/** * Looking Glass * Copyright © 2017-2022 The Looking Glass Authors * https://looking-glass.io * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., 59 * Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _H_I_DISPLAYSERVER_ #define _H_I_DISPLAYSERVER_ #include #include #include "common/types.h" #include "common/debug.h" typedef enum LG_ClipboardData { LG_CLIPBOARD_DATA_TEXT = 0, LG_CLIPBOARD_DATA_PNG, LG_CLIPBOARD_DATA_BMP, LG_CLIPBOARD_DATA_TIFF, LG_CLIPBOARD_DATA_JPEG, LG_CLIPBOARD_DATA_NONE // enum max, not a data type } LG_ClipboardData; typedef enum LG_DSProperty { /** * returns the maximum number of samples supported * if not implemented LG assumes no multisample support * return data type: int */ LG_DS_MAX_MULTISAMPLE, /** * returns if the platform is warp capable * if not implemented LG assumes that the platform is warp capable * return data type: bool */ LG_DS_WARP_SUPPORT, } LG_DSProperty; enum LG_DSWarpSupport { LG_DS_WARP_NONE, LG_DS_WARP_SURFACE, LG_DS_WARP_SCREEN, }; typedef enum LG_DSPointer { LG_POINTER_NONE = 0, LG_POINTER_SQUARE, LG_POINTER_ARROW, LG_POINTER_INPUT, LG_POINTER_MOVE, LG_POINTER_RESIZE_NS, LG_POINTER_RESIZE_EW, LG_POINTER_RESIZE_NESW, LG_POINTER_RESIZE_NWSE, LG_POINTER_HAND, LG_POINTER_NOT_ALLOWED, } LG_DSPointer; #define LG_POINTER_COUNT (LG_POINTER_NOT_ALLOWED + 1) typedef struct LG_DSInitParams { const char * title; int x, y, w, h; bool center; bool fullscreen; bool resizable; bool borderless; bool maximize; // if true the renderer requires an OpenGL context bool opengl; // x11 needs to know if this is in use so we can decide to setup for // presentation times bool jitRender; } LG_DSInitParams; typedef void (* LG_ClipboardReplyFn)(void * opaque, const LG_ClipboardData type, uint8_t * data, uint32_t size); typedef struct LG_DSGLContext * LG_DSGLContext; typedef struct LGEvent LGEvent; struct LG_DisplayServerOps { /* called before options are parsed, useful for registering options */ void (*setup)(void); /* return true if the selected ds is valid for the current platform */ bool (*probe)(void); /* called before anything has been initialized */ bool (*earlyInit)(void); /* called when it's time to create and show the application window */ bool (*init)(const LG_DSInitParams params); /* called at startup after window creation, renderer and SPICE is ready */ void (*startup)(); /* called just before final window destruction, before final free */ void (*shutdown)(); /* final free */ void (*free)(); /* * return a system specific property, returns false if unsupported or failure * if the platform does not support/implement the requested property the value * of `ret` must not be altered. */ bool (*getProp)(LG_DSProperty prop, void * ret); #ifdef ENABLE_EGL /* EGL support */ EGLDisplay (*getEGLDisplay)(void); EGLNativeWindowType (*getEGLNativeWindow)(void); void (*eglSwapBuffers)(EGLDisplay display, EGLSurface surface, const struct Rect * damage, int count); #endif #ifdef ENABLE_OPENGL /* opengl platform specific methods */ LG_DSGLContext (*glCreateContext)(void); void (*glDeleteContext)(LG_DSGLContext context); void (*glMakeCurrent)(LG_DSGLContext context); void (*glSetSwapInterval)(int interval); void (*glSwapBuffers)(void); #endif /* Waits for a good time to render the next frame in time