mirror of
https://github.com/gnif/LookingGlass.git
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594 lines
16 KiB
C
594 lines
16 KiB
C
/**
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* Looking Glass
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* Copyright (C) 2017-2021 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "texture.h"
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#include "common/debug.h"
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#include "common/framebuffer.h"
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#include "egl_dynprocs.h"
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#include "egldebug.h"
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#include <stdlib.h>
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#include <string.h>
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#include <stdio.h>
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#include <stdatomic.h>
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/**
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* the following comes from drm_fourcc.h and is included here to avoid the
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* external dependency for the few simple defines we need
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*/
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#define fourcc_code(a, b, c, d) ((uint32_t)(a) | ((uint32_t)(b) << 8) | \
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((uint32_t)(c) << 16) | ((uint32_t)(d) << 24))
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#define DRM_FORMAT_ARGB8888 fourcc_code('A', 'R', '2', '4')
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#define DRM_FORMAT_ABGR8888 fourcc_code('A', 'B', '2', '4')
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#define DRM_FORMAT_BGRA1010102 fourcc_code('B', 'A', '3', '0')
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#define DRM_FORMAT_ABGR16161616F fourcc_code('A', 'B', '4', 'H')
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/* this must be a multiple of 2 */
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#define BUFFER_COUNT 4
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struct Buffer
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{
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bool hasPBO;
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GLuint pbo;
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void * map;
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GLsync sync;
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};
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struct BufferState
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{
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_Atomic(uint8_t) w, u, s, d;
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};
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struct EGL_Texture
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{
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EGLDisplay * display;
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enum EGL_PixelFormat pixFmt;
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size_t bpp;
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bool streaming;
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bool dma;
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bool ready;
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GLuint sampler;
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size_t width, height, stride, pitch;
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GLenum intFormat;
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GLenum format;
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GLenum dataType;
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unsigned int fourcc;
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size_t pboBufferSize;
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struct BufferState state;
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int bufferCount;
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GLuint tex[BUFFER_COUNT];
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struct Buffer buf[BUFFER_COUNT];
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size_t dmaImageCount;
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size_t dmaImageUsed;
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struct
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{
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int fd;
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EGLImage image;
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}
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* dmaImages;
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GLuint dmaFBO;
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GLuint dmaTex;
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};
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bool egl_texture_init(EGL_Texture ** texture, EGLDisplay * display)
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{
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*texture = (EGL_Texture *)malloc(sizeof(EGL_Texture));
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if (!*texture)
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{
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DEBUG_ERROR("Failed to malloc EGL_Texture");
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return false;
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}
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memset(*texture, 0, sizeof(EGL_Texture));
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(*texture)->display = display;
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return true;
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}
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void egl_texture_free(EGL_Texture ** texture)
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{
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if (!*texture)
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return;
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glDeleteSamplers(1, &(*texture)->sampler);
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for(int i = 0; i < (*texture)->bufferCount; ++i)
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{
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struct Buffer * b = &(*texture)->buf[i];
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if (b->hasPBO)
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{
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, b->pbo);
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if ((*texture)->buf[i].map)
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{
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glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
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(*texture)->buf[i].map = NULL;
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}
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glDeleteBuffers(1, &b->pbo);
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if (b->sync)
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glDeleteSync(b->sync);
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}
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}
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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glDeleteTextures((*texture)->bufferCount, (*texture)->tex);
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for (size_t i = 0; i < (*texture)->dmaImageUsed; ++i)
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eglDestroyImage((*texture)->display, (*texture)->dmaImages[i].image);
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free((*texture)->dmaImages);
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free(*texture);
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*texture = NULL;
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}
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static bool egl_texture_map(EGL_Texture * texture, uint8_t i)
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{
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->buf[i].pbo);
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texture->buf[i].map = glMapBufferRange(
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GL_PIXEL_UNPACK_BUFFER,
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0,
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texture->pboBufferSize,
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GL_MAP_WRITE_BIT |
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GL_MAP_UNSYNCHRONIZED_BIT |
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GL_MAP_INVALIDATE_BUFFER_BIT |
