/** * Looking Glass * Copyright © 2017-2026 The Looking Glass Authors * https://looking-glass.io * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., 59 * Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #pragma once #include "transport/DirectFrameBufferMemory.h" #include "transport/FrameCaps.h" #include "transport/FrameProfile.h" #include "transport/TransportConfig.h" #include #include #include class IClipboardSource; class IControlSink; class IFrameSink; class IInputSource; class ITexSink; struct SourceKey { BackendId backend = 0; uint32_t epoch = 0; uint32_t client = 0; uint32_t generation = 0; }; inline bool operator==(const SourceKey& left, const SourceKey& right) { return left.backend == right.backend && left.epoch == right.epoch && left.client == right.client && left.generation == right.generation; } inline bool operator!=(const SourceKey& left, const SourceKey& right) { return !(left == right); } enum class InteractionResult { ACCEPTED, BUSY, UNAVAILABLE, STALE, REJECTED, FAILED, }; enum class RecoveryState { NORMAL, ACTIVE, FAILED, }; struct RecoveryAdmission { bool complete = false; RecoveryState state = RecoveryState::FAILED; uint32_t error = 0; }; struct RecoveryAction { uint64_t route = 0; uint64_t session = 0; uint64_t deadline = 0; uint32_t serial = 0; bool active = false; }; class ITransportEvents { public: virtual ~ITransportEvents() = default; virtual InteractionResult OnSetCursorPos( const SourceKey& source, int32_t x, int32_t y) = 0; virtual InteractionResult OnSetResolution( const SourceKey& source, uint32_t width, uint32_t height) = 0; virtual RecoveryAdmission OnRecoveryRequest(const SourceKey& source, uint64_t session, uint32_t serial, bool active) = 0; }; // Actions are implemented above the transport manager. Transport instances // receive ITransportEvents only, so recovery work cannot bypass the manager's // coordinator. class ITransportActions { public: virtual ~ITransportActions() = default; virtual InteractionResult OnSetCursorPos( const SourceKey& source, int32_t x, int32_t y) = 0; virtual InteractionResult OnSetResolution( const SourceKey& source, uint32_t width, uint32_t height) = 0; virtual bool OnRecoveryAction(const RecoveryAction& action) = 0; }; class ITransport { public: enum class OpenResult { SUCCESS, RETRY, FAILURE, }; enum class ProcessResult { OK, RETRY, FAILURE, }; using Recovery = RecoveryState; virtual ~ITransport() = default; virtual OpenResult Open() = 0; virtual bool Initialize() = 0; virtual bool Setup(size_t alignment) = 0; // Process performs a bounded, non-blocking drain. The events reference is // valid only for the duration of this call and must not be retained. virtual ProcessResult Process(ITransportEvents& events) = 0; virtual void Stop() = 0; virtual void SyncRecovery() {} virtual void RecoveryStatus(const SourceKey&, uint64_t, uint32_t, bool, Recovery, uint32_t) {} // Profiles is an immutable, ordered preference list of at most // FRAME_PROFILE_MAX entries whose pointer remains valid for the lifetime // of this instance. // Probe has no side effects. Prepare changes pending state only and is safe // while the active texture sink is admitting frames. Commit promotes it // without failure, while Abort preserves the active route. A texture // transport retains old-generation resources until every accepted lease // completes; Stop drains all accepted leases before destroying its sink. virtual const FrameProfile * Profiles(unsigned& count) const = 0; virtual CfgResult Probe(const FrameCfg& cfg) const = 0; virtual CfgResult Prepare(const FrameCfg& cfg) = 0; virtual void Commit() = 0; virtual void Abort() = 0; // Frame capabilities describe the configured instance, not transient // runtime state. CanUseMode answers are immutable for the returned // object's lifetime, and recreating an instance from the same descriptor // must provide the same capability contract. virtual std::shared_ptr GetFrameCaps() const { return std::shared_ptr(); } virtual DirectFrameBufferMemory GetDirectMemory() const = 0; // Component pointers are fixed after Setup and remain valid until Stop. virtual IFrameSink * FrameSink() { return nullptr; } virtual ITexSink * TexSink() { return nullptr; } virtual IControlSink * Control() { return nullptr; } virtual IInputSource * Input() { return nullptr; } virtual IClipboardSource * Clipboard() { return nullptr; } };