/** * Looking Glass * Copyright © 2017-2026 The Looking Glass Authors * https://looking-glass.io * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., 59 * Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #pragma once #include class IInputSink { public: virtual ~IInputSink() = default; virtual bool IsAvailable() const = 0; virtual uint64_t GetGeneration() const = 0; virtual bool SendMouseRelative(int32_t deltaX, int32_t deltaY, int32_t wheel, uint32_t buttons) = 0; virtual bool SendMouseAbsolute(uint16_t x, uint16_t y, int32_t wheel, uint32_t buttons) = 0; virtual bool SendKeyboard( uint8_t modifiers, const uint8_t * keys) = 0; virtual bool Reset() = 0; };