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GL_MAP_PERSISTENT_BIT |
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GL_MAP_COHERENT_BIT
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);
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if (!texture->buf[i].map)
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{
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DEBUG_EGL_ERROR("glMapBufferRange failed for %d of %lu bytes", i,
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texture->pboBufferSize);
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}
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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return texture->buf[i].map;
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}
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static void egl_texture_unmap(EGL_Texture * texture, uint8_t i)
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{
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if (!texture->buf[i].map)
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return;
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->buf[i].pbo);
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glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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texture->buf[i].map = NULL;
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}
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bool egl_texture_setup(EGL_Texture * texture, enum EGL_PixelFormat pixFmt, size_t width, size_t height, size_t stride, bool streaming, bool useDMA)
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{
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if (texture->streaming && !useDMA)
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{
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for(int i = 0; i < texture->bufferCount; ++i)
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{
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egl_texture_unmap(texture, i);
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if (texture->buf[i].hasPBO)
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{
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glDeleteBuffers(1, &texture->buf[i].pbo);
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texture->buf[i].hasPBO = false;
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}
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}
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}
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texture->pixFmt = pixFmt;
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texture->width = width;
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texture->height = height;
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texture->stride = stride;
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texture->streaming = streaming;
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texture->bufferCount = streaming ? BUFFER_COUNT : 1;
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texture->dma = useDMA;
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texture->ready = false;
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atomic_store_explicit(&texture->state.w, 0, memory_order_relaxed);
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atomic_store_explicit(&texture->state.u, 0, memory_order_relaxed);
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atomic_store_explicit(&texture->state.s, 0, memory_order_relaxed);
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atomic_store_explicit(&texture->state.d, 0, memory_order_relaxed);
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switch(pixFmt)
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{
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case EGL_PF_BGRA:
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texture->bpp = 4;
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texture->format = GL_BGRA;
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texture->intFormat = GL_BGRA;
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texture->dataType = GL_UNSIGNED_BYTE;
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texture->fourcc = DRM_FORMAT_ARGB8888;
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texture->pboBufferSize = height * stride;
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break;
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case EGL_PF_RGBA:
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texture->bpp = 4;
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texture->format = GL_RGBA;
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texture->intFormat = GL_BGRA;
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texture->dataType = GL_UNSIGNED_BYTE;
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texture->fourcc = DRM_FORMAT_ABGR8888;
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texture->pboBufferSize = height * stride;
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break;
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case EGL_PF_RGBA10:
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texture->bpp = 4;
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texture->format = GL_RGBA;
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texture->intFormat = GL_RGB10_A2;
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texture->dataType = GL_UNSIGNED_INT_2_10_10_10_REV;
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texture->fourcc = DRM_FORMAT_BGRA1010102;
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texture->pboBufferSize = height * stride;
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break;
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case EGL_PF_RGBA16F:
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texture->bpp = 8;
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texture->format = GL_RGBA;
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texture->intFormat = GL_RGBA16F;
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texture->dataType = GL_HALF_FLOAT;
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texture->fourcc = DRM_FORMAT_ABGR16161616F;
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texture->pboBufferSize = height * stride;
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break;
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default:
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DEBUG_ERROR("Unsupported pixel format");
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return false;
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}
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texture->pitch = stride / texture->bpp;
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if (texture->tex[0])
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glDeleteTextures(texture->bufferCount, texture->tex);
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glGenTextures(texture->bufferCount, texture->tex);
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if (!texture->sampler)
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{
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glGenSamplers(1, &texture->sampler);
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glSamplerParameteri(texture->sampler, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glSamplerParameteri(texture->sampler, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glSamplerParameteri(texture->sampler, GL_TEXTURE_WRAP_S , GL_CLAMP_TO_EDGE);
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glSamplerParameteri(texture->sampler, GL_TEXTURE_WRAP_T , GL_CLAMP_TO_EDGE);
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}
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if (useDMA)
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{
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if (texture->dmaFBO)
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glDeleteFramebuffers(1, &texture->dmaFBO);
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if (texture->dmaTex)
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glDeleteTextures(1, &texture->dmaTex);
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glGenFramebuffers(1, &texture->dmaFBO);
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glGenTextures(1, &texture->dmaTex);
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for (size_t i = 0; i < texture->dmaImageUsed; ++i)
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eglDestroyImage(texture->display, texture->dmaImages[i].image);
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texture->dmaImageUsed = 0;
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return true;
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}
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for(int i = 0; i < texture->bufferCount; ++i)
