/** * Looking Glass * Copyright (C) 2017-2021 The Looking Glass Authors * https://looking-glass.io * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., 59 * Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #pragma once #include "texture.h" typedef struct EGL_TexFormat { size_t bpp; GLenum format; GLenum intFormat; GLenum dataType; unsigned int fourcc; size_t bufferSize; size_t width, height; size_t stride, pitch; } EGL_TexFormat; typedef struct EGL_TexBuffer { size_t size; GLuint pbo; void * map; bool updated; } EGL_TexBuffer; bool eglTexUtilGetFormat(const EGL_TexSetup * setup, EGL_TexFormat * fmt); bool eglTexUtilGenBuffers(const EGL_TexFormat * fmt, EGL_TexBuffer * buffers, int count); void eglTexUtilFreeBuffers(EGL_TexBuffer * buffers, int count); bool eglTexUtilMapBuffer(EGL_TexBuffer * buffer); void eglTexUtilUnmapBuffer(EGL_TexBuffer * buffer);