/** * Looking Glass * Copyright © 2017-2026 The Looking Glass Authors * https://looking-glass.io * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., 59 * Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #pragma once #include "transport/DirectFrameBufferMemory.h" #include "transport/FrameMemoryLimits.h" #include #include class IControlSink; class IFrameSink; class IInputSource; using BackendId = uint32_t; struct SourceKey { BackendId backend = 0; uint32_t epoch = 0; uint32_t client = 0; uint32_t generation = 0; }; class ITransportEvents { public: virtual ~ITransportEvents() = default; virtual void OnSetCursorPos( const SourceKey& source, int32_t x, int32_t y) = 0; virtual void OnSetResolution( const SourceKey& source, uint32_t width, uint32_t height) = 0; virtual void OnRecoveryRequest(const SourceKey& source, uint64_t session, uint32_t serial, bool active) = 0; }; class ITransport { public: enum class OpenResult { SUCCESS, RETRY, FAILURE, }; enum class ProcessResult { OK, RETRY, FAILURE, }; enum class Recovery { NORMAL, ACTIVE, FAILED, }; virtual ~ITransport() = default; virtual OpenResult Open() = 0; virtual bool Initialize() = 0; virtual bool Setup(size_t alignment) = 0; // Process performs a bounded, non-blocking drain. The events reference is // valid only for the duration of this call and must not be retained. virtual ProcessResult Process(ITransportEvents& events) = 0; virtual void Stop() = 0; virtual void SyncRecovery() {} virtual void RecoveryStatus( uint64_t, uint32_t, bool, Recovery, uint32_t) {} virtual FrameMemoryLimits GetMemoryLimits() const = 0; virtual DirectFrameBufferMemory GetDirectMemory() const = 0; // Component pointers are fixed after Setup and remain valid until Stop. virtual IFrameSink * FrameSink() { return nullptr; } virtual IControlSink * Control() { return nullptr; } virtual IInputSource * Input() { return nullptr; } };