for the next vblank. * This is optional and a display server may choose to not implement it. * * return true to force the frame to be rendered, this is used by X11 for * calibration */ bool (*waitFrame)(void); /* This must be called when waitFrame returns, but no frame is actually rendered. */ void (*skipFrame)(void); /* This is used to interrupt waitFrame. */ void (*stopWaitFrame)(void); /* dm specific cursor implementations */ void (*guestPointerUpdated)(double x, double y, double localX, double localY); void (*setPointer)(LG_DSPointer pointer); void (*grabKeyboard)(); void (*ungrabKeyboard)(); /* (un)grabPointer is used to toggle cursor tracking/confine in normal mode */ void (*grabPointer)(); void (*ungrabPointer)(); /* (un)capturePointer is used do toggle special cursor tracking in capture mode */ void (*capturePointer)(); void (*uncapturePointer)(); /* exiting = true if the warp is to leave the window */ void (*warpPointer)(int x, int y, bool exiting); /* called when the client needs to realign the pointer. This should simply * call the appropriate app_handleMouse* method for the platform with zero * deltas */ void (*realignPointer)(); /* returns true if the position specified is actually valid */ bool (*isValidPointerPos)(int x, int y); /* called to disable/enable the screensaver */ void (*inhibitIdle)(); void (*uninhibitIdle)(); /* wait for the specified time without blocking UI processing/event loops */ void (*wait)(unsigned int time); /* get/set the window dimensions & state */ void (*setWindowSize)(int x, int y); bool (*getFullscreen)(void); void (*setFullscreen)(bool fs); void (*minimize)(void); /* clipboard support, optional, if not supported set to NULL */ bool (*cbInit)(void); void (*cbNotice)(LG_ClipboardData type); void (*cbRelease)(void); void (*cbRequest)(LG_ClipboardData type); }; #ifdef ENABLE_EGL #define ASSERT_EGL_FN(x) DEBUG_ASSERT(x) #else #define ASSERT_EGL_FN(x) #endif #ifdef ENABLE_OPENGL #define ASSERT_OPENGL_FN(x) DEBUG_ASSERT(x) #else #define ASSERT_OPENGL_FN(x) #endif #define ASSERT_LG_DS_VALID(x) \ DEBUG_ASSERT((x)->setup ); \ DEBUG_ASSERT((x)->probe ); \ DEBUG_ASSERT((x)->earlyInit); \ DEBUG_ASSERT((x)->init ); \ DEBUG_ASSERT((x)->startup ); \ DEBUG_ASSERT((x)->shutdown ); \ DEBUG_ASSERT((x)->free ); \ DEBUG_ASSERT((x)->getProp ); \ ASSERT_EGL_FN((x)->getEGLDisplay ); \ ASSERT_EGL_FN((x)->getEGLNativeWindow); \ ASSERT_EGL_FN((x)->eglSwapBuffers ); \ ASSERT_OPENGL_FN((x)->glCreateContext ); \ ASSERT_OPENGL_FN((x)->glDeleteContext ); \ ASSERT_OPENGL_FN((x)->glMakeCurrent ); \ ASSERT_OPENGL_FN((x)->glSetSwapInterval); \ ASSERT_OPENGL_FN((x)->glSwapBuffers ); \ DEBUG_ASSERT(!(x)->waitFrame == !(x)->stopWaitFrame); \ DEBUG_ASSERT((x)->guestPointerUpdated); \ DEBUG_ASSERT((x)->setPointer ); \ DEBUG_ASSERT((x)->grabPointer ); \ DEBUG_ASSERT((x)->ungrabPointer ); \ DEBUG_ASSERT((x)->capturePointer ); \ DEBUG_ASSERT((x)->uncapturePointer ); \ DEBUG_ASSERT((x)->warpPointer ); \ DEBUG_ASSERT((x)->realignPointer ); \ DEBUG_ASSERT((x)->isValidPointerPos ); \ DEBUG_ASSERT((x)->inhibitIdle ); \ DEBUG_ASSERT((x)->uninhibitIdle ); \ DEBUG_ASSERT((x)->wait ); \ DEBUG_ASSERT((x)->setWindowSize ); \ DEBUG_ASSERT((x)->setFullscreen ); \ DEBUG_ASSERT((x)->getFullscreen ); \ DEBUG_ASSERT((x)->minimize ); #endif