/** * Looking Glass * Copyright (C) 2017-2021 The Looking Glass Authors * https://looking-glass.io * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., 59 * Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "texture.h" #include "common/debug.h" #include "common/framebuffer.h" #include "egl_dynprocs.h" #include "egldebug.h" #include #include #include #include /** * the following comes from drm_fourcc.h and is included here to avoid the * external dependency for the few simple defines we need */ #define fourcc_code(a, b, c, d) ((uint32_t)(a) | ((uint32_t)(b) << 8) | \ ((uint32_t)(c) << 16) | ((uint32_t)(d) << 24)) #define DRM_FORMAT_ARGB8888 fourcc_code('A', 'R', '2', '4') #define DRM_FORMAT_ABGR8888 fourcc_code('A', 'B', '2', '4') #define DRM_FORMAT_BGRA1010102 fourcc_code('B', 'A', '3', '0') #define DRM_FORMAT_ABGR16161616F fourcc_code('A', 'B', '4', 'H') /* this must be a multiple of 2 */ #define BUFFER_COUNT 4 struct Buffer { bool hasPBO; GLuint pbo; void * map; GLsync sync; }; struct BufferState { _Atomic(uint8_t) w, u, s, d; }; struct EGL_Texture { EGLDisplay * display; enum EGL_PixelFormat pixFmt; size_t bpp; bool streaming; bool dma; bool ready; GLuint sampler; size_t width, height, stride, pitch; GLenum intFormat; GLenum format; GLenum dataType; unsigned int fourcc; size_t pboBufferSize; struct BufferState state; int bufferCount; GLuint tex[BUFFER_COUNT]; struct Buffer buf[BUFFER_COUNT]; size_t dmaImageCount; size_t dmaImageUsed; struct { int fd; EGLImage image; } * dmaImages; GLuint dmaFBO; GLuint dmaTex; }; bool egl_texture_init(EGL_Texture ** texture, EGLDisplay * display) { *texture = (EGL_Texture *)malloc(sizeof(EGL_Texture)); if (!*texture) { DEBUG_ERROR("Failed to malloc EGL_Texture"); return false; } memset(*texture, 0, sizeof(EGL_Texture)); (*texture)->display = display; return true; } void egl_texture_free(EGL_Texture ** texture) { if (!*texture) return; glDeleteSamplers(1, &(*texture)->sampler); for(int i = 0; i < (*texture)->bufferCount; ++i) { struct Buffer * b = &(*texture)->buf[i]; if (b->hasPBO) { glBindBuffer(GL_PIXEL_UNPACK_BUFFER, b->pbo); if ((*texture)->buf[i].map) { glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER); (*texture)->buf[i].map = NULL; } glDeleteBuffers(1, &b->pbo); if (b->sync) glDeleteSync(b->sync); } } glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); glDeleteTextures((*texture)->bufferCount, (*texture)->tex); for (size_t i = 0; i < (*texture)->dmaImageUsed; ++i) eglDestroyImage((*texture)->display, (*texture)->dmaImages[i].image); free((*texture)->dmaImages); free(*texture); *texture = NULL; } static bool egl_texture_map(EGL_Texture * texture, uint8_t i) { glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->buf[i].pbo); texture->buf[i].map = glMapBufferRange( GL_PIXEL_UNPACK_BUFFER, 0, texture->pboBufferSize, GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT | GL_MAP_INVALIDATE_BUFFER_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT ); if (!texture->buf[i].map) { DEBUG_EGL_ERROR("glMapBufferRange failed for %d of %lu bytes", i, texture->pboBufferSize); } glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); return texture->buf[i].map; } static void egl_texture_unmap(EGL_Texture * texture, uint8_t i) { if (!texture->buf[i].map) return; glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->buf[i].pbo); glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER); glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); texture->buf[i].map = NULL; } bool egl_texture_setup(EGL_Texture * texture, enum EGL_PixelFormat