/** * Looking Glass * Copyright © 2017-2023 The Looking Glass Authors * https://looking-glass.io * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., 59 * Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "ffx.h" #include #include #define A_CPU #define A_RESTRICT #define A_STATIC inline static #include "shader/ffx_a.h" #include "shader/ffx_cas.h" #include "shader/ffx_fsr1.h" void ffxCasConst(uint32_t consts[8], float sharpness, float inputX, float inputY, float outputX, float outputY) { CasSetup(consts + 0, consts + 4, sharpness, inputX, inputY, outputX, outputY); } void ffxFsrEasuConst(uint32_t consts[16], float viewportX, float viewportY, float inputX, float inputY, float outputX, float outputY) { FsrEasuCon(consts + 0, consts + 4, consts + 8, consts + 12, viewportX, viewportY, inputX, inputY, outputX, outputY); } void ffxFsrRcasConst(uint32_t consts[4], float sharpness) { FsrRcasCon(consts, sharpness); }