mirror of
https://github.com/gnif/LookingGlass.git
synced 2024-11-24 14:27:20 +00:00
37 lines
1.4 KiB
C
37 lines
1.4 KiB
C
/*
|
|
Looking Glass - KVM FrameRelay (KVMFR) Client
|
|
Copyright (C) 2017-2019 Geoffrey McRae <geoff@hostfission.com>
|
|
https://looking-glass.hostfission.com
|
|
|
|
This program is free software; you can redistribute it and/or modify it under
|
|
the terms of the GNU General Public License as published by the Free Software
|
|
Foundation; either version 2 of the License, or (at your option) any later
|
|
version.
|
|
|
|
This program is distributed in the hope that it will be useful, but WITHOUT ANY
|
|
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
|
|
PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License along with
|
|
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
|
|
Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include <stdbool.h>
|
|
#include <stddef.h>
|
|
|
|
#include <GL/gl.h>
|
|
|
|
typedef struct EGL_Shader EGL_Shader;
|
|
|
|
bool egl_shader_init(EGL_Shader ** shader);
|
|
void egl_shader_free(EGL_Shader ** shader);
|
|
|
|
bool egl_shader_load (EGL_Shader * model, const char * vertex_file, const char * fragment_file);
|
|
bool egl_shader_compile(EGL_Shader * model, const char * vertex_code, size_t vertex_size, const char * fragment_code, size_t fragment_size);
|
|
void egl_shader_use (EGL_Shader * shader);
|
|
|
|
void egl_shader_associate_textures(EGL_Shader * shader, const int count);
|
|
GLint egl_shader_get_uniform_location(EGL_Shader * shader, const char * name); |