/** * Looking Glass * Copyright © 2017-2026 The Looking Glass Authors * https://looking-glass.io * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., 59 * Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #pragma once #include "transport/IAudioSource.h" #include struct LGAudioDeviceSnapshot { AudioEndpointStatus status; bool open = false; bool bound = false; bool activeRequested = false; bool deactivating = false; uint64_t renderPackets = 0; uint64_t renderBytes = 0; uint64_t capturePackets = 0; uint64_t captureBytes = 0; uint64_t reconnects = 0; uint32_t lastError = 0; }; class IAudioDeviceEvents { public: virtual ~IAudioDeviceEvents() = default; virtual void LGAudioState(const AudioEndpointStatus& state) = 0; virtual AudioResult LGAudioPlayback(const AudioPacket& packet, const uint8_t * data, size_t size) = 0; virtual void LGAudioCaptureReady() = 0; }; class ILGAudioDevice { public: virtual ~ILGAudioDevice() = default; // Methods are thread-safe and nonblocking except Stop. Stop is a callback- // quiescence barrier; after it returns no event callback can still run. virtual bool Start(IAudioDeviceEvents& events) = 0; virtual void Stop() = 0; virtual LGAudioDeviceSnapshot Snapshot() const = 0; virtual AudioResult SetActive(bool active) = 0; virtual AudioResult SendCapture(const AudioPacket& packet, const uint8_t * data, size_t size) = 0; virtual AudioResult SetClockFeedback( const AudioClockFeedback& feedback) = 0; virtual void PlaybackReceiveReady() = 0; }; class CLGAudioDevice final : public ILGAudioDevice { private: class CState; std::unique_ptr m_state; public: CLGAudioDevice(); ~CLGAudioDevice(); CLGAudioDevice(const CLGAudioDevice&) = delete; CLGAudioDevice& operator=(const CLGAudioDevice&) = delete; bool Start(IAudioDeviceEvents& events) override; void Stop() override; LGAudioDeviceSnapshot Snapshot() const override; AudioResult SetActive(bool active) override; AudioResult SendCapture(const AudioPacket& packet, const uint8_t * data, size_t size) override; AudioResult SetClockFeedback( const AudioClockFeedback& feedback) override; void PlaybackReceiveReady() override; };