/** * Looking Glass * Copyright © 2017-2023 The Looking Glass Authors * https://looking-glass.io * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., 59 * Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #pragma once #include "texture.h" #include "texture_util.h" #include "common/locking.h" #define EGL_TEX_BUFFER_MAX 2 typedef struct TextureBuffer { EGL_Texture base; bool free; int texCount; GLuint tex[EGL_TEX_BUFFER_MAX]; EGL_TexBuffer buf[EGL_TEX_BUFFER_MAX]; int bufFree; GLsync sync; LG_Lock copyLock; int bufIndex; int rIndex; } TextureBuffer; bool egl_texBufferInit(EGL_Texture ** texture_, EGL_TexType type, EGLDisplay * display); void egl_texBufferFree(EGL_Texture * texture_); bool egl_texBufferSetup(EGL_Texture * texture_, const EGL_TexSetup * setup); EGL_TexStatus egl_texBufferProcess(EGL_Texture * texture_); EGL_TexStatus egl_texBufferGet(EGL_Texture * texture_, GLuint * tex, EGL_PixelFormat * fmt); EGL_TexStatus egl_texBufferBind(EGL_Texture * texture_); bool egl_texBufferStreamInit(EGL_Texture ** texture_, EGL_TexType type, EGLDisplay * display); bool egl_texBufferStreamSetup(EGL_Texture * texture_, const EGL_TexSetup * setup); EGL_TexStatus egl_texBufferStreamProcess(EGL_Texture * texture_); EGL_TexStatus egl_texBufferStreamGet(EGL_Texture * texture_, GLuint * tex, EGL_PixelFormat * fmt);