Debug - NvFBC Win32 Debug - NvFBC x64 Debug Win32 Release - NvFBC Win32 Release - NvFBC x64 Release Win32 Debug x64 Release x64 {D439DE3E-32FB-4599-8B5D-C92674D400D4} Win32Proj kvmivshmemhost 8.1 looking-glass-host true v140 Unicode true v140 Unicode Application false v140 true Unicode Application false v140 true Unicode true v140 Unicode true v140 Unicode Application false v140 true Unicode Application false v140 true Unicode true $(VC_IncludePath);$(WindowsSDK_IncludePath);;C:\Program Files %28x86%29\NVIDIA Corporation\NVIDIA Capture SDK\inc true $(VC_IncludePath);$(WindowsSDK_IncludePath);;C:\Program Files %28x86%29\NVIDIA Corporation\NVIDIA Capture SDK\inc true $(VC_IncludePath);$(WindowsSDK_IncludePath);;C:\Program Files %28x86%29\NVIDIA Corporation\NVIDIA Capture SDK\inc true $(VC_IncludePath);$(WindowsSDK_IncludePath);;C:\Program Files %28x86%29\NVIDIA Corporation\NVIDIA Capture SDK\inc false $(VC_IncludePath);$(WindowsSDK_IncludePath);;C:\Program Files %28x86%29\NVIDIA Corporation\NVIDIA Capture SDK\inc false $(VC_IncludePath);$(WindowsSDK_IncludePath);;C:\Program Files %28x86%29\NVIDIA Corporation\NVIDIA Capture SDK\inc false $(VC_IncludePath);$(WindowsSDK_IncludePath);;C:\Program Files %28x86%29\NVIDIA Corporation\NVIDIA Capture SDK\inc false $(VC_IncludePath);$(WindowsSDK_IncludePath);;C:\Program Files %28x86%29\NVIDIA Corporation\NVIDIA Capture SDK\inc Level3 Disabled ENABLE_TRACING;%(PreprocessorDefinitions) true ..\;.\;%(AdditionalIncludeDirectories) Windows true kernel32.lib;shlwapi.lib;dxgi.lib;d3d11.lib;setupapi.lib;uuid.lib;wmcodecdspuuid.lib;mfplat.lib;mfuuid.lib;evr.lib;%(AdditionalDependencies) %(AdditionalLibraryDirectories) PerMonitorHighDPIAware Level3 Disabled ENABLE_TRACING;CONFIG_CAPTURE_NVFBC;%(PreprocessorDefinitions) true ..\;.\;%(AdditionalIncludeDirectories) Windows true kernel32.lib;shlwapi.lib;dxgi.lib;d3d11.lib;setupapi.lib;uuid.lib;wmcodecdspuuid.lib;mfplat.lib;mfuuid.lib;evr.lib;%(AdditionalDependencies) %(AdditionalLibraryDirectories) PerMonitorHighDPIAware Level3 Disabled ENABLE_TRACING;%(PreprocessorDefinitions) true ..\;.\;%(AdditionalIncludeDirectories) Windows true kernel32.lib;shlwapi.lib;dxgi.lib;d3d11.lib;setupapi.lib;uuid.lib;wmcodecdspuuid.lib;mfplat.lib;mfuuid.lib;evr.lib;%(AdditionalDependencies) %(AdditionalLibraryDirectories) PerMonitorHighDPIAware Level3 Disabled ENABLE_TRACING;CONFIG_CAPTURE_NVFBC;%(PreprocessorDefinitions) true ..\;.\;%(AdditionalIncludeDirectories) Windows true kernel32.lib;shlwapi.lib;dxgi.lib;d3d11.lib;setupapi.lib;uuid.lib;wmcodecdspuuid.lib;mfplat.lib;mfuuid.lib;evr.lib;%(AdditionalDependencies) %(AdditionalLibraryDirectories) PerMonitorHighDPIAware Level3 MaxSpeed true true WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) true ..\;.\;%(AdditionalIncludeDirectories) Windows true true true kernel32.lib;shlwapi.lib;dxgi.lib;d3d11.lib;setupapi.lib;uuid.lib;wmcodecdspuuid.lib;mfplat.lib;mfuuid.lib;evr.lib;%(AdditionalDependencies) %(AdditionalLibraryDirectories) PerMonitorHighDPIAware Level3 MaxSpeed true true CONFIG_CAPTURE_NVFBC;%(PreprocessorDefinitions) true ..\;.\;%(AdditionalIncludeDirectories) Windows true true true kernel32.lib;shlwapi.lib;dxgi.lib;d3d11.lib;setupapi.lib;uuid.lib;wmcodecdspuuid.lib;mfplat.lib;mfuuid.lib;evr.lib;%(AdditionalDependencies) %(AdditionalLibraryDirectories) PerMonitorHighDPIAware Level3 MaxSpeed true true NDEBUG;_WINDOWS;%(PreprocessorDefinitions) true ..\;.\;%(AdditionalIncludeDirectories) Windows true true true kernel32.lib;shlwapi.lib;dxgi.lib;d3d11.lib;setupapi.lib;uuid.lib;wmcodecdspuuid.lib;mfplat.lib;mfuuid.lib;evr.lib;%(AdditionalDependencies) %(AdditionalLibraryDirectories) PerMonitorHighDPIAware Level3 MaxSpeed true true CONFIG_CAPTURE_NVFBC;%(PreprocessorDefinitions) true ..\;.\;%(AdditionalIncludeDirectories) Windows true true true kernel32.lib;shlwapi.lib;dxgi.lib;d3d11.lib;setupapi.lib;uuid.lib;wmcodecdspuuid.lib;mfplat.lib;mfuuid.lib;evr.lib;%(AdditionalDependencies) %(AdditionalLibraryDirectories) PerMonitorHighDPIAware Pixel g_Pixel Shaders\Pixel.h HLSL Pixel g_RGBtoYUV Shaders\RGBtoYUV.h Vertex g_Vertex Shaders\Vertex.h