/** * Looking Glass * Copyright © 2017-2025 The Looking Glass Authors * https://looking-glass.io * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., 59 * Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #pragma once #include <Windows.h> #include <wdf.h> #include <wrl.h> #include <dxgi1_5.h> #include <d3d11_4.h> struct Direct3DDevice { Direct3DDevice(LUID adapterLuid) : m_adapterLuid(adapterLuid) {}; Direct3DDevice() { m_adapterLuid = LUID{}; } HRESULT Init(); LUID m_adapterLuid; Microsoft::WRL::ComPtr<IDXGIFactory5 > m_factory; Microsoft::WRL::ComPtr<IDXGIAdapter1 > m_adapter; Microsoft::WRL::ComPtr<ID3D11Device > m_device; Microsoft::WRL::ComPtr<ID3D11DeviceContext> m_context; };