/** * Looking Glass * Copyright (C) 2017-2021 The Looking Glass Authors * https://looking-glass.io * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., 59 * Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #pragma once #include "texture.h" #include "texture_util.h" #include "common/locking.h" typedef struct TextureBuffer { EGL_Texture base; bool free; EGL_TexFormat format; int texCount; GLuint tex[2]; GLuint sampler; EGL_TexBuffer buf[2]; int bufFree; GLsync sync; LG_Lock copyLock; int bufIndex; int rIndex; } TextureBuffer; bool eglTexBuffer_init(EGL_Texture ** texture_, EGLDisplay * display); void eglTexBuffer_free(EGL_Texture * texture_); bool eglTexBuffer_setup(EGL_Texture * texture_, const EGL_TexSetup * setup); EGL_TexStatus eglTexBuffer_process(EGL_Texture * texture_); EGL_TexStatus eglTexBuffer_bind(EGL_Texture * texture_); bool eglTexBuffer_stream_init(EGL_Texture ** texture_, EGLDisplay * display); bool eglTexBuffer_stream_setup(EGL_Texture * texture_, const EGL_TexSetup * setup); EGL_TexStatus eglTexBuffer_stream_process(EGL_Texture * texture_); EGL_TexStatus eglTexBuffer_stream_bind(EGL_Texture * texture_);