/** * Looking Glass * Copyright © 2017-2022 The Looking Glass Authors * https://looking-glass.io * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., 59 * Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #pragma once #include #include "shader.h" #include "texture.h" #include typedef struct EGL_Model EGL_Model; typedef struct EGL_Texture EGL_Texture; bool egl_modelInit(EGL_Model ** model); void egl_modelFree(EGL_Model ** model); void egl_modelSetDefault (EGL_Model * model, bool flipped); void egl_modelAddVerts(EGL_Model * model, const GLfloat * verticies, const GLfloat * uvs, const size_t count); void egl_modelSetShader (EGL_Model * model, EGL_Shader * shader); void egl_modelSetTexture (EGL_Model * model, EGL_Texture * texture); void egl_modelRender(EGL_Model * model);