/** * Looking Glass * Copyright © 2017-2026 The Looking Glass Authors * https://looking-glass.io * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., 59 * Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #pragma once #include #include typedef struct Vector { size_t itemSize; size_t size; size_t capacity; void * data; } Vector; // Dynamically allocates the vector Vector * vector_alloc(size_t itemSize, size_t capacity); void vector_free(Vector * vector); // Uses existing vector, but dynamically allocates storage bool vector_create(Vector * vector, size_t itemSize, size_t capacity); void vector_destroy(Vector * vector); inline static size_t vector_size(Vector * vector) { return vector->size; } inline static size_t vector_capacity(Vector * vector) { return vector->capacity; } inline static void * vector_data(Vector * vector) { return vector->data; } void * vector_push(Vector * vector, void * item); void vector_pop(Vector * vector); void vector_remove(Vector * vector, size_t index); void vector_at(Vector * vector, size_t index, void * data); void * vector_ptrTo(Vector * vector, size_t index); void vector_clear(Vector * vector); #define vector_forEach(name, vector) \ for (char * vecIterCurrent = (vector)->data, \ * vecIterEnd = vecIterCurrent + (vector)->size * (vector)->itemSize; \ vecIterCurrent < vecIterEnd ? name = *(__typeof__(name) *)vecIterCurrent, true : false; \ vecIterCurrent += (vector)->itemSize) #define vector_forEachRef(name, vector) \ for (char * vecIterCurrent = (vector)->data, \ * vecIterEnd = vecIterCurrent + (vector)->size * (vector)->itemSize; \ vecIterCurrent < vecIterEnd ? name = (void *)vecIterCurrent, true : false; \ vecIterCurrent += (vector)->itemSize) #define vector_forEachIdx(index, name, vector) \ for (size_t index = 0; \ index < (vector)->size ? vector_at((vector), index, &(name)), true : false; \ ++index) #define vector_forEachRefIdx(index, name, vector) \ for (size_t index = 0; \ index < (vector)->size ? (name) = vector_ptrTo((vector), index), true : false; \ ++index)