Files
Geoffrey McRae ea24c288ad [client] network: bound video decoder backlog
Cap decoded snapshots and queued GPU work so a slow presentation path
cannot accumulate frames indefinitely.

Coalesce deferred damage and retry the latest image when a texture
returns, including while JIT rendering is idle.
2026-11-06 14:40:30 +11:00

79 lines
2.7 KiB
C

/**
* Looking Glass
* Copyright © 2017-2026 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#pragma once
#include "interface/external_frame.h"
#include "interface/renderer.h"
#include "interface/transport.h"
#include "common/event.h"
#include <LGProtocol/NetworkServices.h>
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
typedef struct NetworkVideoDecoder NetworkVideoDecoder;
typedef enum NetworkVideoDecodeResult
{
NETWORK_VIDEO_DECODE_OK,
NETWORK_VIDEO_DECODE_NO_FRAME,
NETWORK_VIDEO_DECODE_DEFERRED,
NETWORK_VIDEO_DECODE_UNSUPPORTED,
NETWORK_VIDEO_DECODE_CORRUPT,
NETWORK_VIDEO_DECODE_ERROR,
}
NetworkVideoDecodeResult;
typedef struct NetworkVideoDecodedFrame
{
LG_ExternalFrame * externalFrame;
LG_TransportFrameFormat format;
LG_TransportFrameTiming timing;
KVMFRFrameDamageRect damageRects[LG_TRANSPORT_MAX_DAMAGE_RECTS];
uint32_t damageRectsCount;
uint64_t decodeTimeNs;
}
NetworkVideoDecodedFrame;
bool networkVideoDecoderCreate(NetworkVideoDecoder ** decoder,
LGEvent * presentEvent);
void networkVideoDecoderDestroy(NetworkVideoDecoder ** decoder);
bool networkVideoDecoderAttach(NetworkVideoDecoder * decoder,
const LG_RendererInterop * interop);
void networkVideoDecoderDetach(NetworkVideoDecoder * decoder);
void networkVideoDecoderReset(NetworkVideoDecoder * decoder);
NetworkVideoDecodeResult networkVideoDecoderConfigure(
NetworkVideoDecoder * decoder, const LGNetVideoStreamConfig * config);
NetworkVideoDecodeResult networkVideoDecoderDecode(
NetworkVideoDecoder * decoder, const LGNetVideoStreamConfig * config,
const void * data, size_t size, uint32_t blockCount,
bool update, bool complete, uint64_t baseFrameID, uint64_t frameID,
NetworkVideoDecodedFrame * frame);
NetworkVideoDecodeResult networkVideoDecoderPresentPending(
NetworkVideoDecoder * decoder, NetworkVideoDecodedFrame * frame);
void networkVideoDecoderRelease(NetworkVideoDecodedFrame * frame);