/* KVMGFX Client - A KVM Client for VGA Passthrough Copyright (C) 2017 Geoffrey McRae This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include #include #include #include #include #include #include #include #include #include #define GL_GLEXT_PROTOTYPES #include #include #include "debug.h" #include "memcpySSE.h" #include "KVMGFXHeader.h" #include "ivshmem/ivshmem.h" #include "spice/spice.h" #include "kb.h" struct AppState { bool hasBufferStorage; bool running; bool started; bool windowChanged; SDL_Window * window; SDL_Renderer * renderer; struct KVMGFXHeader * shm; unsigned int shmSize; }; struct AppParams { bool autoResize; bool borderless; bool center; int x, y; unsigned int w, h; const char * ivshmemSocket; bool useBufferStorage; bool useMipmap; bool useSpice; const char * spiceHost; unsigned int spicePort; }; struct AppState state; struct AppParams params = { .autoResize = false, .borderless = false, .center = true, .x = 0, .y = 0, .w = 1024, .h = 768, .ivshmemSocket = "/tmp/ivshmem_socket", .useBufferStorage = true, .useMipmap = false, .useSpice = true, .spiceHost = "127.0.0.1", .spicePort = 5900 }; inline bool areFormatsSame(const struct KVMGFXHeader s1, const struct KVMGFXHeader s2) { return (s1.frameType != FRAME_TYPE_INVALID) && (s2.frameType != FRAME_TYPE_INVALID) && (s1.version == s2.version ) && (s1.frameType == s2.frameType) && (s1.width == s2.width ) && (s1.height == s2.height ); } int renderThread(void * unused) { struct KVMGFXHeader header; struct KVMGFXHeader newHeader; SDL_Texture *texture = NULL; GLuint vboID[2] = {0, 0}; GLuint intFormat = 0; GLuint vboFormat = 0; GLuint vboTex = 0; unsigned int texIndex = 0; unsigned int texSize = 0; uint8_t *pixels = (uint8_t*)state.shm; uint8_t *texPixels[2] = {NULL, NULL}; memset(&header, 0, sizeof(struct KVMGFXHeader)); // kick the guest early for our intial frame // the guestID may be invalid, it doesn't matter ivshmem_kick_irq(state.shm->guestID, 0); while(state.running) { // copy the header for our use memcpy(&newHeader, state.shm, sizeof(struct KVMGFXHeader)); // ensure the header magic is valid, this will help prevent crash out when the memory hasn't yet been initialized if (memcmp(newHeader.magic, KVMGFX_HEADER_MAGIC, sizeof(KVMGFX_HEADER_MAGIC)) != 0) continue; if (newHeader.version != KVMGFX_HEADER_VERSION) continue; bool ready = false; bool error = false; while(state.running && !ready && !error) { // kick the guest and wait for a frame switch(ivshmem_wait_irq(0)) { case IVSHMEM_WAIT_RESULT_OK: ready = true; break; case IVSHMEM_WAIT_RESULT_TIMEOUT: ivshmem_kick_irq(newHeader.guestID, 0); ready = false; break; case IVSHMEM_WAIT_RESULT_ERROR: error = true; break; } } if (error) { DEBUG_ERROR("error during wait for host"); break; } // we can tell the guest to advance early, it won't // touch the frame @ dataPos as it double buffers // so we can safely read from it while the guest now // writes the next frame ivshmem_kick_irq(newHeader.guestID, 0); // if the header is invalid or it has changed if (!areFormatsSame(header, newHeader)) { if (state.hasBufferStorage) { if (vboID[0]) { if (vboTex) { glDeleteTextures(1, &vboTex); vboTex = 0; } glUnmapBuffer(GL_TEXTURE_BUFFER); glDeleteBuffers(2, vboID); memset(vboID, 0, sizeof(vboID)); } } else { if (texture) { SDL_DestroyTexture(texture); texture = NULL; } } Uint32 sdlFormat; unsigned int bpp; switch(newHeader.frameType) { case FRAME_TYPE_ARGB: sdlFormat = SDL_PIXELFORMAT_ARGB8888; bpp = 4; intFormat = GL_RGBA8; vboFormat = GL_BGRA; break; case FRAME_TYPE_RGB: sdlFormat = SDL_PIXELFORMAT_RGB24; bpp = 3; intFormat = GL_RGB8; vboFormat = GL_BGR; break; default: header.frameType = FRAME_TYPE_INVALID; continue; } // update the window size and create the render texture if (params.autoResize) { SDL_SetWindowSize(state.window, newHeader.width, newHeader.height); if (params.center) SDL_SetWindowPosition(state.window, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED); } if (state.hasBufferStorage) { // calculate the texture size in bytes texSize = newHeader.width * newHeader.stride * bpp; // ensure the size makes sense if (newHeader.dataPos + texSize > state.shmSize) { DEBUG_ERROR("The guest sent an invalid dataPos"); break; } // setup two buffers so we don't have to use fences glGenBuffers(2, vboID); for (int i = 0; i < 2; ++i) { glBindBuffer(GL_PIXEL_UNPACK_BUFFER, vboID[i]); glBufferStorage(GL_PIXEL_UNPACK_BUFFER, texSize, 0, GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT); texPixels[i] = glMapBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, texSize, GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_FLUSH_EXPLICIT_BIT); if (!texPixels[i]) { DEBUG_ERROR("Failed to map buffer range, turning off buffer storage"); state.hasBufferStorage = false; break; } glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); } if (!state.hasBufferStorage) { texIndex = 0; glDeleteBuffers(2, vboID); memset(vboID, 0, sizeof(vboID)); continue; } // create the texture glGenTextures(1, &vboTex); glBindTexture(GL_TEXTURE_2D, vboTex); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); if (params.useMipmap) { glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); } else { glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); } glTexImage2D( GL_TEXTURE_2D, 0, intFormat, newHeader.width, newHeader.height, 0, vboFormat, GL_UNSIGNED_BYTE, (void*)0 ); glBindTexture(GL_TEXTURE_2D, 0); } else { texture = SDL_CreateTexture(state.renderer, sdlFormat, SDL_TEXTUREACCESS_STREAMING, newHeader.width, newHeader.height); if (!texture) { DEBUG_ERROR("Failed to create a texture"); break; } } memcpy(&header, &newHeader, sizeof(header)); state.windowChanged = true; } //beyond this point DO NOT use state.shm for security // final sanity checks on the data presented by the guest // this is critical as the guest could overflow this buffer to // try to take control of the host if (newHeader.dataPos + texSize > state.shmSize) { DEBUG_ERROR("The guest sent an invalid dataPos"); break; } SDL_RenderClear(state.renderer); if (state.hasBufferStorage) { int w, h; SDL_GetWindowSize(state.window, &w, &h); // copy the buffer to the texture and let the guest advance memcpySSE(texPixels[texIndex], pixels + newHeader.dataPos, texSize); // update the texture glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, vboTex); glBindBuffer(GL_PIXEL_UNPACK_BUFFER, vboID[texIndex]); glFlushMappedBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, texSize); glTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, header.width, header.height, vboFormat, GL_UNSIGNED_BYTE, (void*)0 ); if (params.useMipmap) glGenerateMipmap(GL_TEXTURE_2D); glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); // draw the screen glBegin(GL_TRIANGLE_STRIP); glTexCoord2f(0.0f, 0.0f); glVertex2i(0, 0); glTexCoord2f(1.0f, 0.0f); glVertex2i(w, 0); glTexCoord2f(0.0f, 1.0f); glVertex2i(0, h); glTexCoord2f(1.0f, 1.0f); glVertex2i(w, h); glEnd(); glBindTexture(GL_TEXTURE_2D, 0); glDisable(GL_TEXTURE_2D); // update our texture index if (++texIndex == 2) texIndex = 0; } else { int pitch; if (SDL_LockTexture(texture, NULL, (void**)&texPixels[0], &pitch) != 0) { DEBUG_ERROR("Failed to lock the texture for update"); break; } texSize = header.height * pitch; // copy the buffer to the texture and let the guest advance memcpySSE(texPixels[texIndex], pixels + newHeader.dataPos, texSize); SDL_UnlockTexture(texture); SDL_RenderCopy(state.renderer, texture, NULL, NULL); } SDL_RenderPresent(state.renderer); state.started = true; } state.running = false; if (state.hasBufferStorage) { glDeleteTextures(1, &vboTex ); glUnmapBuffer (GL_TEXTURE_BUFFER); glDeleteBuffers (2, vboID ); } else if (texture) SDL_DestroyTexture(texture); return 0; } int ivshmemThread(void * arg) { while(state.running) if (!ivshmem_process()) { if (state.running) { state.running = false; DEBUG_ERROR("failed to process ivshmem messages"); } break; } return 0; } int spiceThread(void * arg) { while(state.running) if (!spice_process()) { if (state.running) { state.running = false; DEBUG_ERROR("failed to process spice messages"); } break; } spice_disconnect(); return 0; } static inline const uint32_t mapScancode(SDL_Scancode scancode) { uint32_t ps2; if (scancode > (sizeof(usb_to_ps2) / sizeof(uint32_t)) || (ps2 = usb_to_ps2[scancode]) == 0) { DEBUG_WARN("Unable to map USB scan code: %x\n", scancode); return 0; } return ps2; } int eventThread(void * arg) { bool serverMode = false; bool realignGuest = true; bool keyDown[SDL_NUM_SCANCODES]; memset(keyDown, 0, sizeof(keyDown)); // ensure mouse acceleration is identical in server mode SDL_SetHintWithPriority(SDL_HINT_MOUSE_RELATIVE_MODE_WARP, "1", SDL_HINT_OVERRIDE); while(state.running) { SDL_Event event; if (!SDL_WaitEventTimeout(&event, 1000)) { const char * err = SDL_GetError(); if (err[0] != '\0') { DEBUG_ERROR("SDL Error: %s", err); state.running = false; break; } continue; } if (event.type == SDL_QUIT) { state.running = false; break; } if (!params.useSpice) continue; switch(event.type) { case SDL_KEYDOWN: { SDL_Scancode sc = event.key.keysym.scancode; if (sc == SDL_SCANCODE_SCROLLLOCK) { if (event.key.repeat) break; serverMode = !serverMode; spice_mouse_mode(serverMode); SDL_SetRelativeMouseMode(serverMode); if (!serverMode) realignGuest = true; break; } uint32_t scancode = mapScancode(sc); if (scancode == 0) break; if (spice_key_down(scancode)) keyDown[sc] = true; else { DEBUG_ERROR("SDL_KEYDOWN: failed to send message"); break; } break; } case SDL_KEYUP: { SDL_Scancode sc = event.key.keysym.scancode; if (sc == SDL_SCANCODE_SCROLLLOCK) break; // avoid sending key up events when we didn't send a down if (!keyDown[sc]) break; uint32_t scancode = mapScancode(sc); if (scancode == 0) break; if (spice_key_up(scancode)) keyDown[sc] = false; else { DEBUG_ERROR("SDL_KEYUP: failed to send message"); break; } break; } case SDL_MOUSEWHEEL: if ( !spice_mouse_press (event.wheel.y == 1 ? 4 : 5) || !spice_mouse_release(event.wheel.y == 1 ? 4 : 5) ) { DEBUG_ERROR("SDL_MOUSEWHEEL: failed to send messages"); break; } break; case SDL_MOUSEMOTION: { int x = 0; int y = 0; if (realignGuest || state.windowChanged) { x = event.motion.x - state.shm->mouseX; y = event.motion.y - state.shm->mouseY; realignGuest = false; state.windowChanged = false; } else { x = event.motion.xrel; y = event.motion.yrel; } if (x != 0 || y != 0) if (!spice_mouse_motion(x, y)) { DEBUG_ERROR("SDL_MOUSEMOTION: failed to send message"); break; } break; } case SDL_MOUSEBUTTONDOWN: if ( !spice_mouse_position(event.button.x, event.button.y) || !spice_mouse_press(event.button.button) ) { DEBUG_ERROR("SDL_MOUSEBUTTONDOWN: failed to send message"); break; } break; case SDL_MOUSEBUTTONUP: if ( !spice_mouse_position(event.button.x, event.button.y) || !spice_mouse_release(event.button.button) ) { DEBUG_ERROR("SDL_MOUSEBUTTONUP: failed to send message"); break; } break; case SDL_WINDOWEVENT: { switch(event.window.event) { case SDL_WINDOWEVENT_ENTER: realignGuest = true; break; } break; } default: break; } } return 0; } int run() { memset(&state, 0, sizeof(state)); state.running = true; if (SDL_Init(SDL_INIT_VIDEO) < 0) { DEBUG_ERROR("SDL_Init Failed"); return -1; } state.window = SDL_CreateWindow( "KVM-GFX Test", params.center ? SDL_WINDOWPOS_CENTERED : params.x, params.center ? SDL_WINDOWPOS_CENTERED : params.y, params.w, params.h, ( SDL_WINDOW_SHOWN | (!params.autoResize ? SDL_WINDOW_RESIZABLE : 0) | ( params.borderless ? SDL_WINDOW_BORDERLESS : 0) ) ); if (!state.window) { DEBUG_ERROR("failed to create window"); return -1; } // work around SDL_ShowCursor being non functional SDL_Cursor *cursor = NULL; int32_t cursorData[2] = {0, 0}; cursor = SDL_CreateCursor((uint8_t*)cursorData, (uint8_t*)cursorData, 8, 8, 4, 4); SDL_SetCursor(cursor); SDL_ShowCursor(SDL_DISABLE); state.renderer = SDL_CreateRenderer(state.window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC); if (params.useBufferStorage) { const GLubyte * extensions = glGetString(GL_EXTENSIONS); if (gluCheckExtension((const GLubyte *)"GL_ARB_buffer_storage", extensions)) { DEBUG_INFO("Using GL_ARB_buffer_storage"); state.hasBufferStorage = true; } } if (!state.renderer) { DEBUG_ERROR("failed to create window"); return -1; } int shm_fd = 0; SDL_Thread *t_ivshmem = NULL; SDL_Thread *t_spice = NULL; SDL_Thread *t_event = NULL; while(1) { if (!ivshmem_connect(params.ivshmemSocket)) { DEBUG_ERROR("failed to connect to the ivshmem server"); break; } if (!