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{
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glBindTexture(GL_TEXTURE_2D, texture->tex[i]);
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glTexImage2D(GL_TEXTURE_2D, 0, texture->intFormat, texture->width,
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texture->height, 0, texture->format, texture->dataType, NULL);
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}
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glBindTexture(GL_TEXTURE_2D, 0);
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if (!streaming)
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return true;
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for(int i = 0; i < texture->bufferCount; ++i)
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{
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glGenBuffers(1, &texture->buf[i].pbo);
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texture->buf[i].hasPBO = true;
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->buf[i].pbo);
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glBufferStorage(
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GL_PIXEL_UNPACK_BUFFER,
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texture->pboBufferSize,
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NULL,
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GL_MAP_WRITE_BIT |
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GL_MAP_PERSISTENT_BIT |
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GL_MAP_COHERENT_BIT
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);
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if (!egl_texture_map(texture, i))
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return false;
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}
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return true;
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}
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static void egl_warn_slow(void)
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{
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static bool warnDone = false;
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if (!warnDone)
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{
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warnDone = true;
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DEBUG_BREAK();
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DEBUG_WARN("The guest is providing updates faster then your computer can display them");
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DEBUG_WARN("This is a hardware limitation, expect microstutters & frame skips");
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DEBUG_BREAK();
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}
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}
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bool egl_texture_update(EGL_Texture * texture, const uint8_t * buffer)
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{
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if (texture->streaming)
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{
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const uint8_t sw =
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atomic_load_explicit(&texture->state.w, memory_order_acquire);
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if (atomic_load_explicit(&texture->state.u, memory_order_acquire) == (uint8_t)(sw + 1))
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{
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egl_warn_slow();
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return true;
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}
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const uint8_t b = sw % BUFFER_COUNT;
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memcpy(texture->buf[b].map, buffer, texture->pboBufferSize);
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atomic_fetch_add_explicit(&texture->state.w, 1, memory_order_release);
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}
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else
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{
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glBindTexture(GL_TEXTURE_2D, texture->tex[0]);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, texture->pitch);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, texture->width, texture->height,
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texture->format, texture->dataType, buffer);
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glBindTexture(GL_TEXTURE_2D, 0);
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}
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return true;
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}
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bool egl_texture_update_from_frame(EGL_Texture * texture, const FrameBuffer * frame)
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{
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if (!texture->streaming)
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return false;
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const uint8_t sw =
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atomic_load_explicit(&texture->state.w, memory_order_acquire);
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if (atomic_load_explicit(&texture->state.u, memory_order_acquire) == (uint8_t)(sw + 1))
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{
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egl_warn_slow();
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return true;
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}
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const uint8_t b = sw % BUFFER_COUNT;
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framebuffer_read(
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frame,
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texture->buf[b].map,
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texture->stride,
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texture->height,
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texture->width,
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texture->bpp,
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texture->stride
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);
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atomic_fetch_add_explicit(&texture->state.w, 1, memory_order_release);
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return true;
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}
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bool egl_texture_update_from_dma(EGL_Texture * texture, const FrameBuffer * frame, const int dmaFd)
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{
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if (!texture->streaming)
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return false;
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const uint8_t sw =
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atomic_load_explicit(&texture->state.w, memory_order_acquire);
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if (atomic_load_explicit(&texture->state.u, memory_order_acquire) == (uint8_t)(sw + 1))
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{
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egl_warn_slow();
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return true;
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}
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EGLImage image = EGL_NO_IMAGE;
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for (int i = 0; i < texture->dmaImageUsed; ++i)
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{
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if (texture->dmaImages[i].fd == dmaFd)
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{
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image = texture->dmaImages[i].image;
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break;
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}
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}
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if (image == EGL_NO_IMAGE)
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{
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EGLAttrib const attribs[] =
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{
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EGL_WIDTH , texture->width,
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EGL_HEIGHT , texture->height,
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EGL_LINUX_DRM_FOURCC_EXT , texture->fourcc,
