/** * Looking Glass * Copyright © 2017-2026 The Looking Glass Authors * https://looking-glass.io * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. */ #include "CDownsampleEffect.h" #include "CDebug.h" #include "../CSettings.h" #include #include #include #include #include using namespace PostProcessUtil; bool CDownsampleEffect::ParseRules(const std::wstring& value) { m_rules.clear(); if (value.empty()) return false; size_t pos = 0; while (pos < value.size()) { size_t comma = value.find(L',', pos); std::wstring token = value.substr(pos, comma == std::wstring::npos ? std::wstring::npos : comma - pos); while (!token.empty() && std::iswspace(token.front())) token.erase(token.begin()); while (!token.empty() && std::iswspace(token.back())) token.pop_back(); if (!token.empty()) { Rule rule = {}; const wchar_t * start = token.c_str(); if (*start == L'>') { rule.greater = true; ++start; } if (swscanf_s(start, L"%ux%u:%ux%u", &rule.x, &rule.y, &rule.targetX, &rule.targetY) != 4) { DEBUG_ERROR("Unable to parse IDD downsample rule"); m_rules.clear(); return false; } DEBUG_INFO("idd:downsample rule: %ux%u -> %ux%u%s", rule.x, rule.y, rule.targetX, rule.targetY, rule.greater ? " (greater-than)" : ""); m_rules.push_back(rule); } if (comma == std::wstring::npos) break; pos = comma + 1; } return !m_rules.empty(); } const CDownsampleEffect::Rule * CDownsampleEffect::MatchRule( unsigned width, unsigned height) const { const Rule * match = nullptr; for (const auto& rule : m_rules) if (( rule.greater && (width > rule.x || height > rule.y)) || (!rule.greater && (width == rule.x && height == rule.y))) match = &rule; return match; } bool CDownsampleEffect::Init(const ComPtr& device) { if (!ParseRules(g_settings.ReadStringValue(L"Downsample"))) return false; D3D12_STATIC_SAMPLER_DESC sampler = {}; sampler.Filter = D3D12_FILTER_MIN_MAG_MIP_LINEAR; sampler.AddressU = D3D12_TEXTURE_ADDRESS_MODE_CLAMP; sampler.AddressV = D3D12_TEXTURE_ADDRESS_MODE_CLAMP; sampler.AddressW = D3D12_TEXTURE_ADDRESS_MODE_CLAMP; sampler.ComparisonFunc = D3D12_COMPARISON_FUNC_NEVER; sampler.MaxLOD = D3D12_FLOAT32_MAX; sampler.ShaderRegister = 0; sampler.ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL; D3D12_DESCRIPTOR_RANGE ranges[3] = {}; ranges[0].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_CBV; ranges[0].NumDescriptors = 1; ranges[0].BaseShaderRegister = 0; ranges[0].OffsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND; ranges[1].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV; ranges[1].NumDescriptors = 1; ranges[1].BaseShaderRegister = 0; ranges[1].OffsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND; ranges[2].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_UAV; ranges[2].NumDescriptors = 1; ranges[2].BaseShaderRegister = 0; ranges[2].OffsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND; const char * shader = "cbuffer Constants : register(b0)\n" "{\n" " float Width;\n" " float Height;\n" "};\n" "Texture2D src : register(t0);\n" "RWTexture2D dst : register(u0);\n" "SamplerState ss : register(s0);\n" "[numthreads(" POST_PROCESS_THREADS_STR ", " POST_PROCESS_THREADS_STR ", 1)]\n" "void main(uint3 dt : SV_DispatchThreadID)\n" "{\n" " dst[dt.xy] = src.SampleLevel(ss,\n" " float2(\n" " (float(dt.x) + 0.5f) / Width,\n" " (float(dt.y) + 0.5f) / Height),\n" " 0);\n" "}\n"; if (!InitCompute(device, ranges, ARRAYSIZE(ranges), &sampler, 1, shader)) return false; D3D12_HEAP_PROPERTIES heapProps = {}; heapProps.Type = D3D12_HEAP_TYPE_UPLOAD; D3D12_RESOURCE_DESC desc = {}; desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER; desc.Width = AlignTo(sizeof(m_consts), (size_t)D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT); desc.Height = 1; desc.DepthOrArraySize = 1; desc.MipLevels = 1; desc.SampleDesc.Count = 1; desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR; HRESULT hr = device->CreateCommittedResource(&heapProps, D3D12_HEAP_FLAG_NONE, &desc, D3D12_RESOURCE_STATE_GENERIC_READ, nullptr, IID_PPV_ARGS(&m_constBuffer)); if (FAILED(hr)) { DEBUG_ERROR_HR(hr, "Failed to create Downsample constant buffer"); return false; } return true; } PostProcessStatus CDownsampleEffect::SetFormat( const ComPtr& device, const D12FrameFormat& src, D12FrameFormat& dst) { const Rule * rule = MatchRule((unsigned)src.desc.Width, src.desc.Height); if (!rule || (rule->targetX == src.desc.Width && rule->targetY == src.desc.Height)) return PostProcessStatus::BYPASS_EFFECT; D3D12_RESOURCE_DESC desc = src.desc; desc.Width = rule->targetX; desc.Height = rule->targetY; desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS; if (!CreateDefaultTexture(device, desc, m_dst)) return PostProcessStatus::FAILED; m_consts.width = (float)rule->targetX; m_consts.height = (float)rule->targetY; void * data = nullptr; D3D12_RANGE readRange = { 0, 0 }; HRESULT hr = m_constBuffer->Map(0, &readRange, &data); if (FAILED(hr)) { DEBUG_ERROR_HR(hr, "Failed to map Downsample constant buffer"); return PostProcessStatus::FAILED; } std::memcpy(data, &m_consts, sizeof(m_consts)); m_constBuffer->Unmap(0, nullptr); m_threadsX = ((unsigned)desc.Width + (Threads - 1)) / Threads; m_threadsY = ((unsigned)desc.Height + (Threads - 1)) / Threads; m_format = src.desc.Format; m_scaleX = (double)desc.Width / src.desc.Width; m_scaleY = (double)desc.Height / src.desc.Height; m_width = (unsigned)desc.Width; m_height = desc.Height; dst.desc = desc; dst.width = (unsigned)desc.Width; dst.height = desc.Height; return PostProcessStatus::SUCCESS; } void CDownsampleEffect::AdjustDamage(RECT dirtyRects[], unsigned * nbDirtyRects) { for (RECT * rect = dirtyRects; rect < dirtyRects + *nbDirtyRects; ++rect) { unsigned width = (unsigned)std::ceil((double)(rect->right - rect->left) * m_scaleX); unsigned height = (unsigned)std::ceil((double)(rect->bottom - rect->top ) * m_scaleY); rect->left = (LONG)max(0.0, std::floor((double)rect->left * m_scaleX)); rect->right = (LONG)min((double)m_width , (double)rect->left + width); rect->top = (LONG)max(0.0, std::floor((double)rect->top * m_scaleY)); rect->bottom = (LONG)min((double)m_height, (double)rect->top + height); if (rect->left > 0 ) rect->left -= 1; if (rect->top > 0 ) rect->top -= 1; if (rect->right < (LONG)m_width ) rect->right += 1; if (rect->bottom < (LONG)m_height ) rect->bottom += 1; } } ComPtr CDownsampleEffect::Run( const ComPtr& device, const ComPtr& commandList, const ComPtr& src, RECT dirtyRects[], unsigned * nbDirtyRects) { UNREFERENCED_PARAMETER(dirtyRects); UNREFERENCED_PARAMETER(nbDirtyRects); TransitionDst(commandList, D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_UNORDERED_ACCESS); D3D12_CPU_DESCRIPTOR_HANDLE handle = m_descHeap->GetCPUDescriptorHandleForHeapStart(); const UINT inc = device->GetDescriptorHandleIncrementSize( D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV); D3D12_CONSTANT_BUFFER_VIEW_DESC cbvDesc = {}; cbvDesc.BufferLocation = m_constBuffer->GetGPUVirtualAddress(); cbvDesc.SizeInBytes = (UINT)AlignTo(sizeof(m_consts), (size_t)D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT); device->CreateConstantBufferView(&cbvDesc, handle); handle.ptr += inc; D3D12_SHADER_RESOURCE_VIEW_DESC srvDesc = {}; srvDesc.Format = m_format; srvDesc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D; srvDesc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING; srvDesc.Texture2D.MipLevels = 1; device->CreateShaderResourceView(src.Get(), &srvDesc, handle); handle.ptr += inc; D3D12_UNORDERED_ACCESS_VIEW_DESC uavDesc = {}; uavDesc.Format = m_format; uavDesc.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE2D; device->CreateUnorderedAccessView(m_dst.Get(), nullptr, &uavDesc, handle); Bind(commandList); commandList->Dispatch(m_threadsX, m_threadsY, 1); TransitionDst(commandList, D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE); return m_dst; }