/** * Looking Glass * Copyright © 2017-2026 The Looking Glass Authors * https://looking-glass.io * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., 59 * Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _H_LG_WINDOWS_INPUT_EVENT_ #define _H_LG_WINDOWS_INPUT_EVENT_ #include #include #include #include "input/keycodes.h" #include "../input.h" typedef struct WindowsInput { const LG_DSInputSink * sink; void * opaque; uint32_t buttons; double wheel; uint8_t ctrlKeys; uint8_t shiftKeys; uint8_t altKeys; uint8_t superKeys; int printScreenKey; bool entered; bool leavePending; bool focused; bool pointerGrabbed; bool keyboardGrabbed; bool numLock; bool capsLock; bool scrollLock; bool numLockPressed; bool capsLockPressed; bool scrollLockPressed; } WindowsInput; void windowsInputInit(WindowsInput * input, const LG_DSInputSink * sink, void * opaque); void windowsInputSetPointerGrabbed(WindowsInput * input, bool grabbed); bool windowsInputIsPointerGrabbed(const WindowsInput * input); void windowsInputSetKeyboardGrabbed(WindowsInput * input, bool grabbed); bool windowsInputIsKeyboardGrabbed(const WindowsInput * input); bool windowsInputFocus(WindowsInput * input, bool focused); bool windowsInputPointerEnter(WindowsInput * input, double x, double y); bool windowsInputPointerLeave(WindowsInput * input); void windowsInputPointerMotion(WindowsInput * input, double x, double y); void windowsInputRelativeMotion(WindowsInput * input, double x, double y); bool windowsInputPointerButton(WindowsInput * input, unsigned int button, bool pressed); void windowsInputReleaseButtons(WindowsInput * input); void windowsInputPointerWheel(WindowsInput * input, double motion); int windowsInputMapScanCode(uint8_t scanCode, bool extended); int windowsInputMapPrintScreen(bool altDown); int windowsInputMapPrintScreenEvent(WindowsInput * input, bool altDown, bool pressed); bool windowsInputKeyCode(WindowsInput * input, int key, bool pressed, bool grabbedEvent); bool windowsInputKey(WindowsInput * input, uint8_t scanCode, bool extended, bool pressed, bool grabbedEvent); size_t windowsInputSyncHeldKeys(WindowsInput * input, const int * keys, size_t count, bool grabbedEvent); void windowsInputText(WindowsInput * input, const char * text); void windowsInputState(WindowsInput * input, bool ctrl, bool shift, bool alt, bool super, bool numLock, bool capsLock, bool scrollLock); void windowsInputTrackedState(WindowsInput * input); #endif