/** * Looking Glass * Copyright © 2017-2026 The Looking Glass Authors * https://looking-glass.io * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., 59 * Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "common/event.h" #include "common/windebug.h" #include "common/time.h" #include #include LGEvent * lgCreateEvent(bool autoReset, unsigned int msSpinTime) { HANDLE handle = CreateEvent(NULL, autoReset ? FALSE : TRUE, FALSE, NULL); if (!handle) { DEBUG_WINERROR("Failed to create the event", GetLastError()); return NULL; } return (LGEvent *)handle; } LGEvent * lgWrapEvent(void * handle) { return (LGEvent *)handle; } void lgFreeEvent(LGEvent * event) { CloseHandle((HANDLE)event); } bool lgWaitEvent(LGEvent * event, unsigned int timeout) { const DWORD to = (timeout == TIMEOUT_INFINITE) ? INFINITE : (DWORD)timeout; do { switch(WaitForSingleObject((HANDLE)event, to)) { case WAIT_OBJECT_0: return true; case WAIT_ABANDONED: continue; case WAIT_TIMEOUT: if (timeout == TIMEOUT_INFINITE) continue; return false; case WAIT_FAILED: DEBUG_WINERROR("Wait for event failed", GetLastError()); return false; default: DEBUG_ERROR("Unknown wait event return code"); return false; } } while(true); } bool lgSignalEvent(LGEvent * event) { return SetEvent((HANDLE)event); } bool lgResetEvent(LGEvent * event) { return ResetEvent((HANDLE)event); }