/** * Looking Glass * Copyright © 2017-2022 The Looking Glass Authors * https://looking-glass.io * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., 59 * Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #pragma once #include "desktop_rects.h" #include "filter.h" #include "texture.h" typedef struct EGL_PostProcess EGL_PostProcess; void egl_postProcessEarlyInit(void); bool egl_postProcessInit(EGL_PostProcess ** pp); void egl_postProcessFree(EGL_PostProcess ** pp); /* create and add a filter to this processor */ bool egl_postProcessAdd(EGL_PostProcess * this, const EGL_FilterOps * ops); /* returns true if the configuration was modified since the last run */ bool egl_postProcessConfigModified(EGL_PostProcess * this); /* apply the filters to the supplied texture * targetX/Y is the final target output dimension hint if scalers are present */ bool egl_postProcessRun(EGL_PostProcess * this, EGL_Texture * tex, EGL_DesktopRects * rects, int desktopWidth, int desktopHeight, unsigned int targetX, unsigned int targetY); GLuint egl_postProcessGetOutput(EGL_PostProcess * this, unsigned int * outputX, unsigned int * outputY);