/** * Looking Glass * Copyright © 2017-2022 The Looking Glass Authors * https://looking-glass.io * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., 59 * Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _H_I_OVERLAY_ #define _H_I_OVERLAY_ #include #include "common/types.h" struct LG_OverlayOps { /* internal name of the overlay for debugging */ const char * name; /* called very early to allow for option registration, optional */ void (*earlyInit)(void); /* called when the overlay is registered */ bool (*init)(void ** udata, const void * params); /* final free */ void (*free)(void * udata); /* return true if realtime rendering is required when in jitRender mode * optional, if omitted assumes false */ bool (*needs_render)(void * udata, bool interactive); /* return true if the overlay currently requires overlay mode * optional, if omitted assumes false */ bool (*needs_overlay)(void * udata); /* perform the actual drawing/rendering * * `interactive` is true if the application is currently in overlay interaction * mode. * * `windowRects` is an array of window rects that were rendered using screen * coordinates. Will be `NULL` if the information is not required. * * `maxRects` is the length of `windowRects`, or 0 if `windowRects` is `NULL` * * returns the number of rects written to `windowRects`, or -1 if there is not * enough room left. */ int (*render)(void * udata, bool interactive, struct Rect * windowRects, int maxRects); /* called 25 times a second by the application * * Note: This may not run in the same context as `render`! * * return true if the frame needs to be rendered * optional, if omitted assumes false */ bool (*tick)(void * udata, unsigned long long tickCount); /* TODO: add load/save settings capabillity */ }; #define ASSERT_LG_OVERLAY_VALID(x) \ DEBUG_ASSERT((x)->name ); \ DEBUG_ASSERT((x)->init ); \ DEBUG_ASSERT((x)->free ); \ DEBUG_ASSERT((x)->render); #endif