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Geoffrey McRae 1af2f13440 [client/idd] input: reduce network latency
Route input through a dedicated high-priority stream, send pointer
motion as cumulative datagrams, and recover suspected loss reliably.

Reduce downstream input queuing with age-aware coalescing and input
thread scheduling.
2026-11-06 14:40:30 +11:00

46 lines
1.5 KiB
C

/**
* Looking Glass
* Copyright © 2017-2026 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#pragma once
#include "connection.h"
#include "interface/input.h"
#include <LGProtocol/NetworkProtocol.h>
#include <stdbool.h>
typedef struct NetworkInput NetworkInput;
bool networkInputCreate(NetworkInput ** input,
NetworkConnection * connection);
void networkInputDestroy(NetworkInput ** input);
const LG_InputOps * networkInputGetOps(void);
void networkInputConnectionState(NetworkInput * input, bool connected);
void networkInputSendReady(NetworkInput * input,
NetworkPacketDelivery delivery);
void networkInputDatagramLost(NetworkInput * input,
uint64_t claimEpoch, uint64_t pointerSequence);
bool networkInputPacket(NetworkInput * input,
const LGNetPacketView * packet, bool datagram);