/** * Looking Glass * Copyright © 2017-2021 The Looking Glass Authors * https://looking-glass.io * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., 59 * Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #pragma once #include #include #include "app.h" #include "common/KVMFR.h" #include "common/framebuffer.h" #define IS_LG_RENDERER_VALID(x) \ ((x)->get_name && \ (x)->create && \ (x)->initialize && \ (x)->deinitialize && \ (x)->on_restart && \ (x)->on_resize && \ (x)->on_mouse_shape && \ (x)->on_mouse_event && \ (x)->render_startup && \ (x)->needs_render && \ (x)->render) typedef struct LG_RendererParams { // TTF_Font * font; // TTF_Font * alertFont; bool quickSplash; } LG_RendererParams; typedef enum LG_RendererSupport { LG_SUPPORTS_DMABUF } LG_RendererSupport; typedef enum LG_RendererRotate { LG_ROTATE_0, LG_ROTATE_90, LG_ROTATE_180, LG_ROTATE_270 } LG_RendererRotate; // kept out of the enum so gcc doesn't warn when it's missing from a switch // statement. #define LG_ROTATE_MAX (LG_ROTATE_270+1) typedef struct LG_RendererFormat { FrameType type; // frame type unsigned int width; // image width unsigned int height; // image height unsigned int stride; // scanline width (zero if compresed) unsigned int pitch; // scanline bytes (or compressed size) unsigned int bpp; // bits per pixel (zero if compressed) LG_RendererRotate rotate; // guest rotation } LG_RendererFormat; typedef struct LG_RendererRect { bool valid; int x; int y; int w; int h; } LG_RendererRect; typedef enum LG_RendererCursor { LG_CURSOR_COLOR , LG_CURSOR_MONOCHROME , LG_CURSOR_MASKED_COLOR } LG_RendererCursor; // returns the friendly name of the renderer typedef const char * (* LG_RendererGetName)(); // called pre-creation to allow the renderer to register any options it might have typedef void (* LG_RendererSetup)(); typedef bool (* LG_RendererCreate )(void ** opaque, const LG_RendererParams params, bool * needsOpenGL); typedef bool (* LG_RendererInitialize )(void * opaque); typedef void (* LG_RendererDeInitialize )(void * opaque); typedef bool (* LG_RendererSupports )(void * opaque, LG_RendererSupport support); typedef void (* LG_RendererOnRestart )(void * opaque); typedef void (* LG_RendererOnResize )(void * opaque, const int width, const int height, const double scale, const LG_RendererRect destRect, LG_RendererRotate rotate); typedef bool (* LG_RendererOnMouseShape )(void * opaque, const LG_RendererCursor cursor, const int width, const int height, const int pitch, const uint8_t * data); typedef bool (* LG_RendererOnMouseEvent )(void * opaque, const bool visible , const int x, const int y); typedef bool (* LG_RendererOnFrameFormat)(void * opaque, const LG_RendererFormat format); typedef bool (* LG_RendererOnFrame )(void * opaque, const FrameBuffer * frame, int dmaFD, const FrameDamageRect * damage, int damageCount); typedef bool (* LG_RendererRenderStartup)(void * opaque, bool useDMA); typedef bool (* LG_RendererNeedsRender )(void * opaque); typedef bool (* LG_RendererRender )(void * opaque, LG_RendererRotate rotate, const bool newFrame, const bool invalidateWindow, void (*preSwap)(void * udata), void * udata); typedef struct LG_Renderer { LG_RendererGetName get_name; LG_RendererSetup setup; LG_RendererCreate create; LG_RendererInitialize initialize; LG_RendererDeInitialize deinitialize; LG_RendererSupports supports; LG_RendererOnRestart on_restart; LG_RendererOnResize on_resize; LG_RendererOnMouseShape on_mouse_shape; LG_RendererOnMouseEvent on_mouse_event; LG_RendererOnFrameFormat on_frame_format; LG_RendererOnFrame on_frame; LG_RendererRenderStartup render_startup; LG_RendererNeedsRender needs_render; LG_RendererRender render; } LG_Renderer;