pixFmt, size_t width, size_t height, size_t stride, bool streaming, bool useDMA) { if (texture->streaming && !useDMA) { for(int i = 0; i < texture->bufferCount; ++i) { egl_texture_unmap(texture, i); if (texture->buf[i].hasPBO) { glDeleteBuffers(1, &texture->buf[i].pbo); texture->buf[i].hasPBO = false; } } } texture->pixFmt = pixFmt; texture->width = width; texture->height = height; texture->stride = stride; texture->streaming = streaming; texture->bufferCount = streaming ? BUFFER_COUNT : 1; texture->dma = useDMA; texture->ready = false; atomic_store_explicit(&texture->state.w, 0, memory_order_relaxed); atomic_store_explicit(&texture->state.u, 0, memory_order_relaxed); atomic_store_explicit(&texture->state.s, 0, memory_order_relaxed); atomic_store_explicit(&texture->state.d, 0, memory_order_relaxed); switch(pixFmt) { case EGL_PF_BGRA: texture->bpp = 4; texture->format = GL_BGRA; texture->intFormat = GL_BGRA; texture->dataType = GL_UNSIGNED_BYTE; texture->fourcc = DRM_FORMAT_ARGB8888; texture->pboBufferSize = height * stride; break; case EGL_PF_RGBA: texture->bpp = 4; texture->format = GL_RGBA; texture->intFormat = GL_BGRA; texture->dataType = GL_UNSIGNED_BYTE; texture->fourcc = DRM_FORMAT_ABGR8888; texture->pboBufferSize = height * stride; break; case EGL_PF_RGBA10: texture->bpp = 4; texture->format = GL_RGBA; texture->intFormat = GL_RGB10_A2; texture->dataType = GL_UNSIGNED_INT_2_10_10_10_REV; texture->fourcc = DRM_FORMAT_BGRA1010102; texture->pboBufferSize = height * stride; break; case EGL_PF_RGBA16F: texture->bpp = 8; texture->format = GL_RGBA; texture->intFormat = GL_RGBA16F; texture->dataType = GL_HALF_FLOAT; texture->fourcc = DRM_FORMAT_ABGR16161616F; texture->pboBufferSize = height * stride; break; default: DEBUG_ERROR("Unsupported pixel format"); return false; } texture->pitch = stride / texture->bpp; if (texture->tex[0]) glDeleteTextures(texture->bufferCount, texture->tex); glGenTextures(texture->bufferCount, texture->tex); if (!texture->sampler) { glGenSamplers(1, &texture->sampler); glSamplerParameteri(texture->sampler, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glSamplerParameteri(texture->sampler, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glSamplerParameteri(texture->sampler, GL_TEXTURE_WRAP_S , GL_CLAMP_TO_EDGE); glSamplerParameteri(texture->sampler, GL_TEXTURE_WRAP_T , GL_CLAMP_TO_EDGE); } if (useDMA) { if (texture->dmaFBO) glDeleteFramebuffers(1, &texture->dmaFBO); if (texture->dmaTex) glDeleteTextures(1, &texture->dmaTex); glGenFramebuffers(1, &texture->dmaFBO); glGenTextures(1, &texture->dmaTex); glBindTexture(GL_TEXTURE_2D, texture->tex[0]); glTexImage2D(GL_TEXTURE_2D, 0, texture->intFormat, texture->width, texture->height, 0, texture->format, texture->dataType, NULL); glBindTexture(GL_TEXTURE_2D, 0); for (size_t i = 0; i < texture->dmaImageUsed; ++i) eglDestroyImage(texture->display, texture->dmaImages[i].image); texture->dmaImageUsed = 0; return true; } for(int i = 0; i < texture->bufferCount; ++i) { glBindTexture(GL_TEXTURE_2D, texture->tex[i]); glTexImage2D(GL_TEXTURE_2D, 0, texture->intFormat, texture->width, texture->height, 0, texture->format, texture->dataType, NULL); } glBindTexture(GL_TEXTURE_2D, 0); if (!streaming) return true; for(int i = 0; i < texture->bufferCount; ++i) { glGenBuffers(1, &texture->buf[i].pbo); texture->buf[i].hasPBO = true; glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->buf[i].pbo); glBufferStorage( GL_PIXEL_UNPACK_BUFFER, texture->pboBufferSize, NULL, GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT ); if (!egl_texture_map(texture, i)) return false; } return true; } static void egl_warn_slow(void) { static bool warnDone = false; if (!warnDone) { warnDone = true; DEBUG_BREAK(); DEBUG_WARN("The guest is providing updates faster then your computer can display them"); DEBUG_WARN("This is a hardware limitation, expect microstutters & frame skips"); DEBUG_BREAK(); } } bool egl_texture_update(EGL_Texture * texture, const uint8_t * buffer) { if (texture->streaming) { const uint8_t sw = atomic_load_explicit(&texture->state.w, memory_order_acquire); if (atomic_load_explicit(&texture->state.u, memory_order_acquire) == (uint8_t)(sw + 1)) { egl_warn_slow(); return true; } const uint8_t b = sw % BUFFER_COUNT; memcpy(texture->buf[b].map, buffer, texture->pboBufferSize); atomic_fetch_add_explicit(&texture->state.w, 1, memory_order_release); } else { glBindTexture(GL_TEXTURE_2D, texture->tex[0]); glPixelStorei(GL_UNPACK_ROW_LENGTH, texture->pitch); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, texture->width, texture->height, texture->format, texture->dataType, buffer); glBindTexture(GL_TEXTURE_2D, 0); } return true; } bool egl_texture_update_from_frame(EGL_Texture * texture, const FrameBuffer * frame) { if (!texture->streaming) return false; const uint8_t sw = atomic_load_explicit(&texture->state.w, memory_order_acquire); if (atomic_load_explicit(&texture->state.u, memory_order_acquire) == (uint8_t)(sw + 1)) { egl_warn_slow(); return true; } const uint8_t b = sw % BUFFER_COUNT; framebuffer_read( frame, texture->buf[b].map, texture->stride, texture->height, texture->width, texture->bpp, texture->stride ); atomic_fetch_add_explicit(&texture->state.w, 1, memory_order_release); return true; } bool egl_texture_update_from_dma(EGL_Texture * texture, const FrameBuffer * frame, const int dmaFd, const FrameDamageRect * rects, int rectsCount) { if (!texture->streaming) return false; const uint8_t sw = atomic_load_explicit(&texture->state.w, memory_order_acquire); if (atomic_load_explicit(&texture->state.u, memory_order_acquire) == (uint8_t)(sw + 1)) { egl_warn_slow(); return true; } EGLImage image = EGL_NO_IMAGE; for (int i = 0; i < texture->dmaImageUsed; ++i) { if (texture->dmaImages[i].fd == dmaFd) { image = texture->dmaImages[i].image; break; } } if (image == EGL_NO_IMAGE) { EGLAttrib const attribs[] = { EGL_WIDTH , texture->width, EGL_HEIGHT , texture->height, EGL_LINUX_DRM_FOURCC_EXT , texture->fourcc, EGL_DMA_BUF_PLANE0_FD_EXT , dmaFd, EGL_DMA_BUF_PLANE0_OFFSET_EXT, 0, EGL_DMA_BUF_PLANE0_PITCH_EXT , texture->stride, EGL_NONE , EGL_NONE }; /* create the image backed by the dma buffer */ image = eglCreateImage( texture->display, EGL_NO_CONTEXT, EGL_LINUX_DMA_BUF_EXT, (EGLClientBuffer)NULL, attribs ); if (image == EGL_NO_IMAGE) { DEBUG_EGL_ERROR("Failed to create ELGImage for DMA transfer"); return false; } if (texture->dmaImageUsed == texture->dmaImageCount) { size_t newCount = texture->dmaImageCount * 2 + 2; void * new = realloc(texture->dmaImages, newCount * sizeof *texture->dmaImages); if (!new) { DEBUG_EGL_ERROR("Failed to allocate memory"); eglDestroyImage(texture->display, image); return false; } texture->dmaImageCount = newCount; texture->dmaImages = new; } const size_t index = texture->dmaImageUsed++; texture->dmaImages[index].fd = dmaFd; texture->dmaImages[index].image = image; } /* wait for completion */ framebuffer_wait(frame, texture->height * texture->stride); glBindTexture(GL_TEXTURE_2D, texture->dmaTex); g_egl_dynProcs.glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, image); glBindFramebuffer(GL_FRAMEBUFFER, texture->dmaFBO); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture->dmaTex, 