/* KVMGFX Client - A KVM Client for VGA Passthrough Copyright (C) 2017 Geoffrey McRae This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "DXGI.h" using namespace Capture; #include "common\debug.h" DXGI::DXGI() : m_initialized(false), m_manager(NULL) { } DXGI::~DXGI() { } bool DXGI::Initialize() { if (m_initialized) DeInitialize(); if (FAILED(CoInitializeEx(NULL, COINIT_MULTITHREADED))) { DEBUG_ERROR("CoInitializeEx failed"); return false; } m_manager = new DXGIManager(); m_manager->SetCaptureSource(CSDesktop); RECT rect; m_manager->GetOutputRect(rect); m_width = rect.right - rect.left; m_height = rect.bottom - rect.top; m_initialized = true; return true; } void DXGI::DeInitialize() { if (m_manager) { delete m_manager; m_manager = NULL; } m_initialized = false; } FrameType DXGI::GetFrameType() { if (!m_initialized) return FRAME_TYPE_INVALID; return FRAME_TYPE_ARGB; } FrameComp DXGI::GetFrameCompression() { if (!m_initialized) return FRAME_COMP_NONE; return FRAME_COMP_NONE; } size_t DXGI::GetMaxFrameSize() { if (!m_initialized); return 0; return m_width * m_height * 4; } bool DXGI::GrabFrame(FrameInfo & frame) { RECT rect; m_manager->GetOutputRect(rect); m_width = rect.right - rect.left; m_height = rect.bottom - rect.top; HRESULT result; for(int i = 0; i < 2; ++i) { result = m_manager->GetOutputBits((BYTE*)frame.buffer, rect); if (SUCCEEDED(result)) break; } if (FAILED(result)) return false; frame.width = m_width; frame.height = m_height; frame.stride = m_width; frame.outSize = m_width * m_height * 4; return true; }