/** * Looking Glass * Copyright © 2017-2026 The Looking Glass Authors * https://looking-glass.io * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., 59 * Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #pragma once #include "common/types.h" #include typedef struct EGL_HDROverlay EGL_HDROverlay; bool egl_hdrOverlayInit(EGL_HDROverlay ** overlay); void egl_hdrOverlayFree(EGL_HDROverlay ** overlay); bool egl_hdrOverlayResize(EGL_HDROverlay * overlay, unsigned int width, unsigned int height); void egl_hdrOverlaySetState(EGL_HDROverlay * overlay, bool active, bool pq, float referenceWhiteLevel); /* * Begin returns true when ImGui should be rendered into the HDR overlay * framebuffer. The caller must then call egl_hdrOverlayEnd after ImGui has * finished rendering and the EGL state cache has been invalidated. */ bool egl_hdrOverlayBegin(EGL_HDROverlay * overlay, const struct Rect * damage, int damageCount); void egl_hdrOverlayEnd(EGL_HDROverlay * overlay, const struct Rect * damage, int damageCount);