/** * Looking Glass * Copyright © 2017-2022 The Looking Glass Authors * https://looking-glass.io * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., 59 * Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #pragma once #include #include #include "app.h" #include "common/KVMFR.h" #include "common/framebuffer.h" #define IS_LG_RENDERER_VALID(x) \ ((x)->getName && \ (x)->create && \ (x)->initialize && \ (x)->deinitialize && \ (x)->onRestart && \ (x)->onResize && \ (x)->onMouseShape && \ (x)->onMouseEvent && \ (x)->renderStartup && \ (x)->needsRender && \ (x)->render) typedef struct LG_RendererParams { bool quickSplash; } LG_RendererParams; typedef enum LG_RendererSupport { LG_SUPPORTS_DMABUF } LG_RendererSupport; typedef enum LG_RendererRotate { LG_ROTATE_0, LG_ROTATE_90, LG_ROTATE_180, LG_ROTATE_270 } LG_RendererRotate; // kept out of the enum so gcc doesn't warn when it's missing from a switch // statement. #define LG_ROTATE_MAX (LG_ROTATE_270+1) typedef struct LG_RendererFormat { FrameType type; // frame type unsigned int width; // image width unsigned int height; // image height unsigned int stride; // scanline width (zero if compresed) unsigned int pitch; // scanline bytes (or compressed size) unsigned int bpp; // bits per pixel (zero if compressed) LG_RendererRotate rotate; // guest rotation } LG_RendererFormat; typedef struct LG_RendererRect { bool valid; int x; int y; int w; int h; } LG_RendererRect; typedef enum LG_RendererCursor { LG_CURSOR_COLOR , LG_CURSOR_MONOCHROME , LG_CURSOR_MASKED_COLOR } LG_RendererCursor; typedef struct LG_Renderer LG_Renderer; typedef struct LG_RendererOps { /* returns the friendly name of the renderer */ const char * (*getName)(void); /* called pre-creation to allow the renderer to register any options it may * have */ void (*setup)(void); /* creates an instance of the renderer * Context: lg_run */ bool (*create)(LG_Renderer ** renderer, const LG_RendererParams params, bool * needsOpenGL); /* initializes the renderer for use * Context: lg_run */ bool (*initialize)(LG_Renderer * renderer); /* deinitializes & frees the renderer * Context: lg_run & renderThread */ void (*deinitialize)(LG_Renderer * renderer); /* returns true if the specified feature is supported * Context: renderThread */ bool (*supports)(LG_Renderer * renderer, LG_RendererSupport support); /* called when the renderer is to reset it's state * Context: lg_run & frameThread */ void (*onRestart)(LG_Renderer * renderer); /* called when the viewport has been resized * Context: renderThrtead */ void (*onResize)(LG_Renderer * renderer, const int width, const int height, const double scale, const LG_RendererRect destRect, LG_RendererRotate rotate); /* called when the mouse shape has changed * Context: cursorThread */ bool (*onMouseShape)(LG_Renderer * renderer, const LG_RendererCursor cursor, const int width, const int height, const int pitch, const uint8_t * data); /* called when the mouse has moved or changed visibillity * Context: cursorThread */ bool (*onMouseEvent)(LG_Renderer * renderer, const bool visible, int x, int y, const int hx, const int hy); /* called when the frame format has changed * Context: frameThread */ bool (*onFrameFormat)(LG_Renderer * renderer, const LG_RendererFormat format); /* called when there is a new frame * Context: frameThread */ bool (*onFrame)(LG_Renderer * renderer, const FrameBuffer * frame, int dmaFD, const FrameDamageRect * damage, int damageCount); /* called when the rederer is to startup * Context: renderThread */ bool (*renderStartup)(LG_Renderer * renderer, bool useDMA); /* returns if the render method must be called even if nothing has changed. * Context: renderThread */ bool (*needsRender)(LG_Renderer * renderer); /* called to render the scene * Context: renderThread */ bool (*render)(LG_Renderer * renderer, LG_RendererRotate rotate, const bool newFrame, const bool invalidateWindow, void (*preSwap)(void * udata), void * udata); } LG_RendererOps; typedef struct LG_Renderer { LG_RendererOps ops; } LG_Renderer;