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Cap decoded snapshots and queued GPU work so a slow presentation path cannot accumulate frames indefinitely. Coalesce deferred damage and retry the latest image when a texture returns, including while JIT rendering is idle.
79 lines
2.7 KiB
C
79 lines
2.7 KiB
C
/**
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* Looking Glass
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* Copyright © 2017-2026 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#pragma once
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#include "interface/external_frame.h"
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#include "interface/renderer.h"
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#include "interface/transport.h"
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#include "common/event.h"
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#include <LGProtocol/NetworkServices.h>
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#include <stdbool.h>
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#include <stddef.h>
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#include <stdint.h>
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typedef struct NetworkVideoDecoder NetworkVideoDecoder;
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typedef enum NetworkVideoDecodeResult
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{
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NETWORK_VIDEO_DECODE_OK,
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NETWORK_VIDEO_DECODE_NO_FRAME,
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NETWORK_VIDEO_DECODE_DEFERRED,
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NETWORK_VIDEO_DECODE_UNSUPPORTED,
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NETWORK_VIDEO_DECODE_CORRUPT,
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NETWORK_VIDEO_DECODE_ERROR,
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}
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NetworkVideoDecodeResult;
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typedef struct NetworkVideoDecodedFrame
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{
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LG_ExternalFrame * externalFrame;
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LG_TransportFrameFormat format;
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LG_TransportFrameTiming timing;
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KVMFRFrameDamageRect damageRects[LG_TRANSPORT_MAX_DAMAGE_RECTS];
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uint32_t damageRectsCount;
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uint64_t decodeTimeNs;
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}
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NetworkVideoDecodedFrame;
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bool networkVideoDecoderCreate(NetworkVideoDecoder ** decoder,
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LGEvent * presentEvent);
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void networkVideoDecoderDestroy(NetworkVideoDecoder ** decoder);
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bool networkVideoDecoderAttach(NetworkVideoDecoder * decoder,
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const LG_RendererInterop * interop);
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void networkVideoDecoderDetach(NetworkVideoDecoder * decoder);
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void networkVideoDecoderReset(NetworkVideoDecoder * decoder);
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NetworkVideoDecodeResult networkVideoDecoderConfigure(
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NetworkVideoDecoder * decoder, const LGNetVideoStreamConfig * config);
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NetworkVideoDecodeResult networkVideoDecoderDecode(
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NetworkVideoDecoder * decoder, const LGNetVideoStreamConfig * config,
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const void * data, size_t size, uint32_t blockCount,
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bool update, bool complete, uint64_t baseFrameID, uint64_t frameID,
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NetworkVideoDecodedFrame * frame);
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NetworkVideoDecodeResult networkVideoDecoderPresentPending(
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NetworkVideoDecoder * decoder, NetworkVideoDecodedFrame * frame);
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void networkVideoDecoderRelease(NetworkVideoDecodedFrame * frame);
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