LookingGlass/idd/LGIdd/CInteropResource.h
2025-03-16 12:32:52 +00:00

48 lines
1.3 KiB
C++

#pragma once
#include <Windows.h>
#include <wdf.h>
#include <wrl.h>
#include <memory>
#include "CD3D11Device.h"
#include "CD3D12Device.h"
#include "CD3D12CommandQueue.h"
using namespace Microsoft::WRL;
#define LG_MAX_DIRTY_RECTS 256
class CInteropResource
{
private:
std::shared_ptr<CD3D11Device> m_dx11Device;
std::shared_ptr<CD3D12Device> m_dx12Device;
/* this value is likely released, it is only used to check if the texture supplied
is different, do not rely on it pointing to valid memory */
void * m_srcTex;
ComPtr<ID3D12Resource > m_d12Res;
D3D11_TEXTURE2D_DESC m_format;
ComPtr<ID3D11Fence > m_d11Fence;
ComPtr<ID3D12Fence > m_d12Fence;
UINT64 m_fenceValue;
bool m_ready;
RECT m_dirtyRects[LG_MAX_DIRTY_RECTS];
unsigned m_nbDirtyRects;
public:
bool Init(std::shared_ptr<CD3D11Device> dx11Device, std::shared_ptr<CD3D12Device> dx12Device, ComPtr<ID3D11Texture2D> srcTex);
void Reset();
bool IsReady() { return m_ready; }
bool Compare(const ComPtr<ID3D11Texture2D>& srcTex);
void Signal();
void Sync(CD3D12CommandQueue& queue);
void SetFullDamage();
const ComPtr<ID3D12Resource>& GetRes() { return m_d12Res; }
const D3D11_TEXTURE2D_DESC& GetFormat() { return m_format; }
};