/** * Looking Glass * Copyright © 2017-2026 The Looking Glass Authors * https://looking-glass.io * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., 59 * Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #pragma once #include struct InputSourceId { uint32_t client = 0; uint32_t generation = 0; }; struct InputTargetState { uint64_t state = 0; InputSourceId owner; bool available = false; bool owned = false; bool keyboardLEDsValid = false; uint8_t keyboardLEDs = 0; }; enum class InputResult { ACCEPTED, BUSY, UNAVAILABLE, STALE, }; class IInputTarget { public: virtual ~IInputTarget() = default; virtual InputTargetState GetState(const InputSourceId& source) = 0; virtual void Failed() = 0; virtual InputResult Claim(const InputSourceId& source) = 0; virtual InputResult Touch(const InputSourceId& source) = 0; virtual InputResult Release( const InputSourceId& source, bool reset) = 0; virtual InputResult SendMouseRelative(const InputSourceId& source, int32_t deltaX, int32_t deltaY, int32_t wheel, uint32_t buttons) = 0; virtual InputResult SendMouseAbsolute(const InputSourceId& source, uint16_t x, uint16_t y, int32_t wheel, uint32_t buttons) = 0; virtual InputResult SendKeyboard(const InputSourceId& source, uint8_t modifiers, const uint8_t * keys) = 0; virtual InputResult Reset(const InputSourceId& source) = 0; }; class IInputSource { public: virtual ~IInputSource() = default; // Start may issue target calls before it returns. Stop is a callback- // quiescence barrier and leaves no work that can access the target. virtual bool Start(IInputTarget& target) = 0; virtual void Stop() = 0; };