0); glBindTexture(GL_TEXTURE_2D, texture->tex[0]); if (!texture->ready || rectsCount == 0) glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, texture->width, texture->height); else { for (int i = 0; i < rectsCount; ++i) glCopyTexSubImage2D(GL_TEXTURE_2D, 0, rects[i].x, rects[i].y, rects[i].x, rects[i].y, rects[i].width, rects[i].height); } GLsync fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); glFlush(); switch (glClientWaitSync(fence, 0, 10000000)) // 10ms { case GL_ALREADY_SIGNALED: case GL_CONDITION_SATISFIED: break; case GL_TIMEOUT_EXPIRED: egl_warn_slow(); break; case GL_WAIT_FAILED: case GL_INVALID_VALUE: DEBUG_EGL_ERROR("glClientWaitSync failed"); } glDeleteSync(fence); atomic_fetch_add_explicit(&texture->state.w, 1, memory_order_release); return true; } enum EGL_TexStatus egl_texture_process(EGL_Texture * texture) { if (!texture->streaming) return EGL_TEX_STATUS_OK; const uint8_t su = atomic_load_explicit(&texture->state.u, memory_order_acquire); const uint8_t nextu = su + 1; if ( su == atomic_load_explicit(&texture->state.w, memory_order_acquire) || nextu == atomic_load_explicit(&texture->state.s, memory_order_acquire) || nextu == atomic_load_explicit(&texture->state.d, memory_order_acquire)) return texture->ready ? EGL_TEX_STATUS_OK : EGL_TEX_STATUS_NOTREADY; const uint8_t b = su % BUFFER_COUNT; /* update the texture */ if (!texture->dma) { glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->buf[b].pbo); glBindTexture(GL_TEXTURE_2D, texture->tex[b]); glPixelStorei(GL_UNPACK_ROW_LENGTH, texture->pitch); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, texture->width, texture->height, texture->format, texture->dataType, (const void *)0); glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); /* create a fence to prevent usage before the update is complete */ texture->buf[b].sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); /* we must flush to ensure the sync is in the command buffer */ glFlush(); } texture->ready = true; atomic_fetch_add_explicit(&texture->state.u, 1, memory_order_release); return EGL_TEX_STATUS_OK; } enum EGL_TexStatus egl_texture_bind(EGL_Texture * texture) { uint8_t ss = atomic_load_explicit(&texture->state.s, memory_order_acquire); uint8_t sd = atomic_load_explicit(&texture->state.d, memory_order_acquire); GLuint tex = texture->tex[0]; if (texture->streaming) { if (!texture->ready) return EGL_TEX_STATUS_NOTREADY; const uint8_t b = ss % BUFFER_COUNT; if (texture->dma) { ss = atomic_fetch_add_explicit(&texture->state.s, 1, memory_order_release) + 1; } else if (texture->buf[b].sync != 0) { switch(glClientWaitSync(texture->buf[b].sync, 0, 20000000)) // 20ms { case GL_ALREADY_SIGNALED: case GL_CONDITION_SATISFIED: glDeleteSync(texture->buf[b].sync); texture->buf[b].sync = 0; ss = atomic_fetch_add_explicit(&texture->state.s, 1, memory_order_release) + 1; break; case GL_TIMEOUT_EXPIRED: break; case GL_WAIT_FAILED: case GL_INVALID_VALUE: glDeleteSync(texture->buf[b].sync); texture->buf[b].sync = 0; DEBUG_EGL_ERROR("glClientWaitSync failed"); return EGL_TEX_STATUS_ERROR; } } if (ss != sd && ss != (uint8_t)(sd + 1)) sd = atomic_fetch_add_explicit(&texture->state.d, 1, memory_order_release) + 1; if (!texture->dma) tex = texture->tex[sd % BUFFER_COUNT]; } glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, tex); glBindSampler(0, texture->sampler); return EGL_TEX_STATUS_OK; } int egl_texture_count(EGL_Texture * texture) { return 1; }