#include #include #include #include #include #include #include #include #include #include #include #define DEBUG #include "debug.h" #include "KVMGFXHeader.h" #include "ivshmem/ivshmem.h" #include "spice/spice.h" #include "kb.h" #define MAP_SIZE (16*1024*1024) #define COPY_THREADS 4 typedef void (*CompFunc)(uint8_t * dst, const uint8_t * src, const size_t len); typedef void (*DrawFunc)(CompFunc compFunc, SDL_Texture * texture, uint8_t * dst, const uint8_t * src); typedef struct { SDL_mutex * mutex; SDL_cond * cond; SDL_Thread * thread; bool rdy; void *dst; const void * src; size_t len; } CopyJob; struct KVMGFXState { bool running; SDL_Window * window; SDL_Renderer * renderer; struct KVMGFXHeader * shm; SDL_sem * cpySem; SDL_Thread * cpyThreads[COPY_THREADS]; CopyJob cpyJobs [COPY_THREADS]; }; struct KVMGFXState state; int copyThread(void * arg) { CopyJob * job = (CopyJob *)arg; while(state.running) { SDL_LockMutex(job->mutex); while(!job->rdy) SDL_CondWait(job->cond, job->mutex); job->rdy = false; SDL_UnlockMutex(job->mutex); memcpy(job->dst, job->src, job->len); // return a lock to the pool SDL_SemPost(state.cpySem); } return 0; } bool startCopyThreads() { state.cpySem = SDL_CreateSemaphore(COPY_THREADS); for(int i = 0; i < COPY_THREADS; ++i) { // take a lock from the pool SDL_SemWait(state.cpySem); CopyJob * job = &state.cpyJobs[i]; job->mutex = SDL_CreateMutex(); job->cond = SDL_CreateCond(); job->rdy = false; job->dst = NULL; job->src = NULL; job->len = 0; job->thread = SDL_CreateThread( copyThread, "copyThread", &state.cpyJobs[i]); } return true; } void stopCopyThreads() { } void compFunc_NONE(uint8_t * dst, const uint8_t * src, const size_t len) { const size_t part = len / COPY_THREADS; for(int i = 0; i < COPY_THREADS; ++i) { CopyJob * job = &state.cpyJobs[i]; job->dst = dst + i * part; job->src = src + i * part; job->len = part; job->rdy = true; SDL_CondSignal(job->cond); } // wait for the threads to complete for(int i = 0; i < COPY_THREADS; ++i) SDL_SemWait(state.cpySem); } void compFunc_BLACK_RLE(uint8_t * dst, const uint8_t * src, const size_t len) { const size_t pixels = len / 3; for(size_t i = 0; i < pixels;) { if (!src[0] && !src[1] && !src[2]) { struct RLEHeader * h = (struct RLEHeader *)src; dst += h->length * 3; i += h->length; src += sizeof(struct RLEHeader); continue; } memcpy(dst, src, 3); dst += 3; src += 3; ++i; } } inline bool areFormatsSame(const struct KVMGFXHeader s1, const struct KVMGFXHeader s2) { return (s1.version == s2.version ) && (s1.frameType == s2.frameType) && (s1.compType == s2.compType ) && (s1.width == s2.width ) && (s1.height == s2.height ); } void drawFunc_ARGB10(CompFunc compFunc, SDL_Texture * texture, uint8_t * dst, const uint8_t * src) { SDL_UpdateTexture(texture, NULL, src, state.shm->stride * 4); SDL_RenderClear(state.renderer); SDL_RenderCopy(state.renderer, texture, NULL, NULL); SDL_RenderPresent(state.renderer); } void drawFunc_ARGB(CompFunc compFunc, SDL_Texture * texture, uint8_t * dst, const uint8_t * src) { compFunc(dst, src, state.shm->height * state.shm->stride * 4); SDL_UnlockTexture(texture); SDL_RenderClear(state.renderer); SDL_RenderCopy(state.renderer, texture, NULL, NULL); SDL_RenderPresent(state.renderer); } void drawFunc_RGB(CompFunc compFunc, SDL_Texture * texture, uint8_t * dst, const uint8_t * src) { compFunc(dst, src, state.shm->height * state.shm->stride * 3); SDL_UnlockTexture(texture); SDL_RenderClear(state.renderer); SDL_RenderCopy(state.renderer, texture, NULL, NULL); SDL_RenderPresent(state.renderer); } void drawFunc_XOR(CompFunc compFunc, SDL_Texture * texture, uint8_t * dst, const uint8_t * src) { glEnable(GL_COLOR_LOGIC_OP); glLogicOp(GL_XOR); compFunc(dst, src, state.shm->height * state.shm->stride * 3); SDL_UnlockTexture(texture); if (state.shm->frames == 1) SDL_RenderClear(state.renderer); SDL_RenderCopy(state.renderer, texture, NULL, NULL); SDL_RenderPresent(state.renderer); // clear the buffer for the next frame memset(dst, 0, state.shm->height * state.shm->stride * 3); } void drawFunc_YUV420P(CompFunc compFunc, SDL_Texture * texture, uint8_t * dst, const uint8_t * src) { const unsigned int pixels = state.shm->width * state.shm->height; SDL_UpdateYUVTexture(texture, NULL, src , state.shm->stride, src + pixels , state.shm->stride / 2, src + pixels + pixels / 4, state.shm->stride / 2 ); SDL_RenderClear(state.renderer); SDL_RenderCopy(state.renderer, texture, NULL, NULL); SDL_RenderPresent(state.renderer); } int renderThread(void * unused) { struct KVMGFXHeader format; SDL_Texture *texture = NULL; uint8_t *pixels = (uint8_t*)(state.shm + 1); uint8_t *texPixels = NULL; DrawFunc drawFunc = NULL; CompFunc compFunc = NULL; format.version = 1; format.frameType = FRAME_TYPE_INVALID; format.width = 0; format.height = 0; format.stride = 0; format.frames = 0; if (SDL_Init(SDL_INIT_VIDEO) < 0) { DEBUG_ERROR("SDL_Init Failed"); return -1; } state.window = SDL_CreateWindow("KVM-GFX Test", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 100, 100, SDL_WINDOW_BORDERLESS); if (!state.window) { DEBUG_ERROR("failed to create window"); return -1; } state.renderer = SDL_CreateRenderer(state.window , -1, 0); if (!state.renderer) { DEBUG_ERROR("failed to create window"); return -1; } startCopyThreads(); while(state.running) { // ensure the header magic is valid, this will help prevent crash out when the memory hasn't yet been initialized if (memcmp(state.shm->magic, KVMGFX_HEADER_MAGIC, sizeof(KVMGFX_HEADER_MAGIC)) != 0) continue; if (state.shm->version != 2) continue; bool ready = false; bool error = false; while(state.running && !ready && !error) { // kick the guest and wait for a frame ivshmem_kick_irq(state.shm->guestID, 0); switch(ivshmem_wait_irq(0)) { case IVSHMEM_WAIT_RESULT_OK: ready = true; break; case IVSHMEM_WAIT_RESULT_TIMEOUT: ready = false; break; case IVSHMEM_WAIT_RESULT_ERROR: error = true; break; } } if (error) { DEBUG_ERROR("error during wait for host"); break; } // continue; // } // startup = false; // if the format is invalid or it has changed if (format.frameType == FRAME_TYPE_INVALID || !areFormatsSame(format, *state.shm)) { if (texture) { SDL_DestroyTexture(texture); texture = NULL; } Uint32 sdlFormat; switch(state.shm->frameType) { case FRAME_TYPE_ARGB : sdlFormat = SDL_PIXELFORMAT_ARGB8888 ; drawFunc = drawFunc_ARGB ; break; case FRAME_TYPE_RGB : sdlFormat = SDL_PIXELFORMAT_RGB24 ; drawFunc = drawFunc_RGB ; break; case FRAME_TYPE_YUV420P: sdlFormat = SDL_PIXELFORMAT_YV12 ; drawFunc = drawFunc_YUV420P; break; case FRAME_TYPE_ARGB10 : sdlFormat = SDL_PIXELFORMAT_ARGB2101010; drawFunc = drawFunc_ARGB10 ; break; case FRAME_TYPE_XOR : sdlFormat = SDL_PIXELFORMAT_RGB24 ; drawFunc = drawFunc_XOR ; break; default: format.frameType = FRAME_TYPE_INVALID; continue; } switch(state.shm->compType) { case FRAME_COMP_NONE : compFunc = compFunc_NONE ; break; case FRAME_COMP_BLACK_RLE: compFunc = compFunc_BLACK_RLE; break; default: format.frameType = FRAME_TYPE_INVALID; continue; } // update the window size and create the render texture SDL_SetWindowSize(state.window, state.shm->width, state.shm->height); SDL_SetWindowPosition(state.window, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED); texture = SDL_CreateTexture(state.renderer, sdlFormat, SDL_TEXTUREACCESS_STREAMING, state.shm->width, state.shm->height); // this doesnt "lock" anything, pre-fetch the pointers for later use int unused; SDL_LockTexture(texture, NULL, (void**)&texPixels, &unused); memcpy(&format, state.shm, sizeof(format)); } if (format.frames != state.shm->frames - 1) DEBUG_INFO("dropped %lu", state.shm->frames - format.frames); format.frames = state.shm->frames; glDisable(GL_COLOR_LOGIC_OP); drawFunc(compFunc, texture, texPixels, pixels); state.shm->clientFrame = format.frames; // dont waste CPU, frames don't come that fast! usleep(10); } SDL_DestroyTexture(texture); stopCopyThreads(); return 0; } int ivshmemThread(void * arg) { while(state.running) if (!ivshmem_process()) { if (state.running) { state.running = false; DEBUG_ERROR("failed