/** * Looking Glass * Copyright © 2017-2026 The Looking Glass Authors * https://looking-glass.io * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., 59 * Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "motion.h" #include "test.h" int main(void) { struct WlMotion absFirst = { 0 }; struct WlMotion relFirst = { 0 }; wlMotionAbs(&absFirst, 100, 50); wlMotionRel(&absFirst, 5, -2); wlMotionRel(&relFirst, 5, -2); wlMotionAbs(&relFirst, 100, 50); CHECK(absFirst.x == 105); CHECK(absFirst.y == 48); CHECK(relFirst.x == 100); CHECK(relFirst.y == 50); return 0; }