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EGL_DMA_BUF_PLANE0_FD_EXT , dmaFd,
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EGL_DMA_BUF_PLANE0_OFFSET_EXT, 0,
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EGL_DMA_BUF_PLANE0_PITCH_EXT , texture->stride,
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EGL_NONE , EGL_NONE
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};
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/* create the image backed by the dma buffer */
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image = eglCreateImage(
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texture->display,
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EGL_NO_CONTEXT,
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EGL_LINUX_DMA_BUF_EXT,
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(EGLClientBuffer)NULL,
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attribs
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);
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if (image == EGL_NO_IMAGE)
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{
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DEBUG_EGL_ERROR("Failed to create ELGImage for DMA transfer");
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return false;
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}
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if (texture->dmaImageUsed == texture->dmaImageCount)
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{
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size_t newCount = texture->dmaImageCount * 2 + 2;
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void * new = realloc(texture->dmaImages, newCount * sizeof *texture->dmaImages);
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if (!new)
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{
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DEBUG_EGL_ERROR("Failed to allocate memory");
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eglDestroyImage(texture->display, image);
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return false;
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}
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texture->dmaImageCount = newCount;
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texture->dmaImages = new;
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}
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const size_t index = texture->dmaImageUsed++;
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texture->dmaImages[index].fd = dmaFd;
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texture->dmaImages[index].image = image;
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}
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/* wait for completion */
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framebuffer_wait(frame, texture->height * texture->stride);
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glBindTexture(GL_TEXTURE_2D, texture->dmaTex);
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g_egl_dynProcs.glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, image);
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glBindFramebuffer(GL_FRAMEBUFFER, texture->dmaFBO);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture->dmaTex, 0);
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glBindTexture(GL_TEXTURE_2D, texture->tex[0]);
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glCopyTexImage2D(GL_TEXTURE_2D, 0, texture->intFormat, 0, 0, texture->width, texture->height, 0);
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GLsync fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
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glFlush();
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switch (glClientWaitSync(fence, 0, 10000000)) // 10ms
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{
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case GL_ALREADY_SIGNALED:
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case GL_CONDITION_SATISFIED:
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break;
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case GL_TIMEOUT_EXPIRED:
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egl_warn_slow();
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break;
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case GL_WAIT_FAILED:
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case GL_INVALID_VALUE:
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DEBUG_EGL_ERROR("glClientWaitSync failed");
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}
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glDeleteSync(fence);
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atomic_fetch_add_explicit(&texture->state.w, 1, memory_order_release);
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return true;
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}
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enum EGL_TexStatus egl_texture_process(EGL_Texture * texture)
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{
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if (!texture->streaming)
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return EGL_TEX_STATUS_OK;
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const uint8_t su =
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atomic_load_explicit(&texture->state.u, memory_order_acquire);
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const uint8_t nextu = su + 1;
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if (
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su == atomic_load_explicit(&texture->state.w, memory_order_acquire) ||
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nextu == atomic_load_explicit(&texture->state.s, memory_order_acquire) ||
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nextu == atomic_load_explicit(&texture->state.d, memory_order_acquire))
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return texture->ready ? EGL_TEX_STATUS_OK : EGL_TEX_STATUS_NOTREADY;
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const uint8_t b = su % BUFFER_COUNT;
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/* update the texture */
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if (!texture->dma)
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{
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->buf[b].pbo);
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glBindTexture(GL_TEXTURE_2D, texture->tex[b]);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, texture->pitch);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, texture->width, texture->height,
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|
texture->format, texture->dataType, (const void *)0);
|
|
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
|
|
|
/* create a fence to prevent usage before the update is complete */
|
|
texture->buf[b].sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
|
|
|
|
/* we must flush to ensure the sync is in the command buffer */
|
|
glFlush();
|
|
}
|
|
|
|
texture->ready = true;
|
|
atomic_fetch_add_explicit(&texture->state.u, 1, memory_order_release);
|
|
|
|
return EGL_TEX_STATUS_OK;
|
|
}
|
|
|
|
enum EGL_TexStatus egl_texture_bind(EGL_Texture * texture)
|
|
{
|
|
uint8_t ss = atomic_load_explicit(&texture->state.s, memory_order_acquire);
|
|
uint8_t sd = atomic_load_explicit(&texture->state.d, memory_order_acquire);
|
|
GLuint tex = texture->tex[0];
|
|
|
|
if (texture->streaming)
|
|
{
|
|
if (!texture->ready)
|
|
return EGL_TEX_STATUS_NOTREADY;
|
|
|
|
const uint8_t b = ss % BUFFER_COUNT;
|
|
if (texture->dma)
|
|
{
|
|
ss = atomic_fetch_add_explicit(&texture->state.s, 1,
|
|
memory_order_release) + 1;
|
|
}
|
|
else if (texture->buf[b].sync != 0)
|
|
{
|
|
switch(glClientWaitSync(texture->buf[b].sync, 0, 20000000)) // 20ms
|
|
{
|
|
case GL_ALREADY_SIGNALED:
|
|
case GL_CONDITION_SATISFIED:
|
|
glDeleteSync(texture->buf[b].sync);
|
|
texture->buf[b].sync = 0;
|
|
|
|
ss = atomic_fetch_add_explicit(&texture->state.s, 1,
|
|
memory_order_release) + 1;
|
|
break;
|
|
|
|
case GL_TIMEOUT_EXPIRED:
|
|
break;
|
|
|
|
case GL_WAIT_FAILED:
|
|
case GL_INVALID_VALUE:
|
|
glDeleteSync(texture->buf[b].sync);
|
|
texture->buf[b].sync = 0;
|
|
DEBUG_EGL_ERROR("glClientWaitSync failed");
|
|
return EGL_TEX_STATUS_ERROR;
|
|
}
|
|
}
|
|
|
|
if (ss != sd && ss != (uint8_t)(sd + 1))
|
|
sd = atomic_fetch_add_explicit(&texture->state.d, 1,
|
|
memory_order_release) + 1;
|
|
|
|
if (!texture->dma)
|
|
tex = texture->tex[sd % BUFFER_COUNT];
|
|
}
|
|
|
|
glActiveTexture(GL_TEXTURE0);
|
|
glBindTexture(GL_TEXTURE_2D, tex);
|
|
glBindSampler(0, texture->sampler);
|
|
|
|
return EGL_TEX_STATUS_OK;
|
|
}
|
|
|
|
int egl_texture_count(EGL_Texture * texture)
|
|
{
|
|
return 1;
|
|
}
|