/* Looking Glass - KVM FrameRelay (KVMFR) Client Copyright (C) 2017-2019 Geoffrey McRae https://looking-glass.hostfission.com This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #pragma once #include "renderer.h" #include #include #include #include typedef enum LG_OutFormat { LG_OUTPUT_INVALID, LG_OUTPUT_BGRA, LG_OUTPUT_RGBA, LG_OUTPUT_RGBA10, LG_OUTPUT_YUV420 } LG_OutFormat; typedef bool (* LG_DecoderCreate )(void ** opaque); typedef void (* LG_DecoderDestroy )(void * opaque); typedef bool (* LG_DecoderInitialize )(void * opaque, const LG_RendererFormat format, SDL_Window * window); typedef void (* LG_DecoderDeInitialize )(void * opaque); typedef LG_OutFormat (* LG_DecoderGetOutFormat )(void * opaque); typedef unsigned int (* LG_DecoderGetFramePitch )(void * opaque); typedef unsigned int (* LG_DecoderGetFrameStride)(void * opaque); typedef bool (* LG_DecoderDecode )(void * opaque, const uint8_t * src, size_t srcSize); typedef const uint8_t * (* LG_DecoderGetBuffer )(void * opaque); typedef bool (* LG_DecoderInitGLTexture )(void * opaque, GLenum target, GLuint texture, void ** ref); typedef void (* LG_DecoderFreeGLTexture )(void * opaque, void * ref); typedef bool (* LG_DecoderUpdateGLTexture)(void * opaque, void * ref); typedef struct LG_Decoder { // mandatory support const char * name; LG_DecoderCreate create; LG_DecoderDestroy destroy; LG_DecoderInitialize initialize; LG_DecoderDeInitialize deinitialize; LG_DecoderGetOutFormat get_out_format; LG_DecoderGetFramePitch get_frame_pitch; LG_DecoderGetFrameStride get_frame_stride; LG_DecoderDecode decode; LG_DecoderGetBuffer get_buffer; // optional support const bool has_gl; LG_DecoderInitGLTexture init_gl_texture; LG_DecoderFreeGLTexture free_gl_texture; LG_DecoderUpdateGLTexture update_gl_texture; } LG_Decoder;