to process ivshmem messages"); } break; } return 0; } int spiceThread(void * arg) { while(state.running) if (!spice_process()) { if (state.running) { state.running = false; DEBUG_ERROR("failed to process spice messages"); } break; } spice_disconnect(); return 0; } static inline const uint32_t mapScancode(SDL_Scancode scancode) { uint32_t ps2; if (scancode > (sizeof(usb_to_ps2) / sizeof(uint32_t)) || (ps2 = usb_to_ps2[scancode]) == 0) { DEBUG_WARN("Unable to map USB scan code: %x\n", scancode); return 0; } return ps2; } int eventThread(void * arg) { int mouseX = 0; int mouseY = 0; // default to server mode bool serverMode = true; spice_mouse_mode(true); SDL_SetRelativeMouseMode(true); // work around SDL_ShowCursor being non functional SDL_Cursor *cursor; int32_t cursorData[2] = {0, 0}; cursor = SDL_CreateCursor((uint8_t*)cursorData, (uint8_t*)cursorData, 8, 8, 4, 4); SDL_SetCursor(cursor); SDL_ShowCursor(SDL_DISABLE); // ensure mouse acceleration is identical in server mode SDL_SetHintWithPriority(SDL_HINT_MOUSE_RELATIVE_MODE_WARP, "1", SDL_HINT_OVERRIDE); SDL_Event event; while(state.running) { while(SDL_PollEvent(&event)) { switch(event.type) { case SDL_QUIT: state.running = false; break; case SDL_KEYDOWN: { SDL_Scancode sc = event.key.keysym.scancode; if (sc == SDL_SCANCODE_SCROLLLOCK) { serverMode = !serverMode; spice_mouse_mode(serverMode); SDL_SetRelativeMouseMode(serverMode); break; } uint32_t scancode = mapScancode(sc); if (scancode == 0) break; spice_key_down(scancode); break; } case SDL_KEYUP: { SDL_Scancode sc = event.key.keysym.scancode; if (sc == SDL_SCANCODE_SCROLLLOCK) break; uint32_t scancode = mapScancode(sc); if (scancode == 0) break; spice_key_up(scancode); break; } case SDL_MOUSEWHEEL: spice_mouse_press (event.wheel.y == 1 ? 4 : 5); spice_mouse_release(event.wheel.y == 1 ? 4 : 5); break; case SDL_MOUSEMOTION: if (serverMode) spice_mouse_motion(event.motion.xrel, event.motion.yrel); else spice_mouse_motion( (int)event.motion.x - mouseX, (int)event.motion.y - mouseY ); mouseX = event.motion.x; mouseY = event.motion.y; break; case SDL_MOUSEBUTTONDOWN: spice_mouse_position(event.button.x, event.button.y); spice_mouse_press(event.button.button); break; case SDL_MOUSEBUTTONUP: spice_mouse_position(event.button.x, event.button.y); spice_mouse_release(event.button.button); break; default: break; } } usleep(1000); } SDL_FreeCursor(cursor); return 0; } int main(int argc, char * argv[]) { memset(&state, 0, sizeof(state)); state.running = true; int shm_fd = 0; SDL_Thread *t_ivshmem = NULL; SDL_Thread *t_spice = NULL; SDL_Thread *t_event = NULL; while(1) { if (!ivshmem_connect("/tmp/ivshmem_socket")) { DEBUG_ERROR("failed to connect to the ivshmem server"); break; } if (!(t_ivshmem = SDL_CreateThread(ivshmemThread, "ivshmemThread", NULL))) { DEBUG_ERROR("ivshmem create thread failed"); break; } state.shm = (struct KVMGFXHeader *)ivshmem_get_map(); if (!state.shm) { DEBUG_ERROR("Failed to map memory"); break; } state.shm->hostID = ivshmem_get_id(); if (!spice_connect("127.0.0.1", 5900, "")) { DEBUG_ERROR("Failed to connect to spice server"); return 0; } while(state.running && !spice_ready()) if (!spice_process()) { state.running = false; DEBUG_ERROR("Failed to process spice messages"); break; } if (!(t_spice = SDL_CreateThread(spiceThread, "spiceThread", NULL))) { DEBUG_ERROR("spice create thread failed"); break; } if (!(t_event = SDL_CreateThread(eventThread, "eventThread", NULL))) { DEBUG_ERROR("gpu create thread failed"); break; } while(state.running) renderThread(NULL); break; } state.running = false; if (t_event) SDL_WaitThread(t_event, NULL); // this needs to happen here to abort any waiting reads // as ivshmem uses recvmsg which has no timeout ivshmem_disconnect(); if (t_ivshmem) SDL_WaitThread(t_ivshmem, NULL); if (t_spice) SDL_WaitThread(t_spice, NULL); if (state.renderer) SDL_DestroyRenderer(state.renderer); if (state.window) SDL_DestroyWindow(state.window); if (shm_fd) close(shm_fd); SDL_Quit(); return 0; }