/* Looking Glass - KVM FrameRelay (KVMFR) Client Copyright (C) 2017-2019 Geoffrey McRae https://looking-glass.hostfission.com This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #pragma once #include #include typedef struct EGL_Shader EGL_Shader; bool egl_shader_init(EGL_Shader ** shader); void egl_shader_free(EGL_Shader ** shader); bool egl_shader_load (EGL_Shader * model, const char * vertex_file, const char * fragment_file); bool egl_shader_compile(EGL_Shader * model, const char * vertex_code, size_t vertex_size, const char * fragment_code, size_t fragment_size); void egl_shader_use (EGL_Shader * shader); void egl_shader_associate_textures(EGL_Shader * shader, const int count); GLint egl_shader_get_uniform_location(EGL_Shader * shader, const char * name);