(t_ivshmem = SDL_CreateThread(ivshmemThread, "ivshmemThread", NULL))) { DEBUG_ERROR("ivshmem create thread failed"); break; } state.shm = (struct KVMGFXHeader *)ivshmem_get_map(); if (!state.shm) { DEBUG_ERROR("Failed to map memory"); break; } state.shmSize = ivshmem_get_map_size(); state.shm->hostID = ivshmem_get_id(); if (params.useSpice) { if (!spice_connect(params.spiceHost, params.spicePort, "")) { DEBUG_ERROR("Failed to connect to spice server"); return 0; } while(state.running && !spice_ready()) if (!spice_process()) { state.running = false; DEBUG_ERROR("Failed to process spice messages"); break; } if (!(t_spice = SDL_CreateThread(spiceThread, "spiceThread", NULL))) { DEBUG_ERROR("spice create thread failed"); break; } } if (!(t_event = SDL_CreateThread(eventThread, "eventThread", NULL))) { DEBUG_ERROR("gpu create thread failed"); break; } while(state.running) renderThread(NULL); break; } state.running = false; if (t_event) SDL_WaitThread(t_event, NULL); // this needs to happen here to abort any waiting reads // as ivshmem uses recvmsg which has no timeout ivshmem_disconnect(); if (t_ivshmem) SDL_WaitThread(t_ivshmem, NULL); if (t_spice) SDL_WaitThread(t_spice, NULL); if (state.renderer) SDL_DestroyRenderer(state.renderer); if (state.window) SDL_DestroyWindow(state.window); if (cursor) SDL_FreeCursor(cursor); if (shm_fd) close(shm_fd); SDL_Quit(); return 0; } void doHelp(char * app) { char x[8], y[8]; snprintf(x, sizeof(x), "%d", params.x); snprintf(y, sizeof(y), "%d", params.y); fprintf(stderr, "Usage: %s [OPTION]...\n" "Example: %s -h\n" "\n" " -h Print out this help\n" "\n" " -f PATH Specify the path to the ivshmem socket [current: %s]\n" "\n" " -s Disable spice client\n" " -c HOST Specify the spice host [current: %s]\n" " -p PORT Specify the spice port [current: %d]\n" "\n" " -g Disable OpenGL 4.3 Buffer Storage (GL_ARB_buffer_storage)\n" " -m Enable mipmapping (improves a stretched screen)\n" "\n" " -a Auto resize the window to the guest\n" " -d Borderless mode\n" " -x XPOS Initial window X position [current: %s]\n" " -y YPOS Initial window Y position [current: %s]\n" " -w WIDTH Initial window width [current: %u]\n" " -b HEIGHT Initial window height [current: %u]\n" "\n" " -l License information\n" "\n", app, app, params.ivshmemSocket, params.spiceHost, params.spicePort, params.center ? "center" : x, params.center ? "center" : y, params.w, params.h ); } void doLicense() { fprintf(stderr, "\n" "KVMGFX Client - A KVM Client for VGA Passthrough\n" "Copyright(C) 2017 Geoffrey McRae \n" "\n" "This program is free software; you can redistribute it and / or modify it under\n" "the terms of the GNU General Public License as published by the Free Software\n" "Foundation; either version 2 of the License, or (at your option) any later\n" "version.\n" "\n" "This program is distributed in the hope that it will be useful, but WITHOUT ANY\n" "WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A\n" "PARTICULAR PURPOSE.See the GNU General Public License for more details.\n" "\n" "You should have received a copy of the GNU General Public License along with\n" "this program; if not, write to the Free Software Foundation, Inc., 59 Temple\n" "Place, Suite 330, Boston, MA 02111 - 1307 USA\n" "\n" ); } int main(int argc, char * argv[]) { int c; while((c = getopt(argc, argv, "hf:sc:p:gmadx:y:w:b:l")) != -1) switch(c) { case '?': case 'h': default : doHelp(argv[0]); return (c == 'h') ? 0 : -1; case 'f': params.ivshmemSocket = optarg; break; case 's': params.useSpice = false; break; case 'c': params.spiceHost = optarg; break; case 'p': params.spicePort = atoi(optarg); break; case 'g': params.useBufferStorage = false; break; case 'm': params.useMipmap = true; break; case 'a': params.autoResize = true; break; case 'd': params.borderless = true; break; case 'x': params.center = false; params.x = atoi(optarg); break; case 'y': params.center = false; params.y = atoi(optarg); break; case 'w': params.w = atoi(optarg); break; case 'b': params.h = atoi(optarg); break; case 'l': doLicense(); return 0; } return run(); }