value.x_int = 0
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},
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{
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.module = "egl",
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.name = "scale",
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.description = "Set the scale algorithm (0 = auto, 1 = nearest, 2 = linear)",
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.type = OPTION_TYPE_INT,
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.validator = egl_desktopScaleValidate,
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.value.x_int = 0
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},
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{
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.module = "egl",
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.name = "debug",
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.description = "Enable debug output",
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.type = OPTION_TYPE_BOOL,
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.value.x_bool = false
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},
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{
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.module = "egl",
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.name = "noBufferAge",
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.description = "Disable partial rendering based on buffer age",
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.type = OPTION_TYPE_BOOL,
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.value.x_bool = false
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},
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{
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.module = "egl",
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.name = "noSwapDamage",
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.description = "Disable swapping with damage",
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.type = OPTION_TYPE_BOOL,
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.value.x_bool = false
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},
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{
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.module = "egl",
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.name = "scalePointer",
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.description = "Keep the pointer size 1:1 when downscaling",
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.type = OPTION_TYPE_BOOL,
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.value.x_bool = true
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},
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{
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.module = "egl",
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.name = "mapHDRtoSDR",
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.description = "Map HDR content to the SDR color space",
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.type = OPTION_TYPE_BOOL,
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.value.x_bool = true
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},
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{
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.module = "egl",
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.name = "peakLuminance",
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.description = "The peak luminance level in nits for HDR to SDR mapping",
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.type = OPTION_TYPE_INT,
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.value.x_int = 250,
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},
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{
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.module = "egl",
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.name = "maxCLL",
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.description = "Maximum content light level in nits for HDR to SDR mapping",
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.type = OPTION_TYPE_INT,
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.value.x_int = 10000,
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},
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{0}
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};
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static const char * egl_getName(void)
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{
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return "EGL";
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}
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static void egl_setup(void)
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{
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option_register(egl_options);
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egl_postProcessEarlyInit();
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}
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static bool egl_create(LG_Renderer ** renderer, const LG_RendererParams params,
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bool * needsOpenGL)
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{
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// check if EGL is even available
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if (!eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS))
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{
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DEBUG_WARN("EGL is not available");
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return false;
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}
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// create our local storage
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struct Inst * this = calloc(1, sizeof(*this));
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if (!this)
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{
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DEBUG_INFO("Failed to allocate %lu bytes", sizeof(*this));
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return false;
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}
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*renderer = &this->base;
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// safe off parameteres and init our default option values
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memcpy(&this->params, ¶ms, sizeof(LG_RendererParams));
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this->opt.vsync = option_get_bool("egl", "vsync");
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this->opt.doubleBuffer = option_get_bool("egl", "doubleBuffer");
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this->translateX = 0;
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this->translateY = 0;
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this->scaleX = 1.0f;
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this->scaleY = 1.0f;
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this->screenScaleX = 1.0f;
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this->screenScaleY = 1.0f;
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this->uiScale = 1.0;
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LG_LOCK_INIT(this->desktopDamageLock);
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this->desktopDamage[0].count = -1;
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this->importTimings = ringbuffer_new(256, sizeof(float));
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this->importGraph = app_registerGraph("IMPORT", this->importTimings,
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0.0f, 5.0f, NULL);
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*needsOpenGL = false;
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return true;
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}
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static bool egl_initialize(LG_Renderer * renderer)
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{
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struct Inst * this = UPCAST(struct Inst, renderer);
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DEBUG_INFO("Double buffering is %s", this->opt.doubleBuffer ? "on" : "off");
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return true;
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}
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static void egl_deinitialize(LG_Renderer * renderer)
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{
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struct Inst * this = UPCAST(struct Inst, renderer);
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if (this->imgui)
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ImGui_ImplOpenGL3_Shutdown();
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ringbuffer_free(&this->importTimings);
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egl_desktopFree(&this->desktop);
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egl_cursorFree (&this->cursor);
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egl_damageFree (&this->damage);
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LG_LOCK_FREE(this->lock);
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LG_LOCK_FREE(this->desktopDamageLock);
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eglMakeCurrent(this->display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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if (this->frameContext)
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eglDestroyContext(this->display, this->frameContext);
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if (this->context)
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eglDestroyContext(this->display, this->context);
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eglTerminate(this->display);
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free(this);
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}
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static bool egl_supports(LG_Renderer * renderer, LG_RendererSupport flag)
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{
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struct Inst * this = UPCAST(struct Inst, renderer);
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switch(flag)
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{
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case LG_SUPPORTS_DMABUF:
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return this->dmaSupport;
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default:
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return false;
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}
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}
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static void egl_onRestart(LG_Renderer * renderer)
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{
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struct Inst * this = UPCAST(struct Inst, renderer);
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eglDestroyContext(this->display, this->frameContext);
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this->frameContext = NULL;
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INTERLOCKED_SECTION(this->desktopDamageLock, {
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this->desktopDamage[this->desktopDamageIdx].count = -1;
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});
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}
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static void egl_calc_mouse_size(struct Inst * this)
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{
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if (this->showSpice)
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{
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this->mouseScaleX = 2.0f / this->spiceWidth;
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this->mouseScaleY = 2.0f / this->spiceHeight;
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egl_cursorSetSize(this->cursor,
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(this->mouseWidth * (1.0f / this->spiceWidth )) * this->scaleX,
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(this->mouseHeight * (1.0f / this->spiceHeight)) * this->scaleY
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);
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return;
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}
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if (!this->formatValid)
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return;
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int w, h;
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switch(this->format.rotate)
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{
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case LG_ROTATE_0:
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case LG_ROTATE_180:
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this->mouseScaleX = 2.0f / this->format.screenWidth;
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this->mouseScaleY = 2.0f / this->format.screenHeight;
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w = this->format.screenWidth;
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h = this->format.screenHeight;
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break;
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case LG_ROTATE_90:
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case LG_ROTATE_270:
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this->mouseScaleX = 2.0f / this->format.screenHeight;
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this->mouseScaleY = 2.0f / this->format.screenWidth;
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w = this->format.screenHeight;
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h = this->format.screenWidth;
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break;
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default:
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DEBUG_UNREACHABLE();
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}
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switch((this->format.rotate + this->rotate) % LG_ROTATE_MAX)
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{
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case LG_ROTATE_0:
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case LG_ROTATE_180:
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egl_cursorSetSize(this->cursor,
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(this->mouseWidth * (1.0f / w)) * this->scaleX,
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(this->mouseHeight * (1.0f / h)) * this->scaleY
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);
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break;
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case LG_ROTATE_90:
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case LG_ROTATE_270:
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egl_cursorSetSize(this->cursor,
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(this->mouseWidth * (1.0f / w)) * this->scaleY,
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(this->mouseHeight * (1.0f / h)) * this->scaleX
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);
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break;
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}
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}
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static void egl_calc_mouse_state(struct Inst * this)
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{
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if (this->showSpice)
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{
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egl_cursorSetState(
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this->cursor,
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this->cursorVisible,
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(((float)this->cursorX * this->mouseScaleX) - 1.0f) * this->scaleX,
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(((float)this->cursorY * this->mouseScaleY) - 1.0f) * this->scaleY,
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((float)this->cursorHX * this->mouseScaleX) * this->scaleX,
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((float)this->cursorHY * this->mouseScaleY) * this->scaleY
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);
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return;
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}
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if (!this->formatValid)
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return;
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switch((this->format.rotate + this->rotate) % LG_ROTATE_MAX)
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{
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case LG_ROTATE_0:
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case LG_ROTATE_180:
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egl_cursorSetState(
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this->cursor,
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this->cursorVisible,
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(((float)this->cursorX * this->mouseScaleX) - 1.0f) * this->scaleX,
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(((float)this->cursorY * this->mouseScaleY) - 1.0f) * this->scaleY,
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((float)this->cursorHX * this->mouseScaleX) * this->scaleX,
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((float)this->cursorHY * this->mouseScaleY) * this->scaleY
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);
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break;
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case LG_ROTATE_90:
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case LG_ROTATE_270:
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egl_cursorSetState(
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this->cursor,
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this->cursorVisible,
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(((float)this->cursorX * this->mouseScaleX) - 1.0f) * this->scaleY,
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(((float)this->cursorY * this->mouseScaleY) - 1.0f) * this->scaleX,
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((float)this->cursorHX * this->mouseScaleX) * this->scaleY,
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((float)this->cursorHY * this->mouseScaleY) * this->scaleX
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);
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break;
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}
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}
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static void egl_update_scale_type(struct Inst * this)
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{
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int width = 0, height = 0;
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switch (this->rotate)
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{
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case LG_ROTATE_0:
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case LG_ROTATE_180:
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width = this->format.frameWidth;
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height = this->format.frameHeight;
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break;
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case LG_ROTATE_90:
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case LG_ROTATE_270:
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width = this->format.frameHeight;
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height = this->format.frameWidth;
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break;
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}
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if (width == this->viewportWidth || height == this->viewportHeight)
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this->scaleType = EGL_DESKTOP_NOSCALE;
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else if (width > this->viewportWidth || height > this->viewportHeight)
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this->scaleType = EGL_DESKTOP_DOWNSCALE;
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else
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this->scaleType = EGL_DESKTOP_UPSCALE;
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}
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void egl_resetViewport(EGL * this)
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{
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glViewport(0, 0, this->width, this->height);
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}
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static void egl_onResize(LG_Renderer * renderer, const int width, const int height, const double scale,
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const LG_RendererRect destRect, LG_RendererRotate rotate)
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{
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struct Inst * this = UPCAST(struct Inst, renderer);
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this->width = width * scale;
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this->height = height * scale;
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this->uiScale = (float) scale;
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this->rotate = rotate;
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this->destRect.x = destRect.x * scale;
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this->destRect.y = destRect.y * scale;
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this->destRect.w = destRect.w * scale;
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this->destRect.h = destRect.h * scale;
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glViewport(0, 0, this->width, this->height);
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if (destRect.valid)
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{
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this->translateX = -1.0f + (((this->destRect.w / 2) + this->destRect.x) * 2) / (float)this->width;
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this->translateY = 1.0f - (((this->destRect.h / 2) + this->destRect.y) * 2) / (float)this->height;
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this->scaleX = (float)this->destRect.w / (float)this->width;
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this->scaleY = (float)this->destRect.h / (float)this->height;
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this->viewportWidth = this->destRect.w;
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this->viewportHeight = this->destRect.h;
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}
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egl_update_scale_type(this);
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egl_calc_mouse_size(this);
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this->splashRatio = (float)width / (float)height;
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this->screenScaleX = 1.0f / this->width;
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this->screenScaleY = 1.0f / this->height;
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egl_calc_mouse_state(this);
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if (this->scalePointer)
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{
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float scale = max(1.0f,
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this->formatValid ?
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max(
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(float)this->format.screenWidth / this->width,
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(float)this->format.screenHeight / this->height)
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: 1.0f);
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egl_cursorSetScale(this->cursor, scale);
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}
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INTERLOCKED_SECTION(this->desktopDamageLock, {
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this->desktopDamage[this->desktopDamageIdx].count = -1;
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});
|
|
|
|
// this is needed to refresh the font atlas texture
|
|
ImGui_ImplOpenGL3_Shutdown();
|
|
ImGui_ImplOpenGL3_Init("#version 300 es");
|
|
ImGui_ImplOpenGL3_NewFrame();
|
|
|
|
egl_damageResize(this->damage, this->translateX, this->translateY, this->scaleX, this->scaleY);
|
|
egl_desktopResize(this->desktop, this->width, this->height);
|
|
}
|
|
|
|
static bool egl_onMouseShape(LG_Renderer * renderer, const LG_RendererCursor cursor,
|
|
const int width, const int height,
|
|
const int pitch, const uint8_t * data)
|
|
{
|
|
struct Inst * this = UPCAST(struct Inst, renderer);
|
|
|
|
if (!egl_cursorSetShape(this->cursor, cursor, width, height, pitch, data))
|
|
{
|
|
DEBUG_ERROR("Failed to update the cursor shape");
|
|
return false;
|
|
}
|
|
|
|
this->mouseWidth = width;
|
|
this->mouseHeight = height;
|
|
egl_calc_mouse_size(this);
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool egl_onMouseEvent(LG_Renderer * renderer, const bool visible,
|
|
int x, int y, const int hx, const int hy)
|
|
{
|
|
struct Inst * this = UPCAST(struct Inst, renderer);
|
|
this->cursorVisible = visible;
|
|
this->cursorX = x + hx;
|
|
this->cursorY = y + hy;
|
|
this->cursorHX = hx;
|
|
this->cursorHY = hy;
|
|
egl_calc_mouse_state(this);
|
|
return true;
|
|
}
|
|
|
|
static bool egl_onFrameFormat(LG_Renderer * renderer, const LG_RendererFormat format)
|
|
{
|
|
struct Inst * this = UPCAST(struct Inst, renderer);
|
|
memcpy(&this->format, &format, sizeof(LG_RendererFormat));
|
|
this->formatValid = true;
|
|
|
|
/* this event runs in a second thread so we need to init it here */
|
|
if (unlikely(!this->frameContext))
|
|
{
|
|
static EGLint attrs[] = {
|
|
EGL_CONTEXT_CLIENT_VERSION, 2,
|
|
EGL_NONE
|
|
};
|
|
|
|
if (!(this->frameContext = eglCreateContext(this->display, this->configs, this->context, attrs)))
|
|
{
|
|
DEBUG_ERROR("Failed to create the frame context");
|
|
return false;
|
|
}
|
|
|
|
if (!eglMakeCurrent(this->display, EGL_NO_SURFACE, EGL_NO_SURFACE, this->frameContext))
|
|
{
|
|
DEBUG_ERROR("Failed to make the frame context current");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (likely(this->scalePointer))
|
|
{
|
|
float scale = max(1.0f, (float)format.screenWidth / this->width);
|
|
egl_cursorSetScale(this->cursor, scale);
|
|
}
|
|
|
|
egl_update_scale_type(this);
|
|
egl_damageSetup(this->damage, format.frameWidth, format.frameHeight);
|
|
|
|
/* we need full screen damage when the format changes */
|
|
INTERLOCKED_SECTION(this->desktopDamageLock, {
|
|
this->desktopDamage[this->desktopDamageIdx].count = -1;
|
|
});
|
|
|
|
return egl_desktopSetup(this->desktop, format);
|
|
}
|
|
|
|
static bool egl_onFrame(LG_Renderer * renderer, const FrameBuffer * frame, int dmaFd,
|
|
const FrameDamageRect * damageRects, int damageRectsCount)
|
|
{
|
|
struct Inst * this = UPCAST(struct Inst, renderer);
|
|
|
|
uint64_t start = nanotime();
|
|
if (unlikely(!egl_desktopUpdate(
|
|
this->desktop, frame, dmaFd, damageRects, damageRectsCount)))
|
|
{
|
|
DEBUG_INFO("Failed to to update the desktop");
|
|
return false;
|
|
}
|
|
ringbuffer_push(this->importTimings, &(float){ (nanotime() - start) * 1e-6f });
|
|
|
|
INTERLOCKED_SECTION(this->desktopDamageLock, {
|
|
struct DesktopDamage * damage = this->desktopDamage + this->desktopDamageIdx;
|
|
if (unlikely(
|
|
damage->count == -1 ||
|
|
damageRectsCount == 0 ||
|
|
damage->count + damageRectsCount >= KVMFR_MAX_DAMAGE_RECTS))
|
|
{
|
|
damage->count = -1;
|
|
}
|
|
else
|
|
{
|
|
memcpy(damage->rects + damage->count, damageRects,
|
|
damageRectsCount * sizeof(FrameDamageRect));
|
|
damage->count += damageRectsCount;
|
|
}
|
|
});
|
|
|
|
return true;
|
|
}
|
|
|
|
static void debugCallback(GLenum source, GLenum type, GLuint id,
|
|
GLenum severity, GLsizei length, const GLchar * message,
|
|
const void * userParam)
|
|
{
|
|
enum DebugLevel level = DEBUG_LEVEL_FIXME;
|
|
switch (severity)
|
|
{
|
|
case GL_DEBUG_SEVERITY_HIGH:
|
|
level = DEBUG_LEVEL_ERROR;
|
|
break;
|
|
case GL_DEBUG_SEVERITY_MEDIUM:
|
|
level = DEBUG_LEVEL_WARN;
|
|
break;
|
|
case GL_DEBUG_SEVERITY_LOW:
|
|
case GL_DEBUG_SEVERITY_NOTIFICATION:
|
|
level = DEBUG_LEVEL_INFO;
|
|
break;
|
|
}
|
|
|
|
const char * sourceName = "unknown";
|
|
switch (source)
|
|
{
|
|
case GL_DEBUG_SOURCE_API:
|
|
sourceName = "OpenGL API";
|
|
break;
|
|
case GL_DEBUG_SOURCE_WINDOW_SYSTEM:
|
|
sourceName = "window system";
|
|
break;
|
|
case GL_DEBUG_SOURCE_SHADER_COMPILER:
|
|
sourceName = "shader compiler";
|
|
break;
|
|
case GL_DEBUG_SOURCE_THIRD_PARTY:
|
|
sourceName = "third party";
|
|
break;
|
|
case GL_DEBUG_SOURCE_APPLICATION:
|
|
sourceName = "application";
|
|
break;
|
|
case GL_DEBUG_SOURCE_OTHER:
|
|
sourceName = "other";
|
|
break;
|
|
}
|
|
|
|
const char * typeName = "unknown";
|
|
switch (type)
|
|
{
|
|
case GL_DEBUG_TYPE_ERROR:
|
|
typeName = "error";
|
|
break;
|
|
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR:
|
|
typeName = "deprecated behaviour";
|
|
break;
|
|
case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR:
|
|
typeName = "undefined behaviour";
|
|
break;
|
|
case GL_DEBUG_TYPE_PORTABILITY:
|
|
typeName = "portability";
|
|
break;
|
|
case GL_DEBUG_TYPE_PERFORMANCE:
|
|
typeName = "performance";
|
|
break;
|
|
case GL_DEBUG_TYPE_MARKER:
|
|
typeName = "marker";
|
|
break;
|
|
case GL_DEBUG_TYPE_PUSH_GROUP:
|
|
typeName = "group pushing";
|
|
break;
|
|
case GL_DEBUG_TYPE_POP_GROUP:
|
|
typeName = "group popping";
|
|
break;
|
|
case GL_DEBUG_TYPE_OTHER:
|
|
typeName = "other";
|
|
break;
|
|
}
|
|
|
|
DEBUG_PRINT(level, "GL message (source: %s, type: %s): %s", sourceName, typeName, message);
|
|
}
|
|
|
|
static void egl_configUI(void * opaque, int * id)
|
|
{
|
|
struct Inst * this = opaque;
|
|
egl_damageConfigUI(this->damage);
|
|
igSeparator();
|
|
egl_desktopConfigUI(this->desktop);
|
|
}
|
|
|
|
static bool egl_renderStartup(LG_Renderer * renderer, bool useDMA)
|
|
{
|
|
struct Inst * this = UPCAST(struct Inst, renderer);
|
|
|
|
this->nativeWind = app_getEGLNativeWindow();
|
|
if (!this->nativeWind)
|
|
{
|
|
DEBUG_ERROR("Failed to get EGL native window");
|
|
return false;
|
|
}
|
|
|
|
this->display = app_getEGLDisplay();
|
|
if (this->display == EGL_NO_DISPLAY)
|
|
{
|
|
DEBUG_ERROR("Failed to get EGL display");
|
|
return false;
|
|
}
|
|
|
|
int maj, min;
|
|
if (!eglInitialize(this->display, &maj, &min))
|
|
{
|
|
DEBUG_ERROR("Unable to initialize EGL");
|
|
return false;
|
|
}
|
|
|
|
int maxSamples = 1;
|
|
if (option_get_bool("egl", "multisample"))
|
|
{
|
|
if (app_getProp(LG_DS_MAX_MULTISAMPLE, &maxSamples) && maxSamples > 1)
|
|
{
|
|
if (maxSamples > 4)
|
|
maxSamples = 4;
|
|
|
|
DEBUG_INFO("Multisampling enabled, max samples: %d", maxSamples);
|
|
}
|
|
}
|
|
|
|
EGLint attr[] =
|
|
{
|
|
EGL_BUFFER_SIZE , 30,
|
|
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
|
|
EGL_SAMPLE_BUFFERS , maxSamples > 0 ? 1 : 0,
|
|
EGL_SAMPLES , maxSamples,
|
|
EGL_NONE
|
|
};
|
|
|
|
EGLint num_config;
|
|
if (!eglChooseConfig(this->display, attr, &this->configs, 1, &num_config))
|
|
{
|
|
DEBUG_ERROR("Failed to choose config (eglError: 0x%x)", eglGetError());
|
|
return false;
|
|
}
|
|
|
|
const EGLint surfattr[] =
|
|
{
|
|
EGL_RENDER_BUFFER, this->opt.doubleBuffer ? EGL_BACK_BUFFER : EGL_SINGLE_BUFFER,
|
|
EGL_NONE
|
|
};
|
|
|
|
this->surface = eglCreateWindowSurface(this->display, this->configs, this->nativeWind, surfattr);
|
|
if (this->surface == EGL_NO_SURFACE)
|
|
{
|
|
// On Nvidia proprietary drivers on Wayland, specifying EGL_RENDER_BUFFER can cause
|
|
// window creation to fail, so we try again without it.
|
|
this->surface = eglCreateWindowSurface(this->display, this->configs, this->nativeWind, NULL);
|
|
if (this->surface == EGL_NO_SURFACE)
|
|
{
|
|
DEBUG_ERROR("Failed to create EGL surface (eglError: 0x%x)", eglGetError());
|
|
return false;
|
|
}
|
|
else
|
|
DEBUG_WARN("EGL surface creation with EGL_RENDER_BUFFER failed, "
|
|
"egl:doubleBuffer setting may not be respected");
|
|
}
|
|
|
|
const char * client_exts = eglQueryString(this->display, EGL_EXTENSIONS);
|
|
if (!client_exts)
|
|
{
|
|
DEBUG_ERROR("Failed to query EGL_EXTENSIONS");
|
|
return false;
|
|
}
|
|
|
|
bool debug = option_get_bool("egl", "debug");
|
|
EGLint ctxattr[5];
|
|
int ctxidx = 0;
|
|
|
|
ctxattr[ctxidx++] = EGL_CONTEXT_CLIENT_VERSION;
|
|
ctxattr[ctxidx++] = 2;
|
|
|
|
if (maj > 1 || (maj == 1 && min >= 5))
|
|
{
|
|
ctxattr[ctxidx++] = EGL_CONTEXT_OPENGL_DEBUG;
|
|
ctxattr[ctxidx++] = debug ? EGL_TRUE : EGL_FALSE;
|
|
}
|
|
else if (util_hasGLExt(client_exts, "EGL_KHR_create_context"))
|
|
{
|
|
ctxattr[ctxidx++] = EGL_CONTEXT_FLAGS_KHR;
|
|
ctxattr[ctxidx++] = debug ? EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR : 0;
|
|
}
|
|
else if (debug)
|
|
DEBUG_WARN("Cannot create debug contexts before EGL 1.5 without EGL_KHR_create_context");
|
|
|
|
ctxattr[ctxidx] = EGL_NONE;
|
|
|
|
this->context = eglCreateContext(this->display, this->configs, EGL_NO_CONTEXT, ctxattr);
|
|
if (this->context == EGL_NO_CONTEXT)
|
|
{
|
|
DEBUG_ERROR("Failed to create EGL context (eglError: 0x%x)", eglGetError());
|
|
return false;
|
|
}
|
|
|
|
EGLint rb = 0;
|
|
eglQuerySurface(this->display, this->surface, EGL_RENDER_BUFFER, &rb);
|
|
switch(rb)
|
|
{
|
|
case EGL_SINGLE_BUFFER:
|
|
DEBUG_INFO("Single buffer mode");
|
|
break;
|
|
|
|
case EGL_BACK_BUFFER:
|
|
DEBUG_INFO("Back buffer mode");
|
|
break;
|
|
|
|
default:
|
|
DEBUG_WARN("Unknown render buffer mode: %d", rb);
|
|
break;
|
|
}
|
|
|
|
eglMakeCurrent(this->display, this->surface, this->surface, this->context);
|
|
const char * gl_exts = (const char *)glGetString(GL_EXTENSIONS);
|
|
if (!gl_exts)
|
|
{
|
|
DEBUG_ERROR("Failed to query GL_EXTENSIONS");
|
|
return false;
|
|
}
|
|
|
|
const char * vendor = (const char *)glGetString(GL_VENDOR);
|
|
if (!vendor)
|
|
{
|
|
DEBUG_ERROR("Failed to query GL_VENDOR");
|
|
return false;
|
|
}
|
|
|
|
DEBUG_INFO("EGL : %d.%d", maj, min);
|
|
DEBUG_INFO("Vendor : %s", vendor);
|
|
DEBUG_INFO("Renderer: %s", glGetString(GL_RENDERER));
|
|
DEBUG_INFO("Version : %s", glGetString(GL_VERSION ));
|
|
DEBUG_INFO("EGL APIs: %s", eglQueryString(this->display, EGL_CLIENT_APIS));
|
|
|
|
if (debug)
|
|
{
|
|
DEBUG_INFO("EGL Exts: %s", client_exts);
|
|
DEBUG_INFO("GL Exts : %s", gl_exts);
|
|
}
|
|
|
|
GLint esMaj, esMin;
|
|
glGetIntegerv(GL_MAJOR_VERSION, &esMaj);
|
|
glGetIntegerv(GL_MINOR_VERSION, &esMin);
|
|
|
|
if (!util_hasGLExt(gl_exts, "GL_EXT_texture_format_BGRA8888"))
|
|
{
|
|
DEBUG_ERROR("GL_EXT_texture_format_BGRA8888 is needed to use EGL backend");
|
|
return false;
|
|
}
|
|
|
|
this->hasBufferAge = util_hasGLExt(client_exts, "EGL_EXT_buffer_age");
|
|
if (!this->hasBufferAge)
|
|
DEBUG_WARN("GL_EXT_buffer_age is not supported, will not perform as well.");
|
|
|
|
if (this->hasBufferAge && option_get_bool("egl", "noBufferAge"))
|
|
{
|
|
DEBUG_WARN("egl:noBufferAge specified, disabling buffer age.");
|
|
this->hasBufferAge = false;
|
|
}
|
|
|
|
this->noSwapDamage = option_get_bool("egl", "noSwapDamage");
|
|
if (this->noSwapDamage)
|
|
DEBUG_WARN("egl:noSwapDamage specified, disabling swap buffers with damage.");
|
|
|
|
this->scalePointer = option_get_bool("egl", "scalePointer");
|
|
|
|
if (!g_egl_dynProcs.glEGLImageTargetTexture2DOES)
|
|
DEBUG_INFO("glEGLImageTargetTexture2DOES unavilable, DMA support disabled");
|
|
else if (!g_egl_dynProcs.eglCreateImage || !g_egl_dynProcs.eglDestroyImage)
|
|
DEBUG_INFO("eglCreateImage or eglDestroyImage unavailable, DMA support disabled");
|
|
else if (!util_hasGLExt(client_exts, "EGL_EXT_image_dma_buf_import"))
|
|
DEBUG_INFO("EGL_EXT_image_dma_buf_import unavailable, DMA support disabled");
|
|
else if ((maj < 1 || (maj == 1 && min < 5)) && !util_hasGLExt(client_exts, "EGL_KHR_image_base"))
|
|
DEBUG_INFO("Need EGL 1.5+ or EGL_KHR_image_base for eglCreateImage(KHR)");
|
|
else
|
|
this->dmaSupport = true;
|
|
|
|
if (!this->dmaSupport)
|
|
{
|
|
useDMA = false;
|
|
if (!util_hasGLExt(gl_exts, "GL_EXT_buffer_storage"))
|
|
{
|
|
DEBUG_ERROR("GL_EXT_buffer_storage is needed to use EGL backend");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (debug)
|
|
{
|
|
if ((esMaj > 3 || (esMaj == 3 && esMin >= 2)) && g_egl_dynProcs.glDebugMessageCallback)
|
|
{
|
|
g_egl_dynProcs.glDebugMessageCallback(debugCallback, NULL);
|
|
DEBUG_INFO("Using debug message callback from OpenGL ES 3.2+");
|
|
}
|
|
else if (util_hasGLExt(gl_exts, "GL_KHR_debug") && g_egl_dynProcs.glDebugMessageCallbackKHR)
|
|
{
|
|
g_egl_dynProcs.glDebugMessageCallbackKHR(debugCallback, NULL);
|
|
DEBUG_INFO("Using debug message callback from GL_KHR_debug");
|
|
}
|
|
else
|
|
DEBUG_INFO("Debug message callback not supported");
|
|
}
|
|
else
|
|
DEBUG_INFO("Debug messages disabled, enable with egl:debug=true");
|
|
|
|
eglSwapInterval(this->display, this->opt.vsync ? 1 : 0);
|
|
|
|
if (!egl_desktopInit(this, &this->desktop, this->display, useDMA, MAX_ACCUMULATED_DAMAGE))
|
|
{
|
|
DEBUG_ERROR("Failed to initialize the desktop");
|
|
return false;
|
|
}
|
|
|
|
if (!egl_cursorInit(&this->cursor))
|
|
{
|
|
DEBUG_ERROR("Failed to initialize the cursor");
|
|
return false;
|
|
}
|
|
|
|
if (!egl_damageInit(&this->damage))
|
|
{
|
|
DEBUG_ERROR("Failed to initialize the damage display");
|
|
return false;
|
|
}
|
|
|
|
if (!ImGui_ImplOpenGL3_Init("#version 300 es"))
|
|
{
|
|
DEBUG_ERROR("Failed to initialize ImGui");
|
|
return false;
|
|
}
|
|
|
|
app_overlayConfigRegister("EGL", egl_configUI, this);
|
|
|
|
this->imgui = true;
|
|
return true;
|
|
}
|
|
|
|
inline static EGLint egl_bufferAge(struct Inst * this)
|
|
{
|
|
if (!this->hasBufferAge)
|
|
return 0;
|
|
|
|
EGLint result;
|
|
if (eglQuerySurface(this->display, this->surface, EGL_BUFFER_AGE_EXT, &result) == EGL_FALSE)
|
|
{
|
|
DEBUG_ERROR("eglQuerySurface(EGL_BUFFER_AGE_EXT) failed");
|
|
return 0;
|
|
}
|
|
return result;
|
|
}
|
|
|
|
inline static void renderLetterBox(struct Inst * this)
|
|
{
|
|
bool hLB = this->destRect.x > 0;
|
|
bool vLB = this->destRect.y > 0;
|
|
|
|
if (hLB || vLB)
|
|
{
|
|
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
|
glEnable(GL_SCISSOR_TEST);
|
|
|
|
if (hLB)
|
|
{
|
|
// left
|
|
glScissor(0, 0, this->destRect.x, this->height);
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
// right
|
|
float x2 = this->destRect.x + this->destRect.w;
|
|
glScissor(x2, 0, this->width - x2, this->height);
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
}
|
|
|
|
if (vLB)
|
|
{
|
|
// top
|
|
glScissor(0, this->height - this->destRect.y,
|
|
this->width, this->destRect.y);
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
// bottom
|
|
int y2 = this->destRect.y + this->destRect.h;
|
|
glScissor(0, 0, this->width, this->height - y2);
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
}
|
|
|
|
glDisable(GL_SCISSOR_TEST);
|
|
}
|
|
}
|
|
|
|
static bool egl_render(LG_Renderer * renderer, LG_RendererRotate rotate,
|
|
const bool newFrame, const bool invalidateWindow,
|
|
void (*preSwap)(void * udata), void * udata)
|
|
{
|
|
struct Inst * this = UPCAST(struct Inst, renderer);
|
|
EGLint bufferAge = egl_bufferAge(this);
|
|
bool renderAll = invalidateWindow || this->hadOverlay ||
|
|
bufferAge <= 0 || bufferAge > MAX_BUFFER_AGE ||
|
|
this->showSpice;
|
|
|
|
bool hasOverlay = false;
|
|
struct CursorState cursorState = { .visible = false };
|
|
struct DesktopDamage * desktopDamage;
|
|
|
|
struct DamageRects * accumulated = (struct DamageRects *)alloca(
|
|
sizeof(struct DamageRects) +
|
|
MAX_ACCUMULATED_DAMAGE * sizeof(struct FrameDamageRect)
|
|
);
|
|
accumulated->count = 0;
|
|
|
|
INTERLOCKED_SECTION(this->desktopDamageLock, {
|
|
if (likely(!renderAll))
|
|
{
|
|
for (int i = 0; i < bufferAge; ++i)
|
|
{
|
|
struct DesktopDamage * damage = this->desktopDamage +
|
|
IDX_AGO(this->desktopDamageIdx, i, DESKTOP_DAMAGE_COUNT);
|
|
|
|
if (unlikely(damage->count < 0))
|
|
{
|
|
renderAll = true;
|
|
break;
|
|
}
|
|
|
|
for (int j = 0; j < damage->count; ++j)
|
|
{
|
|
struct FrameDamageRect * rect = damage->rects + j;
|
|
int x = rect->x > 0 ? rect->x - 1 : 0;
|
|
int y = rect->y > 0 ? rect->y - 1 : 0;
|
|
accumulated->rects[accumulated->count++] = (struct FrameDamageRect) {
|
|
.x = x, .y = y,
|
|
.width = min(this->format.frameWidth - x, rect->width + 2),
|
|
.height = min(this->format.frameHeight - y, rect->height + 2),
|
|
};
|
|
}
|
|
}
|
|
}
|
|
desktopDamage = this->desktopDamage + this->desktopDamageIdx;
|
|
this->desktopDamageIdx = (this->desktopDamageIdx + 1) % DESKTOP_DAMAGE_COUNT;
|
|
this->desktopDamage[this->desktopDamageIdx].count = 0;
|
|
});
|
|
|
|
if (likely(!renderAll))
|
|
{
|
|
double matrix[6];
|
|
egl_screenToDesktopMatrix(matrix,
|
|
this->format.frameWidth, this->format.frameHeight,
|
|
this->translateX, this->translateY, this->scaleX, this->scaleY, rotate,
|
|
this->width, this->height);
|
|
|
|
for (int i = 0; i < bufferAge; ++i)
|
|
{
|
|
int idx = IDX_AGO(this->overlayHistoryIdx, i, DESKTOP_DAMAGE_COUNT);
|
|
int count = this->overlayHistoryCount[idx];
|
|
struct Rect * damage = this->overlayHistory[idx];
|
|
|
|
if (unlikely(count < 0))
|
|
{
|
|
renderAll = true;
|
|
break;
|
|
}
|
|
|
|
for (int j = 0; j < count; ++j)
|
|
accumulated->count += egl_screenToDesktop(
|
|
accumulated->rects + accumulated->count, matrix, damage + j,
|
|
this->format.frameWidth, this->format.frameHeight
|
|
);
|
|
}
|
|
|
|
accumulated->count = rectsMergeOverlapping(accumulated->rects,
|
|
accumulated->count);
|
|
}
|
|
++this->overlayHistoryIdx;
|
|
|
|
if (likely(this->destRect.w > 0 && this->destRect.h > 0))
|
|
{
|
|
if (egl_desktopRender(this->desktop,
|
|
this->destRect.w, this->destRect.h,
|
|
this->translateX, this->translateY,
|
|
this->scaleX , this->scaleY ,
|
|
this->scaleType , rotate, renderAll ? NULL : accumulated))
|
|
{
|
|
cursorState = egl_cursorRender(this->cursor,
|
|
(this->format.rotate + rotate) % LG_ROTATE_MAX,
|
|
this->width, this->height);
|
|
}
|
|
else
|
|
hasOverlay = true;
|
|
}
|
|
|
|
renderLetterBox(this);
|
|
|
|
hasOverlay |=
|
|
egl_damageRender(this->damage, rotate, newFrame ? desktopDamage : NULL) |
|
|
invalidateWindow;
|
|
|
|
struct Rect damage[KVMFR_MAX_DAMAGE_RECTS + MAX_OVERLAY_RECTS + 2];
|
|
int damageIdx = app_renderOverlay(damage, MAX_OVERLAY_RECTS);
|
|
if (unlikely(damageIdx != 0))
|
|
{
|
|
if (damageIdx == -1)
|
|
hasOverlay = true;
|
|
|
|
ImGui_ImplOpenGL3_NewFrame();
|
|
ImGui_ImplOpenGL3_RenderDrawData(igGetDrawData());
|
|
|
|
for (int i = 0; i < damageIdx; ++i)
|
|
damage[i].y = this->height - damage[i].y - damage[i].h;
|
|
}
|
|
|
|
if (likely(damageIdx >= 0 && cursorState.visible))
|
|
damage[damageIdx++] = cursorState.rect;
|
|
|
|
int overlayHistoryIdx = this->overlayHistoryIdx % DESKTOP_DAMAGE_COUNT;
|
|
if (unlikely(hasOverlay))
|
|
this->overlayHistoryCount[overlayHistoryIdx] = -1;
|
|
else
|
|
{
|
|
if (unlikely(damageIdx > 0))
|
|
memcpy(this->overlayHistory[overlayHistoryIdx],
|
|
damage, damageIdx * sizeof(struct Rect));
|
|
this->overlayHistoryCount[overlayHistoryIdx] = damageIdx;
|
|
}
|
|
|
|
if (unlikely(!hasOverlay && !this->hadOverlay))
|
|
{
|
|
if (this->cursorLast.visible)
|
|
damage[damageIdx++] = this->cursorLast.rect;
|
|
|
|
if (desktopDamage->count == -1)
|
|
// -1 damage count means invalidating entire window.
|
|
damageIdx = 0;
|
|
else
|
|
{
|
|
double matrix[6];
|
|
egl_desktopToScreenMatrix(matrix,
|
|
this->format.frameWidth, this->format.frameHeight,
|
|
this->translateX, this->translateY, this->scaleX, this->scaleY, rotate,
|
|
this->width, this->height);
|
|
|
|
for (int i = 0; i < desktopDamage->count; ++i)
|
|
damage[damageIdx++] = egl_desktopToScreen(matrix, desktopDamage->rects + i);
|
|
}
|
|
}
|
|
else
|
|
damageIdx = 0;
|
|
|
|
this->hadOverlay = hasOverlay;
|
|
this->cursorLast = cursorState;
|
|
|
|
preSwap(udata);
|
|
app_eglSwapBuffers(this->display, this->surface, damage,
|
|
this->noSwapDamage ? 0 : damageIdx);
|
|
|
|
return true;
|
|
}
|
|
|
|
static void * egl_createTexture(LG_Renderer * renderer,
|
|
int width, int height, uint8_t * data)
|
|
{
|
|
GLuint tex;
|
|
glGenTextures(1, &tex);
|
|
glBindTexture(GL_TEXTURE_2D, tex);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, width);
|
|
glTexImage2D(
|
|
GL_TEXTURE_2D,
|
|
0,
|
|
GL_RGBA,
|
|
width,
|
|
height,
|
|
0,
|
|
GL_RGBA,
|
|
GL_UNSIGNED_BYTE,
|
|
data);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
|
|
return (void*)(intptr_t)tex;
|
|
}
|
|
|
|
static void egl_freeTexture(LG_Renderer * renderer, void * texture)
|
|
{
|
|
GLuint tex = (GLuint)(intptr_t)texture;
|
|
glDeleteTextures(1, &tex);
|
|
}
|
|
|
|
static void egl_spiceConfigure(LG_Renderer * renderer, int width, int height)
|
|
{
|
|
struct Inst * this = UPCAST(struct Inst, renderer);
|
|
this->spiceWidth = width;
|
|
this->spiceHeight = height;
|
|
egl_desktopSpiceConfigure(this->desktop, width, height);
|
|
}
|
|
|
|
static void egl_spiceDrawFill(LG_Renderer * renderer, int x, int y, int width,
|
|
int height, uint32_t color)
|
|
{
|
|
struct Inst * this = UPCAST(struct Inst, renderer);
|
|
egl_desktopSpiceDrawFill(this->desktop, x, y, width, height, color);
|
|
}
|
|
|
|
static void egl_spiceDrawBitmap(LG_Renderer * renderer, int x, int y, int width,
|
|
int height, int stride, uint8_t * data, bool topDown)
|
|
{
|
|
struct Inst * this = UPCAST(struct Inst, renderer);
|
|
egl_desktopSpiceDrawBitmap(this->desktop, x, y, width, height, stride,
|
|
data, topDown);
|
|
}
|
|
|
|
static void egl_spiceShow(LG_Renderer * renderer, bool show)
|
|
{
|
|
struct Inst * this = UPCAST(struct Inst, renderer);
|
|
this->showSpice = show;
|
|
egl_calc_mouse_size(this);
|
|
egl_desktopSpiceShow(this->desktop, show);
|
|
}
|
|
|
|
struct LG_RendererOps LGR_EGL =
|
|
{
|
|
.getName = egl_getName,
|
|
.setup = egl_setup,
|
|
.create = egl_create,
|
|
.initialize = egl_initialize,
|
|
.deinitialize = egl_deinitialize,
|
|
.supports = egl_supports,
|
|
.onRestart = egl_onRestart,
|
|
.onResize = egl_onResize,
|
|
.onMouseShape = egl_onMouseShape,
|
|
.onMouseEvent = egl_onMouseEvent,
|
|
.onFrameFormat = egl_onFrameFormat,
|
|
.onFrame = egl_onFrame,
|
|
.renderStartup = egl_renderStartup,
|
|
.render = egl_render,
|
|
.createTexture = egl_createTexture,
|
|
.freeTexture = egl_freeTexture,
|
|
|
|
.spiceConfigure = egl_spiceConfigure,
|
|
.spiceDrawFill = egl_spiceDrawFill,
|
|
.spiceDrawBitmap = egl_spiceDrawBitmap,
|
|
.spiceShow = egl_spiceShow